antonmic
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31bac44ca9
GeomtryView: Updated AtomSampleViewer to work with new GeometryView changes
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1 year ago |
jhmueller-huawei
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d62dfe4978
Moving the device mask to ResourcePoolDescriptor. (#683)
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1 year ago |
Martin Winter
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f0456af180
Removing the prefix from all MultiDevice classes.
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1 year ago |
Martin Winter
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ec92131f91
Fixes to samples and deviceMasks
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1 year ago |
Martin Winter
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9ffed24487
Use context.GetDeviceIndex()
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1 year ago |
Martin Winter
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b818811a49
DrawItem-related resources
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1 year ago |
Martin Winter
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bd76c94a2b
SRG-related resources
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2 years ago |
Martin Winter
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fb7196dfa0
PipelineState-related resources
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2 years ago |
Martin Winter
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579dd36db4
Buffer-related resources
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2 years ago |
Joerg H. Mueller
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7ab06488ba
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 year ago |
Akio Gaule
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da78403815
Add RHI::ScopeAttachmentStage support to samples (#680)
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1 year ago |
Markus Prettner
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193f75cff9
Fix compile errors with Clang-17 on Windows
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1 year ago |
galibzon
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eed182083c
Improved XRExampleComponent (#655)
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2 years ago |
amzn-phist
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8f23dc2da3
Enabling OpenXR Gems as optional
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3 years ago |
moudgils
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eeab1bd1e7
Changes related to OpenXr Gamelauncher support (#10)
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3 years ago |
moudgils
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696b86f4c2
Added a new XR level that tests a proper VR multi-view pipeline. (#7)
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3 years ago |
moraaar
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34671dc5f3
Fixing compilation issues when building ASV on Android (#5)
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3 years ago |
moudgils
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5e2e8c7fac
Add support for a XR sample using Oculus link (#3)
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3 years ago |
moudgils
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8f320ed910
Revert "Add support for a XR sample which does the following"
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3 years ago |
moudgils
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372010c17c
Add support for a XR sample which does the following
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3 years ago |