# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # set(FILES Materials/DynamicMaterialTest/EmissiveFunctor.lua Materials/DynamicMaterialTest/EmissiveMaterial.azsl Materials/DynamicMaterialTest/EmissiveMaterial.shader Materials/DynamicMaterialTest/EmissiveWithCppFunctors.materialtype Materials/DynamicMaterialTest/EmissiveWithLuaFunctors.materialtype Materials/Types/MinimalMultilayerPBR.materialtype Materials/Types/MinimalMultilayerPBR_ForwardPass.azsl Materials/Types/MinimalMultilayerPBR_ForwardPass.shader Passes/CheckerboardPipeline.pass Passes/Fullscreen.pass Passes/FullscreenPipeline.pass Passes/MultiGPUPipeline.pass Passes/MultiGPUCopyBufferToBuffer.pass Passes/MultiGPUCopyBufferToImage.pass Passes/MultiGPUCopyImageToBuffer.pass Passes/MultiGPUCopyTestPipeline.pass Passes/MultiGPUCompositePass.pass Passes/MultiGPUTrianglePass.pass Passes/RayTracingAmbientOcclusion.pass Passes/ReadbackFiller.pass Passes/ReadbackPipeline.pass Passes/ReadbackPreview.pass Passes/RenderTexture.pass Passes/RHISamplePass.pass Passes/RHISamplePipeline.pass Passes/SelectorPass.pass Passes/SsaoPipeline.pass Passes/ASV/PassTemplates.azasset scripts/AreaLightTest.bv.lua scripts/AuxGeom.bv.lua scripts/CheckerboardTest.bv.lua scripts/CullingAndLod.bv.lua scripts/Decals.bv.lua scripts/DepthOfFieldTest.bv.lua scripts/DiffuseGITest.bv.lua scripts/DynamicDraw.bv.lua scripts/DynamicMaterialTest.bv.lua scripts/ExposureTest.bv.lua scripts/EyeMaterialTest.bv.lua scripts/LightCulling.bv.lua scripts/MaterialScreenshotTests.bv.lua scripts/MSAA_RPI_Test.bv.lua scripts/MultiRenderPipeline.bv.lua scripts/MultiScene.bv.lua scripts/ParallaxDepthArtifacts.bv.lua scripts/ParallaxTest.bv.lua scripts/PassTree.bv.lua scripts/ReadbackTest.bv.lua scripts/RenderTargetTexture.bv.lua scripts/SceneReloadSoakTest.bv.lua scripts/ShaderReloadSoakTest.bv.lua scripts/ShadowedSponzaTest.bv.lua scripts/ShadowTest.bv.lua scripts/SkinnedMesh.bv.lua scripts/StreamingImageTest.bv.lua scripts/TestEnvironment.lua scripts/TransparentTest.bv.lua scripts/_AutomatedPeriodicBenchmarkSuite_.bv.lua scripts/_FullTestSuite_.bv.lua Shaders/DebugVertexNormals.azsl Shaders/DebugVertexNormals.materialtype Shaders/DebugVertexNormals.shader Shaders/Instanced.azsl Shaders/DynamicDraw/DynamicDrawExample.azsl Shaders/DynamicDraw/DynamicDrawExample.shader Shaders/MultiGPURPIExample/Composite.azsl Shaders/MultiGPURPIExample/Composite.shader Shaders/MultiGPURPIExample/Triangle.azsl Shaders/MultiGPURPIExample/Triangle.shader Shaders/OptimizationTests/DummyTransformColor.azsl Shaders/OptimizationTests/DummyTransformColor.shader Shaders/PostProcessing/ColorInvertCS.azsl Shaders/PostProcessing/ColorInvertCS.shader Shaders/RayTracing/RTAOClosestHit.azsl Shaders/RayTracing/RTAOClosestHit.shader Shaders/RayTracing/RTAODefines.azsli Shaders/RayTracing/RTAOGeneration.azsl Shaders/RayTracing/RTAOGeneration.shader Shaders/RayTracing/RTAOMiss.azsl Shaders/RayTracing/RTAOMiss.shader Shaders/Readback/Filler.azsl Shaders/Readback/Filler.shader Shaders/Readback/Preview.azsl Shaders/Readback/Preview.shader Shaders/RHI/AsyncComputeLuminanceMap.azsl Shaders/RHI/AsyncComputeLuminanceMap.shader Shaders/RHI/AsyncComputeLuminanceReduce.azsl Shaders/RHI/AsyncComputeLuminanceReduce.shader Shaders/RHI/AsyncComputeShadow.azsl Shaders/RHI/AsyncComputeShadow.shader Shaders/RHI/AsyncComputeTonemapping.azsl Shaders/RHI/AsyncComputeTonemapping.shader Shaders/RHI/BindlessPrototype.azsl Shaders/RHI/BindlessPrototype.shader Shaders/RHI/BindlessPrototypeSrg.azsli Shaders/RHI/ColorMesh.azsl Shaders/RHI/ColorMesh.shader Shaders/RHI/Compute.azsli Shaders/RHI/ComputeDispatch.azsl Shaders/RHI/ComputeDispatch.shader Shaders/RHI/ComputeDraw.azsl Shaders/RHI/ComputeDraw.shader Shaders/RHI/CopyQueue.azsl Shaders/RHI/CopyQueue.shader Shaders/RHI/DualSourceBlending.azsl Shaders/RHI/DualSourceBlending.shader Shaders/RHI/IndirectDispatch.azsl Shaders/RHI/IndirectDispatch.shader Shaders/RHI/IndirectDraw.azsl Shaders/RHI/IndirectDraw.shader Shaders/RHI/IndirectRendering.azsli Shaders/RHI/InputAssemblyCompute.azsl Shaders/RHI/InputAssemblyCompute.shader Shaders/RHI/InputAssemblyDraw.azsl Shaders/RHI/InputAssemblyDraw.shader Shaders/RHI/MatrixAlignmentTest.azsl Shaders/RHI/MatrixAlignmentTest.shader Shaders/RHI/MRTScreen.azsl Shaders/RHI/MRTScreen.shader Shaders/RHI/MRTTarget.azsl Shaders/RHI/MRTTarget.shader Shaders/RHI/MSAAResolve.azsl Shaders/RHI/MSAAResolve.shader Shaders/RHI/MultiGPUComposite.azsl Shaders/RHI/MultiGPUComposite.shader Shaders/RHI/MultipleViewsDepth.azsl Shaders/RHI/MultipleViewsDepth.shader Shaders/RHI/MultipleViewsShadow.azsl Shaders/RHI/MultipleViewsShadow.shader Shaders/RHI/Multithread.azsl Shaders/RHI/Multithread.shader Shaders/RHI/RayTracingClosestHitGradient.azsl Shaders/RHI/RayTracingClosestHitGradient.shader Shaders/RHI/RayTracingClosestHitSolid.azsl Shaders/RHI/RayTracingClosestHitSolid.shader Shaders/RHI/RayTracingCommon.azsli Shaders/RHI/RayTracingDispatch.azsl Shaders/RHI/RayTracingDispatch.shader Shaders/RHI/RayTracingDraw.azsl Shaders/RHI/RayTracingDraw.shader Shaders/RHI/RayTracingMiss.azsl Shaders/RHI/RayTracingMiss.shader Shaders/RHI/SHDemo.azsl Shaders/RHI/SHDemo.shader Shaders/RHI/SHRender.azsl Shaders/RHI/SHRender.shader Shaders/RHI/Stencil.azsl Shaders/RHI/Stencil.shader Shaders/RHI/SubpassInputComposition.azsl Shaders/RHI/SubpassInputComposition.shader Shaders/RHI/SubpassInputGBuffer.azsl Shaders/RHI/SubpassInputGBuffer.shader Shaders/RHI/SubpassInputModelSrg.azsli Shaders/RHI/SubpassInputSceneSrg.azsli Shaders/RHI/Texture.azsl Shaders/RHI/Texture.shader Shaders/RHI/Texture3d.azsl Shaders/RHI/Texture3d.shader Shaders/RHI/TextureArray.azsl Shaders/RHI/TextureArray.shader Shaders/RHI/TexturedSurface.azsl Shaders/RHI/TexturedSurface.shader Shaders/RHI/TextureMap1D.azsl Shaders/RHI/TextureMap1D.shader Shaders/RHI/TextureMap1DArray.azsl Shaders/RHI/TextureMap1DArray.shader Shaders/RHI/TextureMap2DArray.azsl Shaders/RHI/TextureMap2DArray.shader Shaders/RHI/TextureMap3D.azsl Shaders/RHI/TextureMap3D.shader Shaders/RHI/TextureMapCubemap.azsl Shaders/RHI/TextureMapCubemap.shader Shaders/RHI/TextureMapCubemapArray.azsl Shaders/RHI/TextureMapCubemapArray.shader Shaders/RHI/TextureMapTarget.azsl Shaders/RHI/TextureMapTarget.shader Shaders/RHI/Triangle.azsl Shaders/RHI/Triangle.shader Shaders/RHI/TrianglesConstantBuffer.azsl Shaders/RHI/TrianglesConstantBuffer.shader Shaders/RootConstantsExample/ColorMesh.azsl Shaders/RootConstantsExample/ColorMesh.shader Shaders/StreamingImageExample/Image3d.azsl Shaders/StreamingImageExample/Image3d.shader Shaders/StreamingImageExample/ImageMips.azsl Shaders/StreamingImageExample/ImageMips.shader Shaders/TonemappingExample/RenderImage.azsl Shaders/TonemappingExample/RenderImage.shader )