/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AtomSampleViewer { //! This is an example of a custom hard-coded MaterialFunctor used to perform calculations on material //! property values to produce shader input values. //! It is used by comprehensive.materialtype to transform angle values into a light direction vector. class StacksShaderInputFunctor final : public AZ::RPI::MaterialFunctor { friend class StacksShaderInputFunctorSourceData; public: AZ_RTTI(StacksShaderInputFunctor, "{7F607170-1BC2-4510-A252-8A665FC02052}", AZ::RPI::MaterialFunctor); static void Reflect(AZ::ReflectContext* context); void Process(RuntimeContext& context) override; private: // Indices used to look up material property values at runtime AZ::RPI::MaterialPropertyIndex m_azimuthDegreesIndex; AZ::RPI::MaterialPropertyIndex m_elevationDegreesIndex; // Indices used to look up ShaderResourceGroup inputs at runtime AZ::RHI::ShaderInputConstantIndex m_lightDirectionIndex; }; } // namespace AtomSampleViewer