/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AtomSampleViewer { //! This is an example of a custom hard-coded MaterialFunctor used to dynamically select shaders/variants/passes. //! It is used by comprehensive.materialtype to enable/disable variants of the "stacks" shader. class StacksShaderCollectionFunctor final : public AZ::RPI::MaterialFunctor { friend class StacksShaderCollectionFunctorSourceData; public: AZ_RTTI(StacksShaderCollectionFunctor, "{4E51A7D5-7DF1-4402-8975-F6C9DFDEDC1E}", AZ::RPI::MaterialFunctor); static void Reflect(AZ::ReflectContext* context); using AZ::RPI::MaterialFunctor::Process; void Process(RuntimeContext& context) override; private: // Indexes used to look up material property values at runtime AZ::RPI::MaterialPropertyIndex m_stackCountProperty; AZ::RPI::MaterialPropertyIndex m_highlightLastStackProperty; // Indexes used to access ShaderOption values at runtime AZ::RPI::ShaderOptionIndex m_highlightLastStackOption; }; } // namespace AtomSampleViewer