---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. -- For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -- ---------------------------------------------------------------------------------------------------- g_screenshotOutputFolder = ResolvePath('@user@/Scripts/Screenshots/PassTree/') Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder)) -- Select an attachment; take a screenshot with preview output (used for screenshot comparison); capture and save the attachment. -- Note: each imgui value need 1 frame to apply the value. function TestAttachment(attachmentName, screenshotFileName) SetImguiValue(attachmentName, true) IdleFrames(2) CaptureScreenshotWithPreview(g_screenshotOutputFolder .. screenshotFileName) IdleFrames(1) SetImguiValue('Save Attachment', true) IdleFrames(3) end -- Test PassTree tool with shading sample OpenSample('RPI/Mesh') ResizeViewport(800, 600) SelectImageComparisonToleranceLevel("Level G") -- choose model, material and lighting SetImguiValue('Models/##Available', 'objects/shaderball_simple.azmodel') SetImguiValue('Enable Material Override', true) SetImguiValue('Materials/##Available', 'materials/defaultpbr.azmaterial') SetImguiValue('Lighting Preset##SampleBase/Thumbnail', true) -- set camera transform ArcBallCameraController_SetHeading(DegToRad(144.671860)) ArcBallCameraController_SetPitch(DegToRad(-17.029560)) ArcBallCameraController_SetDistance(6.590300) -- Show the tool and enable preview image attachment ShowTool('PassTree', true) SetImguiValue('Show Pass Attachments', true) SetImguiValue('Preview Attachment', true) SetShowImGui(false) -- capture image attachment previews and capture them for different formats TestAttachment('ForwardMSAAPass/[Input] [BRDFTextureInput] [Image] BRDFTexture [R16G16_FLOAT] [256x256]', 'brdf.png') TestAttachment('ForwardMSAAPass/[Output] [AlbedoOutput] [Image] AlbedoImage [R8G8B8A8_UNORM] [800x600] [MSAA_4x]', 'albedo.png') TestAttachment('MSAAResolveDepthPass/[Input] [Input] [Image] DepthStencil [D32_FLOAT_S8X24_UINT] [800x600] [MSAA_4x]', 'depthStencilMs.png') TestAttachment('MSAAResolveDepthPass/[Output] [Output] [Image] ResolvedDepthOutput [D32_FLOAT_S8X24_UINT] [800x600]', 'depthStencilResolve.png') TestAttachment('DepthDownsample/[Input] [FullResDepth] [Image] LinearDepth [R32_FLOAT] [800x600]', 'linearDepth.png') TestAttachment('MSAAResolveSpecularPass/[Output] [Output] [Image] ResolvedOutput [R16G16B16A16_FLOAT] [800x600]', 'specularResolved.png') SetShowImGui(true) -- Hide the tool SetImguiValue('Preview Attachment', false) SetImguiValue('Show Pass Attachments', false) IdleFrames(1) -- Wait one frame to apply imgui change ShowTool('PassTree', false) OpenSample(nil)