---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. -- For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -- ---------------------------------------------------------------------------------------------------- g_screenshotOutputFolder = ResolvePath('@user@/Scripts/Screenshots/SceneReloadSoakTest/') Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder)) -- First we capture a screenshot to make sure everything is rendering correctly... LockFrameTime(1/30) -- frame lock on to get a consistent result OpenSample('RPI/SceneReloadSoakTest') ResizeViewport(500, 500) NoClipCameraController_SetFov(DegToRad(90)) IdleSeconds(1.0) SelectImageComparisonToleranceLevel("Level G") CaptureScreenshot(g_screenshotOutputFolder .. 'screenshot.png') -- Unlock the frame time now that we have our screen capture, so the actual "soaking" can happen at a natural rate UnlockFrameTime() -- We let the soak test run for just a few seconds just to make sure things don't fail right away. -- Note that a true test of the system would be to let the soak run for more like 5 minutes -- without failure, but that would be too long for our normal per-check-in test suite. We could do -- that as part of a manual LKG test suite. IdleSeconds(5.0) OpenSample(nil)