/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ ShaderResourceGroupSemantic SRG_Frequency0 { FrequencyId = 0; }; ShaderResourceGroupSemantic SRG_Frequency1 { FrequencyId = 1; }; ShaderResourceGroup ConstantSrg : SRG_Frequency0 { float2 dimension; float2 seed; }; ShaderResourceGroup BufferSrg : SRG_Frequency1 { struct BufferData { float4 m_data; }; RWStructuredBuffer m_computeBuffer; };