/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include ShaderResourceGroup MultiThreadInstanceSrg : SRG_PerObject { row_major float4x4 m_worldMatrix; row_major float4x4 m_viewProjMatrix; } struct VSInput { float3 m_position : POSITION; float4 m_color : COLOR0; }; struct VSOutput { float4 m_position : SV_Position; float4 m_color : COLOR0; }; VSOutput MainVS(VSInput vsInput) { VSOutput OUT; OUT.m_position = mul(MultiThreadInstanceSrg::m_worldMatrix, float4(vsInput.m_position, 1.0)); OUT.m_position = mul(MultiThreadInstanceSrg::m_viewProjMatrix, OUT.m_position); OUT.m_color = vsInput.m_color; return OUT; } struct PSOutput { float4 m_color : SV_Target0; }; PSOutput MainPS(VSOutput vsOutput) { PSOutput OUT; OUT.m_color = vsOutput.m_color; return OUT; }