/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include struct RayPayload { float4 color; }; // GlobalSrg ShaderResourceGroup RayTracingGlobalSrg : SRG_RayTracingGlobal { RaytracingAccelerationStructure m_scene; RWTexture2D m_output; struct ClosestHitGradientData { float4 m_color; }; ClosestHitGradientData m_hitGradientData[4]; struct ClosestHitSolidData { float4 m_color1; float m_lerp; float4 m_color2; }; ClosestHitSolidData m_hitSolidData[4]; };