{ "Source": "TexturedSurface.azsl", "DepthStencilState": { "Depth": { "Enable": true, "CompareFunc": "LessEqual" }, "Stencil" : { "Enable": false } }, "DrawList" : "forward", "ProgramSettings": { "EntryPoints": [ { "name": "MainVS", "type": "Vertex" }, { "name": "MainPS", "type": "Fragment" } ] } }