{ "Shader": "Shaders/ComprehensiveTestMaterial/Stacks.shader", // Note that we don't include pre-compiled ProgramVariants for some shader option values like o_stackCount, to demonstrate the variant fallback feature. "Variants": [ { "StableId": 1, "Options": { "o_wobbleDirection": "Direction::Left", "o_stackIndex": 0 } }, { "StableId": 2, "Options": { "o_wobbleDirection": "Direction::Right", "o_stackIndex": 1 } }, { "StableId": 3, "Options": { "o_wobbleDirection": "Direction::Up", "o_stackIndex": 2 } }, { "StableId": 4, "Options": { "o_wobbleDirection": "Direction::Down", "o_stackIndex": 3 } } ] }