/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AtomSampleViewer { class SampleComponentManagerRequests : public AZ::EBusTraits { public: //! Close any open sample and return to the home screen virtual void Reset() = 0; //! Open a sample with the given name. Return false if the sample wasn't found. virtual bool OpenSample(const AZStd::string& sampleName) = 0; //! Show or hide a debug tool with the given name. Return false if the tool wasn't found. virtual bool ShowTool(const AZStd::string& toolName, bool enable) = 0; //! Take a screenshot and save to the indicated file path. //! @param filePath where to save the screenshot file. The screenshot type is indicated by the extension. //! @param hideImGui hide ImGui while taking the screenshot. virtual void RequestFrameCapture(const AZStd::string& filePath, bool hideImGui) = 0; //! Returns true if a frame capture has been requested and not yet fulfilled virtual bool IsFrameCapturePending() = 0; //! Runs the main test suite, in an automated mode and closes AtomSampleViewer when the suite finished running //! @param suiteFilePath path to the compiled luac test script //! @param exitOnTestEnd if true, exits AtomSampleViewerStandalone when the script finishes, used in jenkins //! @param randomSeed the seed for the random generator, frequently used inside lua tests to shuffle the order of the test execution virtual void RunMainTestSuite(const AZStd::string& suiteFilePath, bool exitOnTestEnd, int randomSeed) = 0; //! Set the number of MSAA samples //! @param numMSAASamples the number of MSAA samples virtual void SetNumMSAASamples(int numMSAASamples) = 0; //! Set the number of MSAA samples to the platform default virtual void ResetNumMSAASamples() = 0; //! Reset the RPI scene while keeping the current sample running virtual void ResetRPIScene() = 0; //! Clear the RPI scene virtual void ClearRPIScene() = 0; //! Enables or disables the default render pipeline. virtual void EnableRenderPipeline(bool value) = 0; //! Enables or disables the XR pipelines. virtual void EnableXrPipelines(bool value) = 0; }; using SampleComponentManagerRequestBus = AZ::EBus; class SampleComponentManagerNotifications : public AZ::EBusTraits { public: //! Called when SampleComponentManager has been activated virtual void OnSampleManagerActivated() {} }; using SampleComponentManagerNotificationBus = AZ::EBus; } // namespace AtomSampleViewer