/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AtomSampleViewer { //! This test repeatedly loads and unloads a set of models and materials at various intervals with //! the specific goal of exposing race conditions in the renderer and the asset system. Some of the //! intervals are intentionally too short, such that assets and instances will be shut down and released //! before they are fully loaded, initialized, and sent to the GPU. class SceneReloadSoakTestComponent final : public EntityLatticeTestComponent , public AZ::TickBus::Handler , public ExampleComponentRequestBus::Handler { using Base = EntityLatticeTestComponent; public: AZ_COMPONENT(SceneReloadSoakTestComponent, "{5D0B03A6-F7B9-4952-90AB-C91306229964}", EntityLatticeTestComponent); // Instead of using the CommonPhotosensitiveWarning, I used a custom message here that specifically calls out headaches and nausea // as I've personally experienced those while looking at this sample, even though I don't otherwise consider myself to be photosensitive. static constexpr const char* ContentWarning = "This sample has lots of flashing, may cause headaches and nausea, or may cause seizures for people with certain photosensitivity."; static constexpr const char* ContentWarningTitle = CommonPhotosensitiveWarningTitle; SceneReloadSoakTestComponent() = default; static void Reflect(AZ::ReflectContext* context); // AZ::Component overrides... void Activate() override; void Deactivate() override; private: AZ_DISABLE_COPY_MOVE(SceneReloadSoakTestComponent); struct TimeSetting { float resetDelay; //!< How many seconds to wait before resetting the scene uint32_t count; //!< How many times to use this resetDelay }; // EntityLatticeTestComponent overrides... void PrepareCreateLatticeInstances(uint32_t instanceCount) override; void CreateLatticeInstance(const AZ::Transform& transform) override; void DestroyLatticeInstances() override; // AZ::TickBus::Handler overrides... void OnTick(float deltaTime, AZ::ScriptTimePoint scriptTime) override; // ExampleComponentRequestBus::Handler overrides... void ResetCamera() override; AZ::SimpleLcgRandom m_random; float m_countdown = 0; float m_totalTime = 0; AZStd::vector m_timeSettings; uint32_t m_currentSettingIndex = 0; //!< Which m_timeSettings entry is currently being used uint32_t m_currentCount = 0; //!< How many times the current TimeSetting has been used uint32_t m_totalResetCount = 0; //!< Total number of times the scene has been reset since activation AZ::Data::AssetId m_materialAssetId; AZ::Data::AssetId m_modelAssetId; AZStd::vector m_materialIsUnique; //!< Tracks whether each entity in the lattice uses its own unique material instance AZStd::vector m_meshHandles; }; } // namespace AtomSampleViewer