/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include #include namespace AZ::RPI { class Model; class Buffer; } namespace AZ::Render { class SkinnedMeshInputBuffers; } namespace AtomSampleViewer { class ProceduralSkinnedMesh; //! This component creates a simple scene to test Atom's SkinnedMesh system. class SkinnedMeshExampleComponent final : public CommonSampleComponentBase , private AZ::TickBus::Handler { public: AZ_COMPONENT(SkinnedMeshExampleComponent, "{76549B8B-EF34-4B0B-A11C-87A3EB31E4B5}", CommonSampleComponentBase); static void Reflect(AZ::ReflectContext* context); void Activate() override; void Deactivate() override; private: // AZ::TickBus::Handler void OnTick(float deltaTime, AZ::ScriptTimePoint timePoint) override; void CreateSkinnedMeshContainer(); void CreatePlaneObject(); void ConfigureCamera(); void AddImageBasedLight(); void DrawSidebar(); Utils::DefaultIBL m_defaultIbl; AZ::Render::MeshFeatureProcessorInterface::MeshHandle m_planeMeshHandle; ImGuiSidebar m_imguiSidebar; float m_fixedAnimationTime = 0.0f; float m_runTime = 0.0f; bool m_useFixedTime = false; bool m_useOutOfSyncBoneAnimation = false; bool m_drawBones = true; AZStd::unique_ptr m_skinnedMeshContainer; }; } // namespace AtomSampleViewer