/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include ShaderResourceGroup PassSrg : SRG_PerPass { Texture2D m_image1; Texture2D m_image2; Sampler m_sampler { MinFilter = Linear; MagFilter = Linear; MipFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; } PSOutput MainPS(VSOutput IN) { PSOutput OUT; if(IN.m_texCoord.x <= 0.5) { OUT.m_color = PassSrg::m_image1.Sample(PassSrg::m_sampler, float2(IN.m_texCoord.x * 2, IN.m_texCoord.y)); } else { OUT.m_color = PassSrg::m_image2.Sample(PassSrg::m_sampler, float2(IN.m_texCoord.x * 2 - 1, IN.m_texCoord.y)); } return OUT; }