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- ----------------------------------------------------------------------------------------------------
- --
- -- Copyright (c) Contributors to the Open 3D Engine Project.
- -- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- --
- -- SPDX-License-Identifier: Apache-2.0 OR MIT
- --
- --
- --
- ----------------------------------------------------------------------------------------------------
- --[[
- This is not a formal automation test. Instead, it is a helper/utility
- script that can be used to automatically change the Heading angle of the
- ArcBall camera, and being able to appreciate the Eye mesh being
- rendered with the Eye material from different angles.
- In particular, it was used to capture videos of the original Eye shader vs
- the updated version.
- ]]
- -- Animates the Heading angle of the ArcBall camera starting from @startHeadingDegrees
- -- until it reaches @stopHeadingDegrees in @numSteps. At each step (delta angle) it waits
- -- @waitTimePerStepSeconds seconds before changing to the next angle.
- function MyAnimateCamera(startHeadingDegrees, stopHeadingDegrees, numSteps, waitTimePerStepSeconds)
- local headingDegrees = startHeadingDegrees
- local deltaDegrees = (stopHeadingDegrees - startHeadingDegrees) / numSteps
- local stepCount = numSteps+1
- for step=1, stepCount do
- ArcBallCameraController_SetHeading(DegToRad(headingDegrees));
- IdleSeconds(waitTimePerStepSeconds);
- headingDegrees = headingDegrees + deltaDegrees
- end
- end
- OpenSample('Features/EyeMaterial')
- -- in 18 steps of 10 degrees each, rotate the camera
- -- from 90 degrees to 270 degrees. at each step it will wait
- -- 1 second.
- MyAnimateCamera(90.0, 270.0, 18, 1.0)
- -- Here are two examples of leaving the camera at a particular angle.
- -- MyAnimateCamera(129.6, 129.6, 1, 1.0)
- -- MyAnimateCamera(90.0, 90.0, 1, 1.0)
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