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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AtomSampleViewerRequestBus.h>
- #include <SampleComponentManagerBus.h>
- #include <AzCore/Component/Entity.h>
- #include <AzCore/Component/TickBus.h>
- #include <AzFramework/Asset/AssetSystemBus.h>
- #include <AzFramework/Application/Application.h>
- #include <AzFramework/Logging/LogFile.h>
- #include <AzCore/Debug/TraceMessageBus.h>
- namespace AtomSampleViewer
- {
- class AtomSampleViewerApplication final
- : public AzFramework::Application
- , public AzFramework::AssetSystemStatusBus::Handler
- , public AZ::Debug::TraceMessageBus::Handler
- , public AtomSampleViewerRequestsBus::Handler
- , public SampleComponentManagerNotificationBus::Handler
- {
- public:
- AZ_CLASS_ALLOCATOR(AtomSampleViewerApplication, AZ::SystemAllocator)
- AtomSampleViewerApplication();
- AtomSampleViewerApplication(int* argc, char*** argv);
- ~AtomSampleViewerApplication() override;
- void Destroy() override;
- int GetExitCode() const { return m_exitCode; }
- //////////////////////////////////////////////////////////////////////////
- // AZ::ComponentApplication
- AZ::ComponentTypeList GetRequiredSystemComponents() const override;
- //////////////////////////////////////////////////////////////////////////
- private:
- //////////////////////////////////////////////////////////////////////////
- // AzFramework::AssetSystemStatusBus::Handler
- void AssetSystemAvailable() override;
- bool ConnectAssetProcessor(AZStd::chrono::duration<float> timeout);
- void DisconnectAssetProcessor();
- void CompileCriticalAssets();
- void StartCommon(AZ::Entity* systemEntity) override;
- void Tick() override;
- //////////////////////////////////////////////////////////////////////////
- // AzFramework::ApplicationRequests::Bus
- void QueryApplicationType(AZ::ApplicationTypeQuery& appType) const override;
- //////////////////////////////////////////////////////////////////////////
- static const bool s_connectToAssetProcessor;
- void ReadTimeoutShutdown();
- void TickTimeoutShutdown();
- float m_secondsBeforeShutdown = 0.0f; // >0.0f If timeout shutdown is enabled, this will count down the time until quit() is called.
- //////////////////////////// Logging section /////////////////////////////
- // TraceMessageBus ...
- bool OnOutput(const char* window, const char* message) override;
- // AtomSampleViewerRequestBus ...
- void SetExitCode(int exitCode) override { m_exitCode = exitCode; }
- // SampleComponentManagerNotificationBus ...
- void OnSampleManagerActivated() override;
- // AzFramework::Application ...
- void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
- void WriteStartupLog();
- void ReadAutomatedTestOptions();
- struct LogMessage
- {
- AZStd::string window;
- AZStd::string message;
- };
- AZStd::unique_ptr<AZStd::vector<LogMessage>> m_startupLogSink;
- AZStd::unique_ptr<AzFramework::LogFile> m_logFile;
- static constexpr const char* s_logFileBaseName = "AtomSampleViewer.log";
- int m_exitCode = 0;
- void SetupConsoleHandlerRoutine();
- bool m_isTestMode = false;
- };
- int RunGameCommon(int argc, char** argv, AZStd::function<void()> customRunCode = nullptr);
- } // namespace AtomSampleViewer
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