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- /*
- * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
- * its licensors.
- *
- * For complete copyright and license terms please see the LICENSE at the root of this
- * distribution (the "License"). All use of this software is governed by the License,
- * or, if provided, by the license below or the license accompanying this file. Do not
- * remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- #include <Atom/Features/PostProcessing/FullscreenPixelInfo.azsli>
- #include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
- // Simply displays the texture attached to channel0.
- PSOutput MainPS(VSOutput IN)
- {
- PSOutput OUT;
- OUT.m_color = float4(1, 0, 0, 1);
- return OUT;
- }
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