DiffuseGIExampleComponent.cpp 36 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project
  3. *
  4. * SPDX-License-Identifier: Apache-2.0 OR MIT
  5. *
  6. */
  7. #include <DiffuseGIExampleComponent.h>
  8. #include <Atom/Component/DebugCamera/ArcBallControllerComponent.h>
  9. #include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
  10. #include <Atom/Feature/CoreLights/PhotometricValue.h>
  11. #include <Atom/RHI/Device.h>
  12. #include <Atom/RHI/Factory.h>
  13. #include <Atom/RPI.Public/View.h>
  14. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  15. #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
  16. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  17. #include <AzCore/Asset/AssetManagerBus.h>
  18. #include <AzCore/Component/Entity.h>
  19. #include <AzCore/IO/IOUtils.h>
  20. #include <AzCore/Serialization/SerializeContext.h>
  21. #include <AzCore/std/smart_ptr/make_shared.h>
  22. #include <AzCore/std/sort.h>
  23. #include <AzFramework/Components/TransformComponent.h>
  24. #include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
  25. #include <SampleComponentManager.h>
  26. #include <SampleComponentConfig.h>
  27. #include <EntityUtilityFunctions.h>
  28. #include <Automation/ScriptableImGui.h>
  29. #include <Atom/RPI.Public/RPISystemInterface.h>
  30. #include <Atom/RPI.Public/Scene.h>
  31. namespace AtomSampleViewer
  32. {
  33. const char* DiffuseGIExampleComponent::CornellBoxColorNames[] =
  34. {
  35. "Red",
  36. "Green",
  37. "Blue",
  38. "Yellow",
  39. "White"
  40. };
  41. const AZ::Render::ShadowmapSize DiffuseGIExampleComponent::s_shadowmapSizes[] =
  42. {
  43. AZ::Render::ShadowmapSize::Size256,
  44. AZ::Render::ShadowmapSize::Size512,
  45. AZ::Render::ShadowmapSize::Size1024,
  46. AZ::Render::ShadowmapSize::Size2048
  47. };
  48. void DiffuseGIExampleComponent::Reflect(AZ::ReflectContext* context)
  49. {
  50. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  51. {
  52. serializeContext->Class<DiffuseGIExampleComponent, Component>()
  53. ->Version(0)
  54. ;
  55. }
  56. }
  57. void DiffuseGIExampleComponent::Activate()
  58. {
  59. m_imguiSidebar.Activate();
  60. AZ::TickBus::Handler::BusConnect();
  61. // setup the camera
  62. Camera::CameraRequestBus::EventResult(m_originalFarClipDistance, GetCameraEntityId(), &Camera::CameraRequestBus::Events::GetFarClipDistance);
  63. Camera::CameraRequestBus::Event(GetCameraEntityId(), &Camera::CameraRequestBus::Events::SetFarClipDistance, 180.f);
  64. // disable global Ibl in the example scene since we're controlling it separately
  65. DisableGlobalIbl();
  66. LoadSampleSceneAssets();
  67. }
  68. void DiffuseGIExampleComponent::UnloadSampleScene(bool geometryOnly)
  69. {
  70. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  71. // release meshes
  72. AZ::Render::MeshFeatureProcessorInterface* meshFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::MeshFeatureProcessorInterface>();
  73. for (auto& meshHandle : m_meshHandles)
  74. {
  75. meshFeatureProcessor->ReleaseMesh(meshHandle);
  76. }
  77. // unload everything else if necessary
  78. if (!geometryOnly)
  79. {
  80. if (m_diffuseProbeGrid)
  81. {
  82. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  83. diffuseProbeGridFeatureProcessor->RemoveProbeGrid(m_diffuseProbeGrid);
  84. }
  85. if (m_directionalLightHandle.IsValid())
  86. {
  87. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  88. directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  89. }
  90. if (m_pointLightHandle.IsValid())
  91. {
  92. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  93. pointLightFeatureProcessor->ReleaseLight(m_pointLightHandle);
  94. }
  95. }
  96. }
  97. void DiffuseGIExampleComponent::SetSampleScene(bool geometryOnly /*= false*/)
  98. {
  99. UnloadSampleScene(geometryOnly);
  100. // set new scene
  101. switch (m_sampleScene)
  102. {
  103. case SampleScene::CornellBox:
  104. CreateCornellBoxScene(geometryOnly);
  105. break;
  106. case SampleScene::Sponza:
  107. CreateSponzaScene();
  108. break;
  109. };
  110. }
  111. void DiffuseGIExampleComponent::Deactivate()
  112. {
  113. // disable camera
  114. Camera::CameraRequestBus::Event(GetCameraEntityId(), &Camera::CameraRequestBus::Events::SetFarClipDistance, m_originalFarClipDistance);
  115. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Disable);
  116. AZ::TickBus::Handler::BusDisconnect();
  117. m_imguiSidebar.Deactivate();
  118. m_defaultIbl.Reset();
  119. UnloadSampleScene(false);
  120. }
  121. float DiffuseGIExampleComponent::ComputePointLightAttenuationRadius(AZ::Color color, float intensity)
  122. {
  123. static const float CutoffIntensity = 0.1f;
  124. float luminance = AZ::Render::PhotometricValue::GetPerceptualLuminance(color * intensity);
  125. return sqrt(luminance / CutoffIntensity);
  126. }
  127. void DiffuseGIExampleComponent::LoadSampleSceneAssets()
  128. {
  129. // load plane and cube models
  130. // all geometry in the CornellBox is created from planes and boxes
  131. static constexpr const char PlaneModelPath[] = "objects/plane.azmodel";
  132. AZ::Data::AssetId planeAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(PlaneModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  133. m_planeModelAsset.Create(planeAssetId);
  134. static constexpr const char CubeModelPath[] = "objects/cube.azmodel";
  135. AZ::Data::AssetId cubeAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(CubeModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  136. m_cubeModelAsset.Create(cubeAssetId);
  137. // materials for the CornellBox
  138. static constexpr const char RedMaterialPath[] = "materials/diffusegiexample/red.azmaterial";
  139. AZ::Data::AssetId redMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(RedMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  140. m_redMaterialAsset.Create(redMaterialAssetId);
  141. static constexpr const char GreenMaterialPath[] = "materials/diffusegiexample/green.azmaterial";
  142. AZ::Data::AssetId greenMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(GreenMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  143. m_greenMaterialAsset.Create(greenMaterialAssetId);
  144. static constexpr const char BlueMaterialPath[] = "materials/diffusegiexample/blue.azmaterial";
  145. AZ::Data::AssetId blueMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(BlueMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  146. m_blueMaterialAsset.Create(blueMaterialAssetId);
  147. static constexpr const char YellowMaterialPath[] = "materials/diffusegiexample/yellow.azmaterial";
  148. AZ::Data::AssetId yellowMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(YellowMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  149. m_yellowMaterialAsset.Create(yellowMaterialAssetId);
  150. static constexpr const char WhiteMaterialPath[] = "materials/diffusegiexample/white.azmaterial";
  151. AZ::Data::AssetId whiteMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(WhiteMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  152. m_whiteMaterialAsset.Create(whiteMaterialAssetId);
  153. // Sponza models
  154. static constexpr const char InteriorModelPath[] = "objects/sponza.azmodel";
  155. AZ::Data::AssetId interiorAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(InteriorModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  156. m_sponzaModelAsset.Create(interiorAssetId);
  157. // diffuse IBL cubemap
  158. const constexpr char* DiffuseAssetPath = "lightingpresets/lowcontrast/palermo_sidewalk_4k_iblskyboxcm_ibldiffuse.exr.streamingimage";
  159. if (!m_diffuseImageAsset.IsReady())
  160. {
  161. m_diffuseImageAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>(DiffuseAssetPath, AZ::RPI::AssetUtils::TraceLevel::Assert);
  162. m_diffuseImageAsset.QueueLoad();
  163. }
  164. }
  165. AZ::Data::Asset<AZ::RPI::MaterialAsset>& DiffuseGIExampleComponent::GetCornellBoxMaterialAsset(CornellBoxColors color)
  166. {
  167. switch (color)
  168. {
  169. case CornellBoxColors::Red:
  170. return m_redMaterialAsset;
  171. case CornellBoxColors::Green:
  172. return m_greenMaterialAsset;
  173. case CornellBoxColors::Blue:
  174. return m_blueMaterialAsset;
  175. case CornellBoxColors::Yellow:
  176. return m_yellowMaterialAsset;
  177. case CornellBoxColors::White:
  178. return m_whiteMaterialAsset;
  179. };
  180. AZ_Assert(false, "Unknown material color");
  181. return m_whiteMaterialAsset;
  182. }
  183. void DiffuseGIExampleComponent::CreateCornellBoxScene(bool geometryOnly)
  184. {
  185. m_meshHandles.resize(aznumeric_cast<uint32_t>(CornellBoxMeshes::Count));
  186. // left wall
  187. if (m_leftWallVisible)
  188. {
  189. AZ::Render::MaterialAssignmentMap materialMap;
  190. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_leftWallColor);
  191. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_leftWallColor));
  192. AZ::Transform transform = AZ::Transform::CreateIdentity();
  193. transform.SetTranslation(-5.0f, 0.0f, 0.0f);
  194. transform *= AZ::Transform::CreateRotationY(AZ::Constants::HalfPi);
  195. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  196. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LeftWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  197. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LeftWall)], transform, nonUniformScale);
  198. }
  199. // right wall
  200. if (m_rightWallVisible)
  201. {
  202. AZ::Render::MaterialAssignmentMap materialMap;
  203. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_rightWallColor);
  204. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_rightWallColor));
  205. AZ::Transform transform = AZ::Transform::CreateIdentity();
  206. transform.SetTranslation(5.0f, 0.0f, 0.0f);
  207. transform *= AZ::Transform::CreateRotationY(-AZ::Constants::HalfPi);
  208. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  209. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::RightWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  210. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::RightWall)], transform, nonUniformScale);
  211. }
  212. // back wall
  213. if (m_backWallVisible)
  214. {
  215. AZ::Render::MaterialAssignmentMap materialMap;
  216. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_backWallColor);
  217. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_backWallColor));
  218. AZ::Transform transform = AZ::Transform::CreateIdentity();
  219. transform.SetTranslation(0.0f, 5.0f, 0.0f);
  220. transform *= AZ::Transform::CreateRotationX(AZ::Constants::HalfPi);
  221. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  222. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::BackWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  223. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::BackWall)], transform, nonUniformScale);
  224. }
  225. // ceiling
  226. if (m_ceilingVisible)
  227. {
  228. AZ::Render::MaterialAssignmentMap materialMap;
  229. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_ceilingColor);
  230. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_ceilingColor));
  231. AZ::Transform transform = AZ::Transform::CreateIdentity();
  232. transform.SetTranslation(0.0f, 0.0f, 5.0f);
  233. transform *= AZ::Transform::CreateRotationX(AZ::Constants::Pi);
  234. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  235. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Ceiling)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  236. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Ceiling)], transform, nonUniformScale);
  237. }
  238. // floor
  239. if (m_floorVisible)
  240. {
  241. AZ::Render::MaterialAssignmentMap materialMap;
  242. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_floorColor);
  243. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_floorColor));
  244. AZ::Transform transform = AZ::Transform::CreateIdentity();
  245. transform.SetTranslation(0.0f, 0.0f, -5.0f);
  246. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  247. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Floor)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  248. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Floor)], transform, nonUniformScale);
  249. }
  250. // large box
  251. {
  252. AZ::Render::MaterialAssignmentMap materialMap;
  253. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = m_whiteMaterialAsset;
  254. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(m_whiteMaterialAsset);
  255. AZ::Transform transform = AZ::Transform::CreateIdentity();
  256. transform.SetTranslation(-2.0f, 0.0f, -2.0f);
  257. transform *= AZ::Transform::CreateRotationZ(AZ::Constants::HalfPi * 0.2f);
  258. AZ::Vector3 nonUniformScale(3.0f, 3.0f, 6.0f);
  259. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LargeBox)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_cubeModelAsset }, materialMap);
  260. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LargeBox)], transform, nonUniformScale);
  261. }
  262. // small box
  263. {
  264. AZ::Render::MaterialAssignmentMap materialMap;
  265. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = m_whiteMaterialAsset;
  266. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(m_whiteMaterialAsset);
  267. AZ::Transform transform = AZ::Transform::CreateIdentity();
  268. transform.SetTranslation(2.0f, -1.5f, -3.5f);
  269. transform *= AZ::Transform::CreateRotationZ(-AZ::Constants::HalfPi * 0.2f);
  270. AZ::Vector3 nonUniformScale(3.0f, 3.0f, 3.0f);
  271. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::SmallBox)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_cubeModelAsset }, materialMap);
  272. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::SmallBox)], transform, nonUniformScale);
  273. }
  274. // stop now if we were only loading the geometry
  275. if (geometryOnly)
  276. {
  277. return;
  278. }
  279. m_pointLightPos = AZ::Vector3(0.0f, -1.0f, 4.0f);
  280. m_pointLightColor = AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
  281. m_pointLightIntensity = 20.0f;
  282. // point light
  283. {
  284. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  285. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  286. m_pointLightHandle = pointLightFeatureProcessor->AcquireLight();
  287. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  288. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightIntensity * m_pointLightColor));
  289. pointLightFeatureProcessor->SetBulbRadius(m_pointLightHandle, 1.0f);
  290. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  291. }
  292. // diffuse probe grid
  293. {
  294. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  295. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  296. AZ::Transform transform = AZ::Transform::CreateIdentity();
  297. m_origin.Set(0.3f, -0.25f, 0.5f);
  298. transform.SetTranslation(m_origin);
  299. m_diffuseProbeGrid = diffuseProbeGridFeatureProcessor->AddProbeGrid(transform, AZ::Vector3(12.0f, 12.0f, 12.0f), AZ::Vector3(1.5f, 1.5f, 2.0f));
  300. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  301. m_viewBias = 0.7f;
  302. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  303. m_normalBias = 0.1f;
  304. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  305. }
  306. // camera
  307. m_cameraTranslation = AZ::Vector3(0.0f, -17.5f, 0.0f);
  308. m_cameraHeading = 0.0f;
  309. // disable diffuse Ibl
  310. DisableGlobalIbl();
  311. }
  312. void DiffuseGIExampleComponent::CreateSponzaScene()
  313. {
  314. m_meshHandles.resize(aznumeric_cast<uint32_t>(SponzaMeshes::Count));
  315. AZ::Transform transform = AZ::Transform::CreateIdentity();
  316. m_meshHandles[aznumeric_cast<uint32_t>(SponzaMeshes::Inside)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_sponzaModelAsset });
  317. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(SponzaMeshes::Inside)], transform);
  318. m_directionalLightPitch = AZ::DegToRad(-45.0f);
  319. m_directionalLightYaw = AZ::DegToRad(180.0f);
  320. m_directionalLightColor = AZ::Color(0.92f, 0.78f, 0.35f, 1.0f);
  321. m_directionalLightIntensity = 20.0f;
  322. m_pointLightPos = AZ::Vector3(-3.75f, -4.5f, 1.5f);
  323. m_pointLightColor = AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
  324. m_pointLightIntensity = 20.0f;
  325. m_ambientMultiplier = 1.0f;
  326. // directional light
  327. {
  328. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  329. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  330. m_directionalLightHandle = directionalLightFeatureProcessor->AcquireLight();
  331. const auto lightTransform = AZ::Transform::CreateRotationZ(m_directionalLightYaw) * AZ::Transform::CreateRotationX(m_directionalLightPitch);
  332. directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
  333. directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>(m_directionalLightIntensity * m_directionalLightColor));
  334. directionalLightFeatureProcessor->SetCascadeCount(m_directionalLightHandle, 4);
  335. directionalLightFeatureProcessor->SetShadowmapSize(m_directionalLightHandle, AZ::Render::ShadowmapSize::Size2048);
  336. directionalLightFeatureProcessor->SetViewFrustumCorrectionEnabled(m_directionalLightHandle, false);
  337. directionalLightFeatureProcessor->SetShadowFilterMethod(m_directionalLightHandle, AZ::Render::ShadowFilterMethod::EsmPcf);
  338. directionalLightFeatureProcessor->SetShadowBoundaryWidth(m_directionalLightHandle, 0.03f);
  339. directionalLightFeatureProcessor->SetPredictionSampleCount(m_directionalLightHandle, 4);
  340. directionalLightFeatureProcessor->SetFilteringSampleCount(m_directionalLightHandle, 16);
  341. directionalLightFeatureProcessor->SetGroundHeight(m_directionalLightHandle, 0.f);
  342. }
  343. // point light
  344. {
  345. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  346. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  347. m_pointLightHandle = pointLightFeatureProcessor->AcquireLight();
  348. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  349. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightIntensity * m_pointLightColor));
  350. pointLightFeatureProcessor->SetBulbRadius(m_pointLightHandle, 1.0f);
  351. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  352. }
  353. // diffuse probe grid
  354. {
  355. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  356. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  357. transform = AZ::Transform::CreateIdentity();
  358. m_origin.Set(1.4f, -1.25f, 5.0f);
  359. transform.SetTranslation(m_origin);
  360. m_diffuseProbeGrid = diffuseProbeGridFeatureProcessor->AddProbeGrid(transform, AZ::Vector3(165.0f, 95.0f, 45.0f), AZ::Vector3(4.0f, 4.0f, 5.0f));
  361. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  362. m_viewBias = 0.55f;
  363. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  364. m_normalBias = 0.4f;
  365. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  366. }
  367. // camera
  368. m_cameraTranslation = AZ::Vector3(5.0f, 0.0f, 5.0f);
  369. m_cameraHeading = 90.0f;
  370. // diffuse Ibl
  371. EnableDiffuseIbl();
  372. }
  373. void DiffuseGIExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
  374. {
  375. if (m_resetCamera)
  376. {
  377. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Reset);
  378. AZ::TransformBus::Event(GetCameraEntityId(), &AZ::TransformBus::Events::SetWorldTranslation, m_cameraTranslation);
  379. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable, azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  380. AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetHeading, AZ::DegToRad(m_cameraHeading));
  381. m_resetCamera = false;
  382. }
  383. // ImGui sidebar
  384. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  385. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  386. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  387. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  388. bool sceneChanged = false;
  389. // initialize the scene in OnTick() in order to delay a frame between samples
  390. if (m_sampleScene == SampleScene::None)
  391. {
  392. m_sampleScene = CornellBox;
  393. sceneChanged = true;
  394. }
  395. if (m_imguiSidebar.Begin())
  396. {
  397. // sample scene
  398. {
  399. ImGui::Text("Scene");
  400. sceneChanged |= ImGui::RadioButton("Cornell Box", (int*)&m_sampleScene, aznumeric_cast<uint32_t>(CornellBox));
  401. sceneChanged |= ImGui::RadioButton("Sponza", (int*)&m_sampleScene, aznumeric_cast<uint32_t>(Sponza));
  402. ImGui::NewLine();
  403. }
  404. // diffuse probe grid settings
  405. {
  406. bool diffuseProbeGridChanged = false;
  407. diffuseProbeGridChanged |= ImGui::Checkbox("Enable Diffuse GI", &m_enableDiffuseGI);
  408. diffuseProbeGridChanged |= ImGui::SliderFloat("##AmbientMultiplier", &m_ambientMultiplier, 0.0f, 10.0f);
  409. ImGui::NewLine();
  410. ImGui::Text("View Bias");
  411. diffuseProbeGridChanged |= ImGui::SliderFloat("##ViewBias", &m_viewBias, 0.01f, 2.0f);
  412. ImGui::Text("Normal Bias");
  413. diffuseProbeGridChanged |= ImGui::SliderFloat("##NormalBias", &m_normalBias, 0.01f, 2.0f);
  414. diffuseProbeGridChanged |= ImGui::Checkbox("GI Shadows", &m_giShadows);
  415. ImGui::NewLine();
  416. ImGui::Text("Grid Origin");
  417. float originX = m_origin.GetX();
  418. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginX", &originX, -10.0f, 10.0f);
  419. float originY = m_origin.GetY();
  420. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginY", &originY, -10.0f, 10.0f);
  421. float originZ = m_origin.GetZ();
  422. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginZ", &originZ, -10.0f, 10.0f);
  423. m_origin.SetX(originX);
  424. m_origin.SetY(originY);
  425. m_origin.SetZ(originZ);
  426. if (diffuseProbeGridChanged && diffuseProbeGridFeatureProcessor->IsValidProbeGridHandle(m_diffuseProbeGrid))
  427. {
  428. diffuseProbeGridFeatureProcessor->Enable(m_diffuseProbeGrid, m_enableDiffuseGI);
  429. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  430. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  431. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  432. diffuseProbeGridFeatureProcessor->SetGIShadows(m_diffuseProbeGrid, m_giShadows);
  433. AZ::Transform transform = AZ::Transform::CreateIdentity();
  434. transform.SetTranslation(m_origin);
  435. diffuseProbeGridFeatureProcessor->SetTransform(m_diffuseProbeGrid, transform);
  436. }
  437. ImGui::NewLine();
  438. }
  439. // diffuse IBL (Sponza only)
  440. if (m_sampleScene == SampleScene::Sponza)
  441. {
  442. bool diffuseIblChanged = false;
  443. diffuseIblChanged |= ImGui::Checkbox("Diffuse IBL (Sky Light)", &m_useDiffuseIbl);
  444. diffuseIblChanged |= ImGui::SliderFloat("Exposure", &m_diffuseIblExposure, -10.0f, 10.0f);
  445. if (diffuseIblChanged && diffuseProbeGridFeatureProcessor->IsValidProbeGridHandle(m_diffuseProbeGrid))
  446. {
  447. diffuseProbeGridFeatureProcessor->SetUseDiffuseIbl(m_diffuseProbeGrid, m_useDiffuseIbl);
  448. if (m_useDiffuseIbl)
  449. {
  450. EnableDiffuseIbl();
  451. }
  452. else
  453. {
  454. DisableGlobalIbl();
  455. }
  456. }
  457. ImGui::NewLine();
  458. }
  459. // directional light
  460. if (m_directionalLightHandle.IsValid())
  461. {
  462. bool directionalLightChanged = false;
  463. ImGui::Text("Directional Light");
  464. directionalLightChanged |= ImGui::SliderAngle("Pitch", &m_directionalLightPitch, -90.0f, 0.f);
  465. directionalLightChanged |= ImGui::SliderAngle("Yaw", &m_directionalLightYaw, 0.f, 360.f);
  466. ImGui::Text("Color");
  467. float directionalLightColor[4];
  468. m_directionalLightColor.StoreToFloat4(&directionalLightColor[0]);
  469. directionalLightChanged |= ImGui::ColorEdit3("", &directionalLightColor[0]);
  470. ImGui::Text("Intensity");
  471. directionalLightChanged |= ImGui::SliderFloat("##DirectionalLightIntensity", &m_directionalLightIntensity, 0, 100);
  472. if (directionalLightChanged)
  473. {
  474. const auto lightTransform = AZ::Transform::CreateRotationZ(m_directionalLightYaw) * AZ::Transform::CreateRotationX(m_directionalLightPitch);
  475. directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
  476. m_directionalLightColor = AZ::Color(directionalLightColor[0], directionalLightColor[1], directionalLightColor[2], 1.0f);
  477. directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>(m_directionalLightColor * m_directionalLightIntensity));
  478. }
  479. // Camera Configuration
  480. {
  481. Camera::Configuration config;
  482. Camera::CameraRequestBus::EventResult(
  483. config,
  484. GetCameraEntityId(),
  485. &Camera::CameraRequestBus::Events::GetCameraConfiguration);
  486. directionalLightFeatureProcessor->SetCameraConfiguration(
  487. m_directionalLightHandle,
  488. config);
  489. }
  490. // Camera Transform
  491. {
  492. AZ::Transform transform = AZ::Transform::CreateIdentity();
  493. AZ::TransformBus::EventResult(
  494. transform,
  495. GetCameraEntityId(),
  496. &AZ::TransformBus::Events::GetWorldTM);
  497. directionalLightFeatureProcessor->SetCameraTransform(
  498. m_directionalLightHandle, transform);
  499. }
  500. ImGui::NewLine();
  501. }
  502. // point light
  503. if (m_pointLightHandle.IsValid())
  504. {
  505. bool pointLightChanged = false;
  506. ImGui::Text("Point Light");
  507. float lightX = m_pointLightPos.GetX();
  508. pointLightChanged |= ImGui::SliderFloat("##PointLightX", &lightX, -10.0f, 10.0f);
  509. float lightY = m_pointLightPos.GetY();
  510. pointLightChanged |= ImGui::SliderFloat("##PointLightY", &lightY, -10.0f, 10.0f);
  511. float lightZ = m_pointLightPos.GetZ();
  512. pointLightChanged |= ImGui::SliderFloat("##PointLightZ", &lightZ, -10.0f, 10.0f);
  513. m_pointLightPos.SetX(lightX);
  514. m_pointLightPos.SetY(lightY);
  515. m_pointLightPos.SetZ(lightZ);
  516. float pointLightColor[4];
  517. m_pointLightColor.StoreToFloat4(&pointLightColor[0]);
  518. pointLightChanged |= ImGui::ColorEdit3("Point Light Color", &pointLightColor[0]);
  519. ImGui::Text("Intensity");
  520. pointLightChanged |= ImGui::SliderFloat("##PointLightIntensity", &m_pointLightIntensity, 0, 100);
  521. if (pointLightChanged)
  522. {
  523. m_pointLightColor = AZ::Color(pointLightColor[0], pointLightColor[1], pointLightColor[2], 1.0f);
  524. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  525. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightColor * m_pointLightIntensity));
  526. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  527. }
  528. ImGui::NewLine();
  529. }
  530. // Cornell Box specific
  531. if (m_sampleScene == CornellBox)
  532. {
  533. bool geometryChanged = false;
  534. geometryChanged |= ImGui::Checkbox("Left Wall Visible", &m_leftWallVisible);
  535. geometryChanged |= ImGui::Combo("Left Wall Color", (int*)&m_leftWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  536. geometryChanged |= ImGui::Checkbox("Right Wall Visible", &m_rightWallVisible);
  537. geometryChanged |= ImGui::Combo("Right Wall Color", (int*)&m_rightWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  538. geometryChanged |= ImGui::Checkbox("Back Wall Visible", &m_backWallVisible);
  539. geometryChanged |= ImGui::Combo("Back Wall Color", (int*)&m_backWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  540. geometryChanged |= ImGui::Checkbox("Floor Visible", &m_floorVisible);
  541. geometryChanged |= ImGui::Combo("Floor Color", (int*)&m_floorColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  542. geometryChanged |= ImGui::Checkbox("Ceiling Visible", &m_ceilingVisible);
  543. geometryChanged |= ImGui::Combo("Ceiling Color", (int*)&m_ceilingColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  544. if (geometryChanged)
  545. {
  546. SetSampleScene(true);
  547. }
  548. }
  549. m_imguiSidebar.End();
  550. }
  551. if (sceneChanged)
  552. {
  553. m_resetCamera = true;
  554. SetSampleScene();
  555. }
  556. }
  557. void DiffuseGIExampleComponent::OnEntityDestruction(const AZ::EntityId& entityId)
  558. {
  559. AZ::EntityBus::MultiHandler::BusDisconnect(entityId);
  560. }
  561. void DiffuseGIExampleComponent::DisableGlobalIbl()
  562. {
  563. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  564. // disable Ibl by setting the empty cubemap
  565. const constexpr char* DiffuseAssetPath = "textures/default/default_iblglobalcm_ibldiffuse.dds.streamingimage";
  566. const constexpr char* SpecularAssetPath = "textures/default/default_iblglobalcm_iblspecular.dds.streamingimage";
  567. auto assertTraceLevel = AZ::RPI::AssetUtils::TraceLevel::Assert;
  568. AZ::Data::Asset<AZ::RPI::StreamingImageAsset> diffuseImageAsset =
  569. AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>
  570. (DiffuseAssetPath, assertTraceLevel);
  571. AZ::Data::Asset<AZ::RPI::StreamingImageAsset> specularImageAsset =
  572. AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>
  573. (SpecularAssetPath, assertTraceLevel);
  574. auto featureProcessor = scene->GetFeatureProcessor<AZ::Render::ImageBasedLightFeatureProcessorInterface>();
  575. AZ_Assert(featureProcessor, "Unable to find ImageBasedLightFeatureProcessorInterface on scene.");
  576. featureProcessor->SetDiffuseImage(diffuseImageAsset);
  577. featureProcessor->SetSpecularImage(specularImageAsset);
  578. }
  579. void DiffuseGIExampleComponent::EnableDiffuseIbl()
  580. {
  581. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  582. AZ::Render::ImageBasedLightFeatureProcessorInterface* imageBaseLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::ImageBasedLightFeatureProcessorInterface>();
  583. AZ_Assert(imageBaseLightFeatureProcessor, "Unable to find ImageBasedLightFeatureProcessorInterface on scene.");
  584. imageBaseLightFeatureProcessor->SetDiffuseImage(m_diffuseImageAsset);
  585. imageBaseLightFeatureProcessor->SetExposure(m_diffuseIblExposure);
  586. }
  587. } // namespace AtomSampleViewer