DiffuseGIExampleComponent.cpp 36 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <DiffuseGIExampleComponent.h>
  9. #include <Atom/Component/DebugCamera/ArcBallControllerComponent.h>
  10. #include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
  11. #include <Atom/Feature/CoreLights/PhotometricValue.h>
  12. #include <Atom/RHI/Device.h>
  13. #include <Atom/RHI/Factory.h>
  14. #include <Atom/RPI.Public/View.h>
  15. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  16. #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
  17. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  18. #include <AzCore/Asset/AssetManagerBus.h>
  19. #include <AzCore/Component/Entity.h>
  20. #include <AzCore/IO/IOUtils.h>
  21. #include <AzCore/Serialization/SerializeContext.h>
  22. #include <AzCore/std/smart_ptr/make_shared.h>
  23. #include <AzCore/std/sort.h>
  24. #include <AzFramework/Components/TransformComponent.h>
  25. #include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
  26. #include <SampleComponentManager.h>
  27. #include <SampleComponentConfig.h>
  28. #include <EntityUtilityFunctions.h>
  29. #include <Automation/ScriptableImGui.h>
  30. #include <Atom/RPI.Public/RPISystemInterface.h>
  31. #include <Atom/RPI.Public/Scene.h>
  32. namespace AtomSampleViewer
  33. {
  34. const char* DiffuseGIExampleComponent::CornellBoxColorNames[] =
  35. {
  36. "Red",
  37. "Green",
  38. "Blue",
  39. "Yellow",
  40. "White"
  41. };
  42. const AZ::Render::ShadowmapSize DiffuseGIExampleComponent::s_shadowmapSizes[] =
  43. {
  44. AZ::Render::ShadowmapSize::Size256,
  45. AZ::Render::ShadowmapSize::Size512,
  46. AZ::Render::ShadowmapSize::Size1024,
  47. AZ::Render::ShadowmapSize::Size2048
  48. };
  49. void DiffuseGIExampleComponent::Reflect(AZ::ReflectContext* context)
  50. {
  51. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  52. {
  53. serializeContext->Class<DiffuseGIExampleComponent, Component>()
  54. ->Version(0)
  55. ;
  56. }
  57. }
  58. void DiffuseGIExampleComponent::Activate()
  59. {
  60. m_imguiSidebar.Activate();
  61. AZ::TickBus::Handler::BusConnect();
  62. // setup the camera
  63. Camera::CameraRequestBus::EventResult(m_originalFarClipDistance, GetCameraEntityId(), &Camera::CameraRequestBus::Events::GetFarClipDistance);
  64. Camera::CameraRequestBus::Event(GetCameraEntityId(), &Camera::CameraRequestBus::Events::SetFarClipDistance, 180.f);
  65. // disable global Ibl in the example scene since we're controlling it separately
  66. DisableGlobalIbl();
  67. LoadSampleSceneAssets();
  68. }
  69. void DiffuseGIExampleComponent::UnloadSampleScene(bool geometryOnly)
  70. {
  71. // release meshes
  72. AZ::Render::MeshFeatureProcessorInterface* meshFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::MeshFeatureProcessorInterface>();
  73. for (auto& meshHandle : m_meshHandles)
  74. {
  75. meshFeatureProcessor->ReleaseMesh(meshHandle);
  76. }
  77. // unload everything else if necessary
  78. if (!geometryOnly)
  79. {
  80. if (m_diffuseProbeGrid)
  81. {
  82. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  83. diffuseProbeGridFeatureProcessor->RemoveProbeGrid(m_diffuseProbeGrid);
  84. }
  85. if (m_directionalLightHandle.IsValid())
  86. {
  87. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  88. directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  89. }
  90. if (m_pointLightHandle.IsValid())
  91. {
  92. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  93. pointLightFeatureProcessor->ReleaseLight(m_pointLightHandle);
  94. }
  95. }
  96. }
  97. void DiffuseGIExampleComponent::SetSampleScene(bool geometryOnly /*= false*/)
  98. {
  99. UnloadSampleScene(geometryOnly);
  100. // set new scene
  101. switch (m_sampleScene)
  102. {
  103. case SampleScene::CornellBox:
  104. CreateCornellBoxScene(geometryOnly);
  105. break;
  106. case SampleScene::Sponza:
  107. CreateSponzaScene();
  108. break;
  109. };
  110. }
  111. void DiffuseGIExampleComponent::Deactivate()
  112. {
  113. // disable camera
  114. Camera::CameraRequestBus::Event(GetCameraEntityId(), &Camera::CameraRequestBus::Events::SetFarClipDistance, m_originalFarClipDistance);
  115. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Disable);
  116. AZ::TickBus::Handler::BusDisconnect();
  117. m_imguiSidebar.Deactivate();
  118. m_defaultIbl.Reset();
  119. UnloadSampleScene(false);
  120. }
  121. float DiffuseGIExampleComponent::ComputePointLightAttenuationRadius(AZ::Color color, float intensity)
  122. {
  123. static const float CutoffIntensity = 0.1f;
  124. float luminance = AZ::Render::PhotometricValue::GetPerceptualLuminance(color * intensity);
  125. return sqrt(luminance / CutoffIntensity);
  126. }
  127. void DiffuseGIExampleComponent::LoadSampleSceneAssets()
  128. {
  129. // load plane and cube models
  130. // all geometry in the CornellBox is created from planes and boxes
  131. static constexpr const char PlaneModelPath[] = "objects/plane.azmodel";
  132. AZ::Data::AssetId planeAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(PlaneModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  133. m_planeModelAsset.Create(planeAssetId);
  134. static constexpr const char CubeModelPath[] = "objects/cube.azmodel";
  135. AZ::Data::AssetId cubeAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(CubeModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  136. m_cubeModelAsset.Create(cubeAssetId);
  137. // materials for the CornellBox
  138. static constexpr const char RedMaterialPath[] = "materials/diffusegiexample/red.azmaterial";
  139. AZ::Data::AssetId redMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(RedMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  140. m_redMaterialAsset.Create(redMaterialAssetId);
  141. static constexpr const char GreenMaterialPath[] = "materials/diffusegiexample/green.azmaterial";
  142. AZ::Data::AssetId greenMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(GreenMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  143. m_greenMaterialAsset.Create(greenMaterialAssetId);
  144. static constexpr const char BlueMaterialPath[] = "materials/diffusegiexample/blue.azmaterial";
  145. AZ::Data::AssetId blueMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(BlueMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  146. m_blueMaterialAsset.Create(blueMaterialAssetId);
  147. static constexpr const char YellowMaterialPath[] = "materials/diffusegiexample/yellow.azmaterial";
  148. AZ::Data::AssetId yellowMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(YellowMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  149. m_yellowMaterialAsset.Create(yellowMaterialAssetId);
  150. static constexpr const char WhiteMaterialPath[] = "materials/diffusegiexample/white.azmaterial";
  151. AZ::Data::AssetId whiteMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(WhiteMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  152. m_whiteMaterialAsset.Create(whiteMaterialAssetId);
  153. // Sponza models
  154. static constexpr const char InteriorModelPath[] = "objects/sponza.azmodel";
  155. AZ::Data::AssetId interiorAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(InteriorModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  156. m_sponzaModelAsset.Create(interiorAssetId);
  157. // diffuse IBL cubemap
  158. const constexpr char* DiffuseAssetPath = "lightingpresets/lowcontrast/palermo_sidewalk_4k_iblskyboxcm_ibldiffuse.exr.streamingimage";
  159. if (!m_diffuseImageAsset.IsReady())
  160. {
  161. m_diffuseImageAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>(DiffuseAssetPath, AZ::RPI::AssetUtils::TraceLevel::Assert);
  162. m_diffuseImageAsset.QueueLoad();
  163. }
  164. }
  165. AZ::Data::Asset<AZ::RPI::MaterialAsset>& DiffuseGIExampleComponent::GetCornellBoxMaterialAsset(CornellBoxColors color)
  166. {
  167. switch (color)
  168. {
  169. case CornellBoxColors::Red:
  170. return m_redMaterialAsset;
  171. case CornellBoxColors::Green:
  172. return m_greenMaterialAsset;
  173. case CornellBoxColors::Blue:
  174. return m_blueMaterialAsset;
  175. case CornellBoxColors::Yellow:
  176. return m_yellowMaterialAsset;
  177. case CornellBoxColors::White:
  178. return m_whiteMaterialAsset;
  179. };
  180. AZ_Assert(false, "Unknown material color");
  181. return m_whiteMaterialAsset;
  182. }
  183. void DiffuseGIExampleComponent::CreateCornellBoxScene(bool geometryOnly)
  184. {
  185. m_meshHandles.resize(aznumeric_cast<uint32_t>(CornellBoxMeshes::Count));
  186. // left wall
  187. if (m_leftWallVisible)
  188. {
  189. AZ::Render::MaterialAssignmentMap materialMap;
  190. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_leftWallColor);
  191. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_leftWallColor));
  192. AZ::Transform transform = AZ::Transform::CreateIdentity();
  193. transform.SetTranslation(-5.0f, 0.0f, 0.0f);
  194. transform *= AZ::Transform::CreateRotationY(AZ::Constants::HalfPi);
  195. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  196. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LeftWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  197. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LeftWall)], transform, nonUniformScale);
  198. }
  199. // right wall
  200. if (m_rightWallVisible)
  201. {
  202. AZ::Render::MaterialAssignmentMap materialMap;
  203. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_rightWallColor);
  204. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_rightWallColor));
  205. AZ::Transform transform = AZ::Transform::CreateIdentity();
  206. transform.SetTranslation(5.0f, 0.0f, 0.0f);
  207. transform *= AZ::Transform::CreateRotationY(-AZ::Constants::HalfPi);
  208. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  209. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::RightWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  210. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::RightWall)], transform, nonUniformScale);
  211. }
  212. // back wall
  213. if (m_backWallVisible)
  214. {
  215. AZ::Render::MaterialAssignmentMap materialMap;
  216. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_backWallColor);
  217. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_backWallColor));
  218. AZ::Transform transform = AZ::Transform::CreateIdentity();
  219. transform.SetTranslation(0.0f, 5.0f, 0.0f);
  220. transform *= AZ::Transform::CreateRotationX(AZ::Constants::HalfPi);
  221. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  222. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::BackWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  223. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::BackWall)], transform, nonUniformScale);
  224. }
  225. // ceiling
  226. if (m_ceilingVisible)
  227. {
  228. AZ::Render::MaterialAssignmentMap materialMap;
  229. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_ceilingColor);
  230. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_ceilingColor));
  231. AZ::Transform transform = AZ::Transform::CreateIdentity();
  232. transform.SetTranslation(0.0f, 0.0f, 5.0f);
  233. transform *= AZ::Transform::CreateRotationX(AZ::Constants::Pi);
  234. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  235. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Ceiling)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  236. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Ceiling)], transform, nonUniformScale);
  237. }
  238. // floor
  239. if (m_floorVisible)
  240. {
  241. AZ::Render::MaterialAssignmentMap materialMap;
  242. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_floorColor);
  243. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_floorColor));
  244. AZ::Transform transform = AZ::Transform::CreateIdentity();
  245. transform.SetTranslation(0.0f, 0.0f, -5.0f);
  246. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  247. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Floor)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  248. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Floor)], transform, nonUniformScale);
  249. }
  250. // large box
  251. {
  252. AZ::Render::MaterialAssignmentMap materialMap;
  253. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = m_whiteMaterialAsset;
  254. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(m_whiteMaterialAsset);
  255. AZ::Transform transform = AZ::Transform::CreateIdentity();
  256. transform.SetTranslation(-2.0f, 0.0f, -2.0f);
  257. transform *= AZ::Transform::CreateRotationZ(AZ::Constants::HalfPi * 0.2f);
  258. AZ::Vector3 nonUniformScale(3.0f, 3.0f, 6.0f);
  259. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LargeBox)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_cubeModelAsset }, materialMap);
  260. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LargeBox)], transform, nonUniformScale);
  261. }
  262. // small box
  263. {
  264. AZ::Render::MaterialAssignmentMap materialMap;
  265. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = m_whiteMaterialAsset;
  266. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(m_whiteMaterialAsset);
  267. AZ::Transform transform = AZ::Transform::CreateIdentity();
  268. transform.SetTranslation(2.0f, -1.5f, -3.5f);
  269. transform *= AZ::Transform::CreateRotationZ(-AZ::Constants::HalfPi * 0.2f);
  270. AZ::Vector3 nonUniformScale(3.0f, 3.0f, 3.0f);
  271. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::SmallBox)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_cubeModelAsset }, materialMap);
  272. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::SmallBox)], transform, nonUniformScale);
  273. }
  274. // stop now if we were only loading the geometry
  275. if (geometryOnly)
  276. {
  277. return;
  278. }
  279. m_pointLightPos = AZ::Vector3(0.0f, -1.0f, 4.0f);
  280. m_pointLightColor = AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
  281. m_pointLightIntensity = 20.0f;
  282. // point light
  283. {
  284. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  285. m_pointLightHandle = pointLightFeatureProcessor->AcquireLight();
  286. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  287. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightIntensity * m_pointLightColor));
  288. pointLightFeatureProcessor->SetBulbRadius(m_pointLightHandle, 1.0f);
  289. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  290. }
  291. // diffuse probe grid
  292. {
  293. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  294. AZ::Transform transform = AZ::Transform::CreateIdentity();
  295. m_origin.Set(0.3f, -0.25f, 0.5f);
  296. transform.SetTranslation(m_origin);
  297. m_diffuseProbeGrid = diffuseProbeGridFeatureProcessor->AddProbeGrid(transform, AZ::Vector3(12.0f, 12.0f, 12.0f), AZ::Vector3(1.5f, 1.5f, 2.0f));
  298. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  299. m_viewBias = 0.7f;
  300. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  301. m_normalBias = 0.1f;
  302. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  303. AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface* diffuseGlobalIlluminationFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface>();
  304. diffuseGlobalIlluminationFeatureProcessor->SetQualityLevel(AZ::Render::DiffuseGlobalIlluminationQualityLevel::Medium);
  305. }
  306. // camera
  307. m_cameraTranslation = AZ::Vector3(0.0f, -17.5f, 0.0f);
  308. m_cameraHeading = 0.0f;
  309. // disable diffuse Ibl
  310. DisableGlobalIbl();
  311. }
  312. void DiffuseGIExampleComponent::CreateSponzaScene()
  313. {
  314. m_meshHandles.resize(aznumeric_cast<uint32_t>(SponzaMeshes::Count));
  315. AZ::Transform transform = AZ::Transform::CreateIdentity();
  316. m_meshHandles[aznumeric_cast<uint32_t>(SponzaMeshes::Inside)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_sponzaModelAsset });
  317. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(SponzaMeshes::Inside)], transform);
  318. m_directionalLightPitch = AZ::DegToRad(-45.0f);
  319. m_directionalLightYaw = AZ::DegToRad(62.0f);
  320. m_directionalLightColor = AZ::Color(0.92f, 0.78f, 0.35f, 1.0f);
  321. m_directionalLightIntensity = 30.0f;
  322. m_pointLightPos = AZ::Vector3(10.0f, -4.25f, 1.5f);
  323. m_pointLightColor = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
  324. m_pointLightIntensity = 10.0f;
  325. m_ambientMultiplier = 1.0f;
  326. // directional light
  327. {
  328. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  329. m_directionalLightHandle = directionalLightFeatureProcessor->AcquireLight();
  330. const auto lightTransform = AZ::Transform::CreateRotationZ(m_directionalLightYaw) * AZ::Transform::CreateRotationX(m_directionalLightPitch);
  331. directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
  332. directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>(m_directionalLightIntensity * m_directionalLightColor));
  333. directionalLightFeatureProcessor->SetCascadeCount(m_directionalLightHandle, 4);
  334. directionalLightFeatureProcessor->SetShadowmapSize(m_directionalLightHandle, AZ::Render::ShadowmapSize::Size2048);
  335. directionalLightFeatureProcessor->SetViewFrustumCorrectionEnabled(m_directionalLightHandle, false);
  336. directionalLightFeatureProcessor->SetShadowFilterMethod(m_directionalLightHandle, AZ::Render::ShadowFilterMethod::EsmPcf);
  337. directionalLightFeatureProcessor->SetFilteringSampleCount(m_directionalLightHandle, 16);
  338. directionalLightFeatureProcessor->SetGroundHeight(m_directionalLightHandle, 0.0f);
  339. }
  340. // point light
  341. {
  342. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  343. m_pointLightHandle = pointLightFeatureProcessor->AcquireLight();
  344. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  345. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightIntensity * m_pointLightColor));
  346. pointLightFeatureProcessor->SetBulbRadius(m_pointLightHandle, 1.0f);
  347. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  348. }
  349. // diffuse probe grid
  350. {
  351. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  352. transform = AZ::Transform::CreateIdentity();
  353. m_origin.Set(1.4f, -1.25f, 5.0f);
  354. transform.SetTranslation(m_origin);
  355. m_diffuseProbeGrid = diffuseProbeGridFeatureProcessor->AddProbeGrid(transform, AZ::Vector3(35.0f, 45.0f, 25.0f), AZ::Vector3(3.0f, 3.0f, 4.0f));
  356. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  357. m_viewBias = 0.55f;
  358. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  359. m_normalBias = 0.4f;
  360. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  361. AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface* diffuseGlobalIlluminationFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface>();
  362. diffuseGlobalIlluminationFeatureProcessor->SetQualityLevel(AZ::Render::DiffuseGlobalIlluminationQualityLevel::Medium);
  363. }
  364. // camera
  365. m_cameraTranslation = AZ::Vector3(5.0f, 0.0f, 5.0f);
  366. m_cameraHeading = 90.0f;
  367. // diffuse Ibl
  368. EnableDiffuseIbl();
  369. }
  370. void DiffuseGIExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
  371. {
  372. if (m_resetCamera)
  373. {
  374. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Reset);
  375. AZ::TransformBus::Event(GetCameraEntityId(), &AZ::TransformBus::Events::SetWorldTranslation, m_cameraTranslation);
  376. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable, azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  377. AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetHeading, AZ::DegToRad(m_cameraHeading));
  378. m_resetCamera = false;
  379. }
  380. // ImGui sidebar
  381. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  382. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  383. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  384. bool sceneChanged = false;
  385. // initialize the scene in OnTick() in order to delay a frame between samples
  386. if (m_sampleScene == SampleScene::None)
  387. {
  388. m_sampleScene = CornellBox;
  389. sceneChanged = true;
  390. }
  391. if (m_imguiSidebar.Begin())
  392. {
  393. // sample scene
  394. {
  395. ImGui::Text("Scene");
  396. sceneChanged |= ImGui::RadioButton("Cornell Box", (int*)&m_sampleScene, aznumeric_cast<uint32_t>(CornellBox));
  397. sceneChanged |= ImGui::RadioButton("Sponza", (int*)&m_sampleScene, aznumeric_cast<uint32_t>(Sponza));
  398. ImGui::NewLine();
  399. }
  400. // diffuse probe grid settings
  401. {
  402. bool diffuseProbeGridChanged = false;
  403. diffuseProbeGridChanged |= ImGui::Checkbox("Enable Diffuse GI", &m_enableDiffuseGI);
  404. diffuseProbeGridChanged |= ImGui::SliderFloat("##AmbientMultiplier", &m_ambientMultiplier, 0.0f, 10.0f);
  405. ImGui::NewLine();
  406. ImGui::Text("View Bias");
  407. diffuseProbeGridChanged |= ImGui::SliderFloat("##ViewBias", &m_viewBias, 0.01f, 2.0f);
  408. ImGui::Text("Normal Bias");
  409. diffuseProbeGridChanged |= ImGui::SliderFloat("##NormalBias", &m_normalBias, 0.01f, 2.0f);
  410. diffuseProbeGridChanged |= ImGui::Checkbox("GI Shadows", &m_giShadows);
  411. ImGui::NewLine();
  412. ImGui::Text("Grid Origin");
  413. float originX = m_origin.GetX();
  414. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginX", &originX, -10.0f, 10.0f);
  415. float originY = m_origin.GetY();
  416. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginY", &originY, -10.0f, 10.0f);
  417. float originZ = m_origin.GetZ();
  418. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginZ", &originZ, -10.0f, 10.0f);
  419. m_origin.SetX(originX);
  420. m_origin.SetY(originY);
  421. m_origin.SetZ(originZ);
  422. if (diffuseProbeGridChanged && diffuseProbeGridFeatureProcessor->IsValidProbeGridHandle(m_diffuseProbeGrid))
  423. {
  424. diffuseProbeGridFeatureProcessor->Enable(m_diffuseProbeGrid, m_enableDiffuseGI);
  425. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  426. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  427. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  428. diffuseProbeGridFeatureProcessor->SetGIShadows(m_diffuseProbeGrid, m_giShadows);
  429. AZ::Transform transform = AZ::Transform::CreateIdentity();
  430. transform.SetTranslation(m_origin);
  431. diffuseProbeGridFeatureProcessor->SetTransform(m_diffuseProbeGrid, transform);
  432. }
  433. ImGui::NewLine();
  434. }
  435. // diffuse IBL (Sponza only)
  436. if (m_sampleScene == SampleScene::Sponza)
  437. {
  438. bool diffuseIblChanged = false;
  439. diffuseIblChanged |= ImGui::Checkbox("Diffuse IBL (Sky Light)", &m_useDiffuseIbl);
  440. diffuseIblChanged |= ImGui::SliderFloat("Exposure", &m_diffuseIblExposure, -10.0f, 10.0f);
  441. if (diffuseIblChanged && diffuseProbeGridFeatureProcessor->IsValidProbeGridHandle(m_diffuseProbeGrid))
  442. {
  443. diffuseProbeGridFeatureProcessor->SetUseDiffuseIbl(m_diffuseProbeGrid, m_useDiffuseIbl);
  444. if (m_useDiffuseIbl)
  445. {
  446. EnableDiffuseIbl();
  447. }
  448. else
  449. {
  450. DisableGlobalIbl();
  451. }
  452. }
  453. ImGui::NewLine();
  454. }
  455. // directional light
  456. if (m_directionalLightHandle.IsValid())
  457. {
  458. bool directionalLightChanged = false;
  459. ImGui::Text("Directional Light");
  460. directionalLightChanged |= ImGui::SliderAngle("Pitch", &m_directionalLightPitch, -90.0f, 0.f);
  461. directionalLightChanged |= ImGui::SliderAngle("Yaw", &m_directionalLightYaw, 0.f, 360.f);
  462. ImGui::Text("Color");
  463. float directionalLightColor[4];
  464. m_directionalLightColor.StoreToFloat4(&directionalLightColor[0]);
  465. directionalLightChanged |= ImGui::ColorEdit3("", &directionalLightColor[0]);
  466. ImGui::Text("Intensity");
  467. directionalLightChanged |= ImGui::SliderFloat("##DirectionalLightIntensity", &m_directionalLightIntensity, 0, 100);
  468. if (directionalLightChanged)
  469. {
  470. const auto lightTransform = AZ::Transform::CreateRotationZ(m_directionalLightYaw) * AZ::Transform::CreateRotationX(m_directionalLightPitch);
  471. directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
  472. m_directionalLightColor = AZ::Color(directionalLightColor[0], directionalLightColor[1], directionalLightColor[2], 1.0f);
  473. directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>(m_directionalLightColor * m_directionalLightIntensity));
  474. }
  475. // Camera Configuration
  476. {
  477. Camera::Configuration config;
  478. Camera::CameraRequestBus::EventResult(
  479. config,
  480. GetCameraEntityId(),
  481. &Camera::CameraRequestBus::Events::GetCameraConfiguration);
  482. directionalLightFeatureProcessor->SetCameraConfiguration(
  483. m_directionalLightHandle,
  484. config);
  485. }
  486. // Camera Transform
  487. {
  488. AZ::Transform transform = AZ::Transform::CreateIdentity();
  489. AZ::TransformBus::EventResult(
  490. transform,
  491. GetCameraEntityId(),
  492. &AZ::TransformBus::Events::GetWorldTM);
  493. directionalLightFeatureProcessor->SetCameraTransform(
  494. m_directionalLightHandle, transform);
  495. }
  496. ImGui::NewLine();
  497. }
  498. // point light
  499. if (m_pointLightHandle.IsValid())
  500. {
  501. bool pointLightChanged = false;
  502. ImGui::Text("Point Light");
  503. float lightX = m_pointLightPos.GetX();
  504. pointLightChanged |= ImGui::SliderFloat("##PointLightX", &lightX, -10.0f, 10.0f);
  505. float lightY = m_pointLightPos.GetY();
  506. pointLightChanged |= ImGui::SliderFloat("##PointLightY", &lightY, -10.0f, 10.0f);
  507. float lightZ = m_pointLightPos.GetZ();
  508. pointLightChanged |= ImGui::SliderFloat("##PointLightZ", &lightZ, -10.0f, 10.0f);
  509. m_pointLightPos.SetX(lightX);
  510. m_pointLightPos.SetY(lightY);
  511. m_pointLightPos.SetZ(lightZ);
  512. float pointLightColor[4];
  513. m_pointLightColor.StoreToFloat4(&pointLightColor[0]);
  514. pointLightChanged |= ImGui::ColorEdit3("Point Light Color", &pointLightColor[0]);
  515. ImGui::Text("Intensity");
  516. pointLightChanged |= ImGui::SliderFloat("##PointLightIntensity", &m_pointLightIntensity, 0, 100);
  517. if (pointLightChanged)
  518. {
  519. m_pointLightColor = AZ::Color(pointLightColor[0], pointLightColor[1], pointLightColor[2], 1.0f);
  520. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  521. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightColor * m_pointLightIntensity));
  522. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  523. }
  524. ImGui::NewLine();
  525. }
  526. // Cornell Box specific
  527. if (m_sampleScene == CornellBox)
  528. {
  529. bool geometryChanged = false;
  530. geometryChanged |= ImGui::Checkbox("Left Wall Visible", &m_leftWallVisible);
  531. geometryChanged |= ImGui::Combo("Left Wall Color", (int*)&m_leftWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  532. geometryChanged |= ImGui::Checkbox("Right Wall Visible", &m_rightWallVisible);
  533. geometryChanged |= ImGui::Combo("Right Wall Color", (int*)&m_rightWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  534. geometryChanged |= ImGui::Checkbox("Back Wall Visible", &m_backWallVisible);
  535. geometryChanged |= ImGui::Combo("Back Wall Color", (int*)&m_backWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  536. geometryChanged |= ImGui::Checkbox("Floor Visible", &m_floorVisible);
  537. geometryChanged |= ImGui::Combo("Floor Color", (int*)&m_floorColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  538. geometryChanged |= ImGui::Checkbox("Ceiling Visible", &m_ceilingVisible);
  539. geometryChanged |= ImGui::Combo("Ceiling Color", (int*)&m_ceilingColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  540. if (geometryChanged)
  541. {
  542. SetSampleScene(true);
  543. }
  544. }
  545. m_imguiSidebar.End();
  546. }
  547. if (sceneChanged)
  548. {
  549. m_resetCamera = true;
  550. SetSampleScene();
  551. }
  552. }
  553. void DiffuseGIExampleComponent::OnEntityDestruction(const AZ::EntityId& entityId)
  554. {
  555. AZ::EntityBus::MultiHandler::BusDisconnect(entityId);
  556. }
  557. void DiffuseGIExampleComponent::DisableGlobalIbl()
  558. {
  559. // disable Ibl by setting the empty cubemap
  560. const constexpr char* DiffuseAssetPath = "textures/default/default_iblglobalcm_ibldiffuse.dds.streamingimage";
  561. const constexpr char* SpecularAssetPath = "textures/default/default_iblglobalcm_iblspecular.dds.streamingimage";
  562. auto assertTraceLevel = AZ::RPI::AssetUtils::TraceLevel::Assert;
  563. AZ::Data::Asset<AZ::RPI::StreamingImageAsset> diffuseImageAsset =
  564. AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>
  565. (DiffuseAssetPath, assertTraceLevel);
  566. AZ::Data::Asset<AZ::RPI::StreamingImageAsset> specularImageAsset =
  567. AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>
  568. (SpecularAssetPath, assertTraceLevel);
  569. auto featureProcessor = m_scene->GetFeatureProcessor<AZ::Render::ImageBasedLightFeatureProcessorInterface>();
  570. AZ_Assert(featureProcessor, "Unable to find ImageBasedLightFeatureProcessorInterface on scene.");
  571. featureProcessor->SetDiffuseImage(diffuseImageAsset);
  572. featureProcessor->SetSpecularImage(specularImageAsset);
  573. }
  574. void DiffuseGIExampleComponent::EnableDiffuseIbl()
  575. {
  576. AZ::Render::ImageBasedLightFeatureProcessorInterface* imageBaseLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::ImageBasedLightFeatureProcessorInterface>();
  577. AZ_Assert(imageBaseLightFeatureProcessor, "Unable to find ImageBasedLightFeatureProcessorInterface on scene.");
  578. imageBaseLightFeatureProcessor->SetDiffuseImage(m_diffuseImageAsset);
  579. imageBaseLightFeatureProcessor->SetExposure(m_diffuseIblExposure);
  580. }
  581. } // namespace AtomSampleViewer