MultiRenderPipelineExampleComponent.cpp 23 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AtomSampleViewerOptions.h>
  9. #include <MultiRenderPipelineExampleComponent.h>
  10. #include <Atom/Component/DebugCamera/CameraComponent.h>
  11. #include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
  12. #include <Atom/RHI/RHISystemInterface.h>
  13. #include <Atom/RPI.Public/ViewProviderBus.h>
  14. #include <Atom/RPI.Public/RenderPipeline.h>
  15. #include <Atom/RPI.Public/Scene.h>
  16. #include <Atom/RPI.Public/RPISystemInterface.h>
  17. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  18. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  19. #include <Atom/Feature/ImGui/ImGuiUtils.h>
  20. #include <AzCore/Math/MatrixUtils.h>
  21. #include <Automation/ScriptableImGui.h>
  22. #include <Automation/ScriptRunnerBus.h>
  23. #include <AzCore/Component/Entity.h>
  24. #include <AzFramework/Components/TransformComponent.h>
  25. #include <AzFramework/Scene/SceneSystemInterface.h>
  26. #include <AzFramework/Entity/GameEntityContextComponent.h>
  27. #include <EntityUtilityFunctions.h>
  28. #include <SampleComponentConfig.h>
  29. #include <SampleComponentManager.h>
  30. #include <Utils/Utils.h>
  31. #include <RHI/BasicRHIComponent.h>
  32. namespace AtomSampleViewer
  33. {
  34. using namespace AZ;
  35. void MultiRenderPipelineExampleComponent::Reflect(AZ::ReflectContext* context)
  36. {
  37. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  38. {
  39. serializeContext->Class<MultiRenderPipelineExampleComponent, AZ::Component>()
  40. ->Version(0)
  41. ;
  42. }
  43. }
  44. MultiRenderPipelineExampleComponent::MultiRenderPipelineExampleComponent()
  45. : m_imguiSidebar("@user@/MultiRenderPipelineExampleComponent/sidebar.xml")
  46. {
  47. m_sampleName = "MultiRenderPipelineExampleComponent";
  48. }
  49. void MultiRenderPipelineExampleComponent::Activate()
  50. {
  51. // Save references of different feature processors
  52. m_diskLightFeatureProcessor = m_scene->GetFeatureProcessor<Render::DiskLightFeatureProcessorInterface>();
  53. m_directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
  54. m_skyboxFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::SkyBoxFeatureProcessorInterface>();
  55. m_postProcessFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PostProcessFeatureProcessorInterface>();
  56. m_ibl.PreloadAssets();
  57. // Don't continue the script until assets are ready and scene is setup
  58. ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::PauseScriptWithTimeout, 120.0f);
  59. // preload assets
  60. AZStd::vector<AssetCollectionAsyncLoader::AssetToLoadInfo> assetList = {
  61. {DefaultPbrMaterialPath, azrtti_typeid<RPI::MaterialAsset>()},
  62. {BunnyModelFilePath, azrtti_typeid<RPI::ModelAsset>()},
  63. {CubeModelFilePath, azrtti_typeid<RPI::ModelAsset>()}
  64. };
  65. PreloadAssets(assetList);
  66. }
  67. void MultiRenderPipelineExampleComponent::OnAllAssetsReadyActivate()
  68. {
  69. SetupScene();
  70. if (SupportsMultipleWindows() && m_enableSecondRenderPipeline)
  71. {
  72. AddSecondRenderPipeline();
  73. }
  74. AZ::TickBus::Handler::BusConnect();
  75. m_imguiSidebar.Activate();
  76. ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::ResumeScript);
  77. }
  78. void MultiRenderPipelineExampleComponent::SetupScene()
  79. {
  80. auto meshFeatureProcessor = GetMeshFeatureProcessor();
  81. auto materialAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::MaterialAsset>(DefaultPbrMaterialPath,
  82. RPI::AssetUtils::TraceLevel::Assert);
  83. auto material = AZ::RPI::Material::FindOrCreate(materialAsset);
  84. auto bunnyAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::ModelAsset>(BunnyModelFilePath,
  85. RPI::AssetUtils::TraceLevel::Assert);
  86. auto floorAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::ModelAsset>(CubeModelFilePath,
  87. RPI::AssetUtils::TraceLevel::Assert);
  88. m_floorMeshHandle = meshFeatureProcessor->AcquireMesh(Render::MeshHandleDescriptor{ floorAsset }, material);
  89. for (uint32_t bunnyIndex = 0; bunnyIndex < BunnyCount; bunnyIndex++)
  90. {
  91. m_bunnyMeshHandles[bunnyIndex] = meshFeatureProcessor->AcquireMesh(Render::MeshHandleDescriptor{ bunnyAsset }, material);
  92. }
  93. const Vector3 floorNonUniformScale{ 12.f, 12.f, 0.1f };
  94. const Vector3 translation{ 0.f, 0.f, -0.05f };
  95. Transform floorTransform = Transform::CreateTranslation(translation);
  96. meshFeatureProcessor->SetTransform(m_floorMeshHandle, floorTransform, floorNonUniformScale);
  97. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[0], Transform::CreateTranslation(Vector3(0.f, 0.f, 0.21f)));
  98. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[1], Transform::CreateTranslation(Vector3(-3.f, 3.f, 0.21f)));
  99. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[2], Transform::CreateTranslation(Vector3(3.f, 3.f, 0.21f)));
  100. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[3], Transform::CreateTranslation(Vector3(3.f, -3.f, 0.21f)));
  101. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[4], Transform::CreateTranslation(Vector3(-3.f, -3.f, 0.21f)));
  102. // Set camera to use no clip controller
  103. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable,
  104. azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  105. AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetFov, AZ::DegToRad(90));
  106. // Set camera's initial transform
  107. Transform cameraLookat = Transform::CreateLookAt(Vector3(-2.15f, -5.25f, 1.6f), Vector3(-0.5f, -2.0f, 0));
  108. AZ::TransformBus::Event(GetCameraEntityId(), &AZ::TransformInterface::SetWorldTM, cameraLookat);
  109. if (m_enabledDepthOfField)
  110. {
  111. EnableDepthOfField();
  112. }
  113. if (m_hasDirectionalLight)
  114. {
  115. AddDirectionalLight();
  116. }
  117. if (m_hasDiskLight)
  118. {
  119. AddDiskLight();
  120. }
  121. if (m_enabledSkybox)
  122. {
  123. EnableSkybox();
  124. }
  125. if (m_hasIBL)
  126. {
  127. AddIBL();
  128. }
  129. }
  130. void MultiRenderPipelineExampleComponent::EnableDepthOfField()
  131. {
  132. if (m_postProcessFeatureProcessor)
  133. {
  134. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(GetCameraEntityId());
  135. auto* dofSettings = postProcessSettings->GetOrCreateDepthOfFieldSettingsInterface();
  136. dofSettings->SetQualityLevel(1);
  137. dofSettings->SetApertureF(0.5f);
  138. dofSettings->SetEnableDebugColoring(false);
  139. dofSettings->SetEnableAutoFocus(true);
  140. dofSettings->SetAutoFocusScreenPosition(AZ::Vector2{ 0.5f, 0.5f });
  141. dofSettings->SetAutoFocusSensitivity(1.0f);
  142. dofSettings->SetAutoFocusSpeed(Render::DepthOfField::AutoFocusSpeedMax);
  143. dofSettings->SetAutoFocusDelay(0.2f);
  144. dofSettings->SetCameraEntityId(GetCameraEntityId());
  145. dofSettings->SetEnabled(true);
  146. dofSettings->OnConfigChanged();
  147. // associate a setting to the primary view
  148. AZ::RPI::ViewPtr cameraView;
  149. AZ::RPI::ViewProviderBus::EventResult(cameraView, GetCameraEntityId(), &AZ::RPI::ViewProvider::GetView);
  150. AZ::Render::PostProcessSettingsInterface::ViewBlendWeightMap perViewBlendWeights;
  151. perViewBlendWeights[cameraView.get()] = 1.0;
  152. postProcessSettings->CopyViewToBlendWeightSettings(perViewBlendWeights);
  153. }
  154. }
  155. void MultiRenderPipelineExampleComponent::DisableDepthOfField()
  156. {
  157. if (m_postProcessFeatureProcessor)
  158. {
  159. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(GetCameraEntityId());
  160. auto* dofSettings = postProcessSettings->GetOrCreateDepthOfFieldSettingsInterface();
  161. dofSettings->SetEnabled(false);
  162. dofSettings->OnConfigChanged();
  163. }
  164. }
  165. void MultiRenderPipelineExampleComponent::AddDirectionalLight()
  166. {
  167. if (m_directionalLightHandle.IsValid())
  168. {
  169. return;
  170. }
  171. auto& featureProcessor = m_directionalLightFeatureProcessor;
  172. DirectionalLightHandle handle = featureProcessor->AcquireLight();
  173. const auto lightTransform = Transform::CreateLookAt(
  174. Vector3(100, 100, 100),
  175. Vector3::CreateZero());
  176. featureProcessor->SetDirection(handle, lightTransform.GetBasis(1));
  177. AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux> lightColor(Color::CreateOne() * 5.0f);
  178. featureProcessor->SetRgbIntensity(handle, lightColor);
  179. featureProcessor->SetCascadeCount(handle, 4);
  180. featureProcessor->SetShadowmapSize(handle, Render::ShadowmapSize::Size2048);
  181. featureProcessor->SetViewFrustumCorrectionEnabled(handle, true);
  182. featureProcessor->SetShadowFilterMethod(handle, aznumeric_cast<Render::ShadowFilterMethod>(m_shadowFilteringMethod));
  183. featureProcessor->SetFilteringSampleCount(handle, 32);
  184. featureProcessor->SetGroundHeight(handle, 0.f);
  185. featureProcessor->SetShadowFarClipDistance(handle, 100.f);
  186. m_directionalLightHandle = handle;
  187. }
  188. void MultiRenderPipelineExampleComponent::RemoveDirectionalLight()
  189. {
  190. if (m_directionalLightHandle.IsValid())
  191. {
  192. m_directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  193. }
  194. }
  195. void MultiRenderPipelineExampleComponent::AddDiskLight()
  196. {
  197. Render::DiskLightFeatureProcessorInterface* const featureProcessor = m_diskLightFeatureProcessor;
  198. const DiskLightHandle handle = featureProcessor->AcquireLight();
  199. AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela> lightColor(Colors::Green * 500.0f);
  200. featureProcessor->SetRgbIntensity(handle, lightColor);
  201. featureProcessor->SetAttenuationRadius(handle, 30.0f);
  202. featureProcessor->SetConeAngles(handle, DegToRad(17.5f * 0.9f), DegToRad(17.5f));
  203. featureProcessor->SetShadowsEnabled(handle, true);
  204. featureProcessor->SetShadowmapMaxResolution(handle, Render::ShadowmapSize::Size1024);
  205. Vector3 position(0, 5, 7);
  206. Vector3 direction = -position;
  207. direction.Normalize();
  208. featureProcessor->SetPosition(handle, position);
  209. featureProcessor->SetDirection(handle, direction);
  210. m_diskLightHandle = handle;
  211. }
  212. void MultiRenderPipelineExampleComponent::RemoveDiskLight()
  213. {
  214. if (m_diskLightHandle.IsValid())
  215. {
  216. m_diskLightFeatureProcessor->ReleaseLight(m_diskLightHandle);
  217. }
  218. }
  219. void MultiRenderPipelineExampleComponent::EnableSkybox()
  220. {
  221. m_skyboxFeatureProcessor->SetSkyboxMode(AZ::Render::SkyBoxMode::PhysicalSky);
  222. m_skyboxFeatureProcessor->Enable(true);
  223. }
  224. void MultiRenderPipelineExampleComponent::DisableSkybox()
  225. {
  226. if (m_skyboxFeatureProcessor)
  227. {
  228. m_skyboxFeatureProcessor->Enable(false);
  229. }
  230. }
  231. void MultiRenderPipelineExampleComponent::AddIBL()
  232. {
  233. m_ibl.Init(m_scene);
  234. }
  235. void MultiRenderPipelineExampleComponent::RemoveIBL()
  236. {
  237. m_ibl.Reset();
  238. }
  239. void MultiRenderPipelineExampleComponent::AddSecondRenderPipeline()
  240. {
  241. // Create second render pipeline
  242. // Create a second window for this render pipeline
  243. m_secondWindow = AZStd::make_unique<AzFramework::NativeWindow>("Multi render pipeline: Second Window",
  244. AzFramework::WindowGeometry(0, 0, 800, 600));
  245. m_secondWindow->Activate();
  246. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  247. m_secondWindowContext = AZStd::make_shared<RPI::WindowContext>();
  248. m_secondWindowContext->Initialize(*device, m_secondWindow->GetWindowHandle());
  249. AzFramework::WindowNotificationBus::Handler::BusConnect(m_secondWindow->GetWindowHandle());
  250. // Create a custom pipeline descriptor
  251. AZ::RPI::RenderPipelineDescriptor pipelineDesc;
  252. pipelineDesc.m_mainViewTagName = "MainCamera";
  253. pipelineDesc.m_name = "SecondPipeline";
  254. pipelineDesc.m_rootPassTemplate = "MainPipeline";
  255. pipelineDesc.m_renderSettings.m_multisampleState.m_samples = 4;
  256. m_secondPipeline = AZ::RPI::RenderPipeline::CreateRenderPipelineForWindow(pipelineDesc, *m_secondWindowContext);
  257. m_scene->AddRenderPipeline(m_secondPipeline);
  258. // Create a new camera entity and use it for the second render pipeline
  259. m_secondViewCameraEntity = AtomSampleViewer::CreateEntity("SecondViewCamera", GetEntityContextId());
  260. AZ::Debug::CameraComponentConfig cameraConfig(m_secondWindowContext);
  261. cameraConfig.m_fovY = AZ::Constants::QuarterPi * 1.5f;
  262. cameraConfig.m_target = m_secondWindowContext;
  263. AZ::Debug::CameraComponent* camComponent = static_cast<AZ::Debug::CameraComponent*>(m_secondViewCameraEntity->CreateComponent(
  264. azrtti_typeid<AZ::Debug::CameraComponent>()));
  265. camComponent->SetConfiguration(cameraConfig);
  266. m_secondViewCameraEntity->CreateComponent(azrtti_typeid<AzFramework::TransformComponent>());
  267. m_secondViewCameraEntity->CreateComponent(azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  268. m_secondViewCameraEntity->Activate();
  269. AZ::Debug::CameraControllerRequestBus::Event(m_secondViewCameraEntity->GetId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable,
  270. azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  271. // Set camera's initial transform and fov
  272. auto cameraId = m_secondViewCameraEntity->GetId();
  273. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetFov, AZ::DegToRad(90));
  274. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetPosition, Vector3(2.75f, 5.25f, 1.49f));
  275. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetHeading, AZ::DegToRad(-171.9));
  276. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetPitch, AZ::DegToRad(-11.6f));
  277. if (m_useSecondCamera)
  278. {
  279. AZ::EntityId secondCameraEntityId = m_secondViewCameraEntity->GetId();
  280. m_secondPipeline->SetDefaultViewFromEntity(secondCameraEntityId);
  281. // associate a setting to the secondary view
  282. AZ::RPI::ViewPtr cameraView;
  283. AZ::RPI::ViewProviderBus::EventResult(cameraView, secondCameraEntityId, &AZ::RPI::ViewProvider::GetView);
  284. AZ::Render::PostProcessSettingsInterface::ViewBlendWeightMap perViewBlendWeights;
  285. perViewBlendWeights[cameraView.get()] = 1.0;
  286. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(secondCameraEntityId);
  287. postProcessSettings->CopyViewToBlendWeightSettings(perViewBlendWeights);
  288. }
  289. else
  290. {
  291. m_secondPipeline->SetDefaultViewFromEntity(GetCameraEntityId());
  292. }
  293. }
  294. void MultiRenderPipelineExampleComponent::RemoveSecondRenderPipeline()
  295. {
  296. AzFramework::WindowNotificationBus::Handler::BusDisconnect();
  297. if (m_secondViewCameraEntity)
  298. {
  299. DestroyEntity(m_secondViewCameraEntity);
  300. m_secondViewCameraEntity = nullptr;
  301. }
  302. if (m_secondPipeline)
  303. {
  304. m_secondPipeline->RemoveFromScene();
  305. m_secondPipeline = nullptr;
  306. }
  307. m_secondWindowContext = nullptr;
  308. m_secondWindow = nullptr;
  309. }
  310. void MultiRenderPipelineExampleComponent::CleanUpScene()
  311. {
  312. RemoveIBL();
  313. DisableSkybox();
  314. RemoveDiskLight();
  315. RemoveDirectionalLight();
  316. DisableDepthOfField();
  317. RemoveSecondRenderPipeline();
  318. GetMeshFeatureProcessor()->ReleaseMesh(m_floorMeshHandle);
  319. for (auto index = 0; index < BunnyCount; index++)
  320. {
  321. GetMeshFeatureProcessor()->ReleaseMesh(m_bunnyMeshHandles[index]);
  322. }
  323. }
  324. void MultiRenderPipelineExampleComponent::Deactivate()
  325. {
  326. m_imguiSidebar.Deactivate();
  327. AZ::TickBus::Handler::BusDisconnect();
  328. CleanUpScene();
  329. m_directionalLightFeatureProcessor = nullptr;
  330. m_diskLightFeatureProcessor = nullptr;
  331. m_skyboxFeatureProcessor = nullptr;
  332. m_scene = nullptr;
  333. }
  334. void MultiRenderPipelineExampleComponent::OnWindowClosed()
  335. {
  336. RemoveSecondRenderPipeline();
  337. m_enableSecondRenderPipeline = false;
  338. }
  339. void MultiRenderPipelineExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint timePoint)
  340. {
  341. bool queueSecondWindowDeactivate = false;
  342. if (m_hasDirectionalLight)
  343. {
  344. auto& featureProcessor = m_directionalLightFeatureProcessor;
  345. Transform cameraTransform = Transform::CreateIdentity();
  346. TransformBus::EventResult(
  347. cameraTransform,
  348. GetCameraEntityId(),
  349. &TransformBus::Events::GetWorldTM);
  350. featureProcessor->SetCameraTransform(
  351. m_directionalLightHandle,
  352. cameraTransform);
  353. if (m_useSecondCamera && m_secondViewCameraEntity)
  354. {
  355. TransformBus::EventResult(
  356. cameraTransform,
  357. m_secondViewCameraEntity->GetId(),
  358. &TransformBus::Events::GetWorldTM);
  359. featureProcessor->SetCameraTransform(
  360. m_directionalLightHandle,
  361. cameraTransform,
  362. m_secondPipeline->GetId());
  363. }
  364. }
  365. if (m_imguiSidebar.Begin())
  366. {
  367. ImGui::Spacing();
  368. ImGui::Text("Second RenderPipeline");
  369. ImGui::Indent();
  370. if (SupportsMultipleWindows())
  371. {
  372. if (ScriptableImGui::Checkbox("Enable second pipeline", &m_enableSecondRenderPipeline))
  373. {
  374. if (m_enableSecondRenderPipeline)
  375. {
  376. AddSecondRenderPipeline();
  377. }
  378. else
  379. {
  380. queueSecondWindowDeactivate = true;
  381. }
  382. }
  383. ImGui::Indent();
  384. if (m_secondPipeline)
  385. {
  386. if (ScriptableImGui::Checkbox("Use second camera", &m_useSecondCamera))
  387. {
  388. if (m_useSecondCamera)
  389. {
  390. m_secondPipeline->SetDefaultViewFromEntity(m_secondViewCameraEntity->GetId());
  391. }
  392. else
  393. {
  394. m_secondPipeline->SetDefaultViewFromEntity(GetCameraEntityId());
  395. }
  396. }
  397. }
  398. ImGui::Unindent();
  399. ImGui::Separator();
  400. }
  401. ImGui::Unindent();
  402. ImGui::Spacing();
  403. ImGui::Text("Features");
  404. ImGui::Indent();
  405. if (ScriptableImGui::Checkbox("Enable Depth of Field", &m_enabledDepthOfField))
  406. {
  407. if (m_enabledDepthOfField)
  408. {
  409. EnableDepthOfField();
  410. }
  411. else
  412. {
  413. DisableDepthOfField();
  414. }
  415. }
  416. if (ScriptableImGui::Checkbox("Add/Remove Directional Light", &m_hasDirectionalLight))
  417. {
  418. if (m_hasDirectionalLight)
  419. {
  420. AddDirectionalLight();
  421. }
  422. else
  423. {
  424. RemoveDirectionalLight();
  425. }
  426. }
  427. if (m_hasDirectionalLight)
  428. {
  429. ImGui::Indent();
  430. ImGui::Text("Filtering Method");
  431. bool methodChanged = false;
  432. methodChanged = methodChanged ||
  433. ScriptableImGui::RadioButton("None", &m_shadowFilteringMethod, 0);
  434. ImGui::SameLine();
  435. methodChanged = methodChanged ||
  436. ScriptableImGui::RadioButton("PCF", &m_shadowFilteringMethod, 1);
  437. ImGui::SameLine();
  438. methodChanged = methodChanged ||
  439. ScriptableImGui::RadioButton("ESM", &m_shadowFilteringMethod, 2);
  440. ImGui::SameLine();
  441. methodChanged = methodChanged ||
  442. ScriptableImGui::RadioButton("ESM+PCF", &m_shadowFilteringMethod, 3);
  443. if (methodChanged)
  444. {
  445. m_directionalLightFeatureProcessor->SetShadowFilterMethod(m_directionalLightHandle, aznumeric_cast<Render::ShadowFilterMethod>(m_shadowFilteringMethod));
  446. }
  447. ImGui::Unindent();
  448. }
  449. if (ScriptableImGui::Checkbox("Add/Remove Spot Light", &m_hasDiskLight))
  450. {
  451. if (m_hasDiskLight)
  452. {
  453. AddDiskLight();
  454. }
  455. else
  456. {
  457. RemoveDiskLight();
  458. }
  459. }
  460. if (ScriptableImGui::Checkbox("Enable Skybox", &m_enabledSkybox))
  461. {
  462. if (m_enabledSkybox)
  463. {
  464. EnableSkybox();
  465. }
  466. else
  467. {
  468. DisableSkybox();
  469. }
  470. }
  471. if (ScriptableImGui::Checkbox("Add/Remove IBL", &m_hasIBL))
  472. {
  473. if (m_hasIBL)
  474. {
  475. AddIBL();
  476. }
  477. else
  478. {
  479. RemoveIBL();
  480. }
  481. }
  482. ImGui::Unindent();
  483. ImGui::Separator();
  484. m_imguiSidebar.End();
  485. }
  486. if (m_secondPipeline)
  487. {
  488. Render::ImGuiActiveContextScope contextGuard = Render::ImGuiActiveContextScope::FromPass({ "SecondPipeline", "ImGuiPass"});
  489. AZ_Error("MultiRenderPipelineExampleComponent", contextGuard.IsEnabled(), "Unable to activate imgui context for second pipeline.");
  490. if (contextGuard.IsEnabled())
  491. {
  492. if (ImGui::Begin("Second Window"))
  493. {
  494. if (ScriptableImGui::Button("Close Window"))
  495. {
  496. queueSecondWindowDeactivate = true;
  497. }
  498. }
  499. ImGui::End();
  500. }
  501. }
  502. if (queueSecondWindowDeactivate)
  503. {
  504. m_secondWindow->Deactivate();
  505. }
  506. }
  507. } // namespace AtomSampleViewer