RayTracingAmbientOcclusionPass.h 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Atom/RHI/ScopeProducer.h>
  10. #include <Atom/RPI.Public/Pass/RenderPass.h>
  11. #include <Atom/RPI.Public/Buffer/Buffer.h>
  12. #include <Atom/RHI/RayTracingBufferPools.h>
  13. #include <Atom/RHI/RayTracingPipelineState.h>
  14. #include <Atom/RHI/RayTracingShaderTable.h>
  15. #include <Atom/RPI.Public/RPIUtils.h>
  16. #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
  17. #include <Atom/RPI.Public/Shader/Shader.h>
  18. #include <RayTracing/RayTracingFeatureProcessor.h>
  19. namespace AZ
  20. {
  21. namespace Render
  22. {
  23. //! A pass to generate rays g-buffer for ambient occlusion.
  24. class RayTracingAmbientOcclusionPass final
  25. : public RPI::RenderPass
  26. {
  27. public:
  28. AZ_RPI_PASS(RayTracingAmbientOcclusionPass);
  29. AZ_RTTI(RayTracingAmbientOcclusionPass, "{4E8F814F-F7C4-4788-B793-D7F118992819}", RPI::RenderPass);
  30. AZ_CLASS_ALLOCATOR(RayTracingAmbientOcclusionPass, SystemAllocator, 0);
  31. virtual ~RayTracingAmbientOcclusionPass() override;
  32. //! Creates a RayTracingAmbientOcclusionPass
  33. static RPI::Ptr<RayTracingAmbientOcclusionPass> Create(const RPI::PassDescriptor& descriptor);
  34. //! Get/Set some raytracing ao settings
  35. uint32_t GetRayNumberPerPixel();
  36. void SetRayNumberPerPixel(uint32_t rayNumber);
  37. float GetRayExtentMin();
  38. void SetRayExtentMin(float minT);
  39. float GetRayExtentMax();
  40. void SetRayExtentMax(float maxT);
  41. private:
  42. explicit RayTracingAmbientOcclusionPass(const RPI::PassDescriptor& descriptor);
  43. void CreateRayTracingPipelineState();
  44. // Scope producer functions
  45. void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
  46. void CompileResources(const RHI::FrameGraphCompileContext& context) override;
  47. void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
  48. // Pass overrides
  49. void FrameBeginInternal(FramePrepareParams params) override;
  50. // ray tracing shader and pipeline state
  51. Data::Instance<RPI::Shader> m_rayGenerationShader;
  52. Data::Instance<RPI::Shader> m_missShader;
  53. Data::Instance<RPI::Shader> m_hitShader;
  54. RHI::Ptr<RHI::RayTracingPipelineState> m_rayTracingPipelineState;
  55. // ray tracing shader table
  56. RHI::Ptr<RHI::RayTracingShaderTable> m_rayTracingShaderTable;
  57. // ray tracing global pipeline state
  58. RHI::ConstPtr<RHI::PipelineState> m_globalPipelineState;
  59. Render::RayTracingFeatureProcessor* m_rayTracingFeatureProcessor = nullptr;
  60. uint32_t m_frameCount = 0;
  61. // ray tracing ambient occlusion parameters
  62. float m_rayMaxT = 0.4f; // The ray's far distance
  63. float m_rayMinT = 0.01f; // The ray's near distance
  64. uint32_t m_rayNumber = 8; // Ray casted per pixel
  65. bool m_createRayTracingPipelineState = true;
  66. };
  67. } // namespace RPI
  68. } // namespace AZ