123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <Atom/RPI.Public/Image/StreamingImage.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RHI/BufferPool.h>
- #include <Atom/RHI/Device.h>
- #include <Atom/RHI/DrawItem.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/FrameScheduler.h>
- #include <Atom/RHI/PipelineState.h>
- #include <RHI/BasicRHIComponent.h>
- namespace AtomSampleViewer
- {
-
- //! Demonstrates queued uploads of data to the GPU while something is rendering.
- //! In effect this tests the AsyncUploadQueue class in the RHI back-end implementations.
- //! The expected output is a textured quad where the texture is frequently replaced and the
- //! position of the quad frequently changes.
- class CopyQueueComponent final
- : public BasicRHIComponent
- {
- public:
- AZ_COMPONENT(CopyQueueComponent, "{581AB2F2-C969-4572-9B40-4EE13D862C72}", AZ::Component);
- AZ_DISABLE_COPY(CopyQueueComponent);
- static void Reflect(AZ::ReflectContext* context);
- CopyQueueComponent();
- ~CopyQueueComponent() override = default;
- protected:
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- // RHISystemNotificationBus::Handler
- void OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
- void UploadTextureAsAsset(const char* filePath, int index);
- /// Updates the content of the vertex position buffer to animated based on a time value
- void UpdateVertexPositions(float timeValue);
-
- /// Uploads the vertex position buffer to the GPU
- void UploadVertexBuffer();
- AZ::RHI::ShaderInputImageIndex m_textureInputIndex;
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_bufferPool;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_indexBuffer;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_positionBuffer;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_uvBuffer;
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_pipelineState;
- AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_shaderResourceGroup;
- AZ::RHI::ShaderInputConstantIndex m_objectMatrixConstantIndex;
- /// Tracks state used for 'animating' the textured quad to adjust its size and the texture in use.
- struct ProcessingState
- {
- static constexpr float ChangeDelay = 0.5f;
- static constexpr int TextureCount = 3;
- static constexpr float TickAmount = 0.005f;
- float m_time = 0.0f;
- float m_timeUntilChange = 0.0f;
- int m_changeCount = 0;
- };
- ProcessingState m_processingState;
- struct BufferData
- {
- AZStd::array<VertexPosition, 4> m_positions;
- AZStd::array<VertexUV, 4> m_uvs;
- AZStd::array<uint16_t, 6> m_indices;
- };
- BufferData m_bufferData;
- AZ::RHI::GeometryView m_geometryView;
- static const int numberOfPaths = 3;
- const char* m_filePaths[numberOfPaths] = {
- "textures/streaming/streaming1.dds.streamingimage",
- "textures/streaming/streaming2.dds.streamingimage",
- "textures/streaming/streaming3.dds.streamingimage",
- };
- AZStd::array<AZ::Data::Instance<AZ::RPI::StreamingImage>, 3> m_images;
- };
- } // namespace AtomSampleViewer
- #pragma once
|