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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <RHI/BasicRHIComponent.h>
- #include <Atom/RHI/Buffer.h>
- #include <Atom/RHI/BufferPool.h>
- #include <Atom/RHI/PipelineState.h>
- #include <Atom/RPI.Public/Image/AttachmentImage.h>
- #include <AzCore/Component/EntityBus.h>
- #include <AzCore/Math/Vector3.h>
- namespace AtomSampleViewer
- {
-
- //! MultipleViewsComponent
- //! The purpose of this sample is to test multiple views by doing shadow mapping,
- //! to have more complex shaders, test resource bindings and comprehensive support of depth/stencil buffer.
- //! For this sample, there will be 2 views: the main view (or camera view) and the light view.
- //! As for the geometries, there is a plane with a cube sitting on it.
- class MultipleViewsComponent final
- : public BasicRHIComponent
- , public AZ::EntitySystemBus::Handler
- {
- public:
- AZ_COMPONENT(MultipleViewsComponent, "{A8CC6572-7FD4-4708-88B3-E24034C8F6FC}", AZ::Component);
- AZ_DISABLE_COPY(MultipleViewsComponent);
- static void Reflect(AZ::ReflectContext* context);
- MultipleViewsComponent();
- ~MultipleViewsComponent() override = default;
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- protected:
- static const uint32_t geometryVertexCount = 28;
- static const uint32_t geometryIndexCount = 42;
- struct BufferData
- {
- AZStd::array<VertexPosition, geometryVertexCount> m_positions;
- AZStd::array<VertexColor, geometryVertexCount> m_colors;
- AZStd::array<VertexNormal, geometryVertexCount> m_normals;
- AZStd::array<uint16_t, geometryIndexCount> m_indices;
- };
- struct ScopeData
- {
- //UserDataParam - Empty for this samples
- };
- // RHISystemNotificationBus::Handler
- void OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
-
- // Create Buffers for Input Assembly
- BufferData CreateBufferData();
- void CreateInputAssemblyBuffersAndViews();
- void SetupScene();
- void InitRenderTarget();
- void CreateDepthScope();
- void CreateMainScope();
- void ReadDepthShader();
- void ReadMainShader();
- // shadow map required variable
- AZ::Matrix4x4 m_worldMatrix;
- AZ::Matrix4x4 m_viewProjectionMatrix;
- AZ::Vector3 m_worldPosition;
- AZ::Matrix4x4 m_lightViewProjectionMatrix;
- AZ::Matrix4x4 m_lightProjectionMatrix;
- AZ::Vector4 m_lightPosition;
- AZ::Vector4 m_ambientColor;
- AZ::Vector4 m_diffuseColor;
- static constexpr float m_zNear = 1.0f;
- static constexpr float m_zFar = 100.0f;
- static const AZ::Vector3 m_up;
- static const AZ::Vector3 m_lookAt;
-
- static const int s_shadowMapSize = 1024;
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_bufferPool;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_inputAssemblyBuffer;
- AZ::RHI::InputStreamLayout m_inputStreamLayout;
- AZStd::array<AZ::RHI::ConstPtr<AZ::RHI::PipelineState>, 2> m_pipelineStates;
- AZStd::array<AZ::Data::Instance<AZ::RPI::ShaderResourceGroup>, 2> m_shaderResourceGroups;
- AZStd::array<AZ::RHI::ShaderInputConstantIndex, 6> m_shaderInputConstantIndices;
- AZ::RHI::ShaderInputImageIndex m_shaderInputImageIndex;
- AZ::RHI::GeometryView m_geometryView;
- AZ::RHI::AttachmentId m_depthMapID;
- AZ::RHI::AttachmentId m_depthStencilID;
- AZ::RHI::ClearValue m_depthClearValue;
- AZ::RHI::TransientImageDescriptor m_transientImageDescriptor;
- };
- } // namespace AtomSampleViewer
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