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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RHI/BufferPool.h>
- #include <Atom/RHI/DrawItem.h>
- #include <Atom/RHI/ScopeProducer.h>
- #include <Atom/RHI/RHISystemInterface.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RPI.Reflect/ResourcePoolAssetCreator.h>
- #include <AzCore/Component/Component.h>
- #include <AzCore/Component/TickBus.h>
- #include <RHI/BasicRHIComponent.h>
- namespace AtomSampleViewer
- {
-
- //! Compute shader testing
- //! Testing the functionality of dispatch pipeline
- //! Compute scope do the computation, raster scope render the result to screen
- //! Should show Julia Fractals on success
- class ComputeExampleComponent final
- : public BasicRHIComponent
- , public AZ::TickBus::Handler
- {
- public:
- AZ_COMPONENT(ComputeExampleComponent, "{AA5EB226-A6DC-451F-A771-376A4B35C000}", AZ::Component);
- AZ_DISABLE_COPY(ComputeExampleComponent);
- static void Reflect(AZ::ReflectContext* context);
- ComputeExampleComponent();
- ~ComputeExampleComponent() = default;
- protected:
- static const char* s_computeExampleName;
- static const int s_numberOfSRGs = 2;
- int m_numThreadsX = 8;
- int m_numThreadsY = 8;
- int m_numThreadsZ = 1;
- struct ConstantData;
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- // RHISystemNotificationBus::Handler
- void OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
- // TickBus::Handler
- void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
- void CreateInputAssemblyBuffersAndViews();
- void CreateComputeBuffer();
- void LoadComputeShader();
- void LoadRasterShader();
- void CreateComputeScope();
- void CreateRasterScope();
- // -------------------------------------------------
- // Input Assembly buffer and its Streams/Index Views
- // -------------------------------------------------
- struct BufferData
- {
- AZStd::array<VertexPosition, 4> m_positions;
- AZStd::array<VertexUV, 4> m_uvs;
- AZStd::array<uint16_t, 6> m_indices;
- };
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_inputAssemblyBufferPool;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_inputAssemblyBuffer;
- AZ::RHI::GeometryView m_geometryView;
- AZ::RHI::InputStreamLayout m_inputStreamLayout;
- // ----------------------------
- // Compute Buffer
- // ----------------------------
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_computeBufferPool;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_computeBuffer;
- AZ::RHI::Ptr<AZ::RHI::BufferView> m_computeBufferView;
- AZ::RHI::BufferViewDescriptor m_bufferViewDescriptor;
- AZ::RHI::AttachmentId m_bufferAttachmentId = AZ::RHI::AttachmentId("bufferAttachmentId");
- // ----------------------
- // Pipeline state and SRG
- // ----------------------
- // Dispatch pipeline
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_dispatchPipelineState;
- AZStd::array< AZ::Data::Instance<AZ::RPI::ShaderResourceGroup>, s_numberOfSRGs> m_dispatchSRGs;
- AZ::RHI::ShaderInputConstantIndex m_dispatchDimensionConstantIndex;
- AZ::RHI::ShaderInputConstantIndex m_dispatchSeedConstantIndex;
- // Draw pipeline
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_drawPipelineState;
- AZStd::array< AZ::Data::Instance<AZ::RPI::ShaderResourceGroup>, s_numberOfSRGs> m_drawSRGs;
- AZ::RHI::ShaderInputConstantIndex m_drawDimensionConstantIndex;
- // ------
- // Others
- // ------
- static const uint32_t m_bufferWidth = 1920;
- static const uint32_t m_bufferHeight = 1080;
- float m_time = 0.0f;
- };
- }
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