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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RHI/BufferPool.h>
- #include <Atom/RHI/ScopeProducer.h>
- #include <Atom/RPI.Public/Image/AttachmentImage.h>
- #include <Atom/RHI/RHISystemInterface.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RPI.Public/WindowContext.h>
- #include <Atom/RPI.Reflect/ResourcePoolAssetCreator.h>
- #include <AzCore/Component/Component.h>
- #include <RHI/BasicRHIComponent.h>
- namespace AtomSampleViewer
- {
- //! Multiple Render Targets testing, using 2 scopes
- //! First scope render to 3 render targets with different R, G, B values
- //! Second scope merge the result from 3 render targets and render to screen
- class MRTExampleComponent final
- : public BasicRHIComponent
- {
- public:
- AZ_COMPONENT(MRTExampleComponent, "{A18A98CB-1274-474F-81CC-E9238B3AD0AF}", AZ::Component);
- AZ_DISABLE_COPY(MRTExampleComponent);
- static void Reflect(AZ::ReflectContext* context);
- MRTExampleComponent();
- ~MRTExampleComponent() = default;
- protected:
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- // RHISystemNotificationBus::Handler
- void OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
- void CreateInputAssemblyBuffersAndViews();
- void InitRenderTargets();
- void CreateRenderTargetScope();
- void CreateScreenScope();
- // init pipeline state
- void ReadRenderTargetShader();
- void ReadScreenShader();
-
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_bufferPool;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_inputAssemblyBuffer;
- AZStd::array<AZ::RHI::TransientImageDescriptor, 3> m_renderTargetImageDescriptors;
- AZ::RHI::InputStreamLayout m_inputStreamLayout;
- AZStd::array<AZ::RHI::ConstPtr<AZ::RHI::PipelineState>,2> m_pipelineStates;
- AZStd::array<AZ::Data::Instance<AZ::RPI::ShaderResourceGroup>, 2> m_shaderResourceGroups;
- AZStd::array<AZ::RHI::ShaderInputConstantIndex, 3> m_shaderInputConstantIndices;
- AZStd::array<AZ::RHI::ShaderInputImageIndex, 3> m_shaderInputImageIndices;
- struct ScopeData
- {
- //UserDataParam - Empty for this samples
- };
- struct BufferData
- {
- AZStd::array<VertexPosition, 4> m_positions;
- AZStd::array<VertexUV, 4> m_uvs;
- AZStd::array<uint16_t, 6> m_indices;
- };
- AZ::RHI::GeometryView m_geometryView;
- AZStd::array<AZ::RHI::AttachmentId, 3> m_attachmentID;
- AZ::RHI::ClearValue m_clearValue;
- float m_time;
- };
- }
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