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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <RHI/BasicRHIComponent.h>
- #include <Atom/RHI/Buffer.h>
- #include <Atom/RHI/BufferPool.h>
- #include <Atom/RHI/PipelineState.h>
- #include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
- #include <MultiThreadComponent_Traits_Platform.h>
- namespace AtomSampleViewer
- {
- //! MultiThreadComponent
- //! The purpose of this sample is to test support for multithreaded command list and
- //! evaluate performance numbers to ensure parallelization by FrameScheduler.
- //! There will be one model rendered multiple times over multiple command lists with thousands
- //! of draw calls with a total of million plus polygons.
- class MultiThreadComponent final
- : public BasicRHIComponent
- {
- public:
- AZ_COMPONENT(MultiThreadComponent, "{45950624-28A3-4946-B0FE-E07A640DC6CF}", AZ::Component);
- AZ_DISABLE_COPY(MultiThreadComponent);
- static void Reflect(AZ::ReflectContext* context);
- MultiThreadComponent();
- ~MultiThreadComponent() override = default;
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- protected:
- // We decrease the number of cubes on mobile due to performance.
- static const uint32_t s_cubesPerLine = ATOMSAMPLEVIEWER_TRAIT_MULTITHREAD_SAMPLE_CUBES_PER_LINE;
- static const uint32_t s_numberOfCubes = s_cubesPerLine* s_cubesPerLine;
- static const uint32_t s_geometryVertexCount = 24;
- static const uint32_t s_geometryIndexCount = 36;
- struct SingleCubeBufferData
- {
- AZStd::array<VertexPosition, s_geometryVertexCount> m_positions;
- AZStd::array<VertexColor, s_geometryVertexCount> m_colors;
- AZStd::array<uint16_t, s_geometryIndexCount> m_indices;
- };
- struct ScopeData
- {
- //UserDataParam - Empty for this samples
- };
- // RHISystemNotificationBus::Handler
- void OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
- SingleCubeBufferData CreateSingleCubeBufferData(const AZ::Vector4 color);
- void CreateInputAssemblyBuffer();
- void CreatePipeline();
- void CreateScope();
- AZ::Matrix4x4 m_viewProjMatrix;
- static constexpr float m_zNear = 1.0f;
- static constexpr float m_zFar = 1000.0f;
- static const AZ::Vector3 m_up;
- AZ::Vector3 m_lookAt;
- static const uint32_t s_cubeSpacing = 3;
- float m_time = 0.0f;
- AZStd::array<AZ::Matrix4x4, s_numberOfCubes> m_cubeTransforms;
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_bufferPool;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_inputAssemblyBuffer;
- AZ::RHI::InputStreamLayout m_streamLayoutDescriptor;
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_pipelineState;
- AZStd::array<AZ::Data::Instance<AZ::RPI::ShaderResourceGroup>, s_numberOfCubes> m_shaderResourceGroups;
- AZ::RHI::ShaderInputConstantIndex m_shaderIndexWorldMat;
- AZ::RHI::ShaderInputConstantIndex m_shaderIndexViewProj;
- AZ::RHI::AttachmentId m_depthStencilID;
- AZ::RHI::GeometryView m_geometryView;
- };
- } // namespace AtomSampleViewer
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