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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <AzCore/Component/TickBus.h>
- #include <AzCore/std/containers/array.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RPI.Public/Model/Model.h>
- #include <Atom/RPI.Public/Model/ModelLod.h>
- #include <Atom/RHI/BufferPool.h>
- #include <Atom/RHI/DrawItem.h>
- #include <Atom/RHI/Device.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/FrameScheduler.h>
- #include <Atom/RHI/PipelineState.h>
- #include <Atom/RHI/RHISystemInterface.h>
- #include <AzFramework/Entity/EntityContextBus.h>
- #include <RHI/BasicRHIComponent.h>
- #include <Utils/ImGuiSidebar.h>
- #include <ExampleComponentBus.h>
- namespace AtomSampleViewer
- {
- //! Example that showcases the use of SubpassInputs.
- //! The example implements a simple deferred renderer with two passes.
- //! The first one is a Gbuffer pass that writes to 3 render targets: position, normal and albedo.
- //! The second pass is the composition one that reads from the 3 previous render targets as subpassInputs
- //! and then outputs the correct lighting of the scene to the swapchain.
- class SubpassExampleComponent final
- : public BasicRHIComponent
- , public ExampleComponentRequestBus::Handler
- {
- public:
- AZ_COMPONENT(SubpassExampleComponent, "{931B2CA5-5718-4DED-B2BE-262DEA0586B5}", AZ::Component);
- AZ_DISABLE_COPY(SubpassExampleComponent);
- static void Reflect(AZ::ReflectContext* context);
- SubpassExampleComponent();
- ~SubpassExampleComponent() override = default;
- private:
- // Scope types
- enum InputAttachmentScopes
- {
- GBufferScope,
- CompositionScope,
- NumScopes
- };
- enum ModelType
- {
- ModelType_Plane = 0,
- ModelType_ShaderBall,
- ModelType_Bunny,
- ModelType_Suzanne,
- ModelType_Count
- };
- struct ModelData
- {
- AZ::RHI::StreamBufferIndices m_streamIndices;
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_pipelineState;
- AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_shaderResourceGroup;
- ModelType m_modelType = ModelType_ShaderBall;
- };
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- // RHISystemNotificationBus::Handler
- void OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
- // ExampleComponentRequestBus::Handler
- void ResetCamera() override;
- // AZ::Component
- bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override;
-
- void LoadModels();
- void LoadShaders();
- void CreateShaderResourceGroups();
- void CreatePipelines();
- void CreateGBufferScope();
- void CreateCompositionScope();
- void SetupScene();
- AZStd::array<AZ::Data::Instance<AZ::RPI::Model>, ModelType_Count> m_models;
- AZStd::vector<ModelData> m_opaqueModelsData;
- uint32_t m_meshCount = 0;
- AZStd::vector<AZ::Data::Instance<AZ::RPI::Shader>> m_shaders;
- AZ::RHI::AttachmentId m_albedoAttachmentId;
- AZ::RHI::AttachmentId m_normalAttachmentId;
- AZ::RHI::AttachmentId m_positionAttachmentId;
- AZ::RHI::AttachmentId m_depthStencilAttachmentId;
- AZ::RHI::GeometryView m_compositeGeometryView;
- AZ::EntityId m_cameraEntityId;
- AzFramework::EntityContextId m_entityContextId;
- // Camera projection matrix
- AZ::Matrix4x4 m_projectionMatrix;
- AZ::RHI::ShaderInputConstantIndex m_modelMatrixIndex;
- AZ::RHI::ShaderInputConstantIndex m_lightsInfoIndex;
- AZ::RHI::ShaderInputImageIndex m_subpassInputPosition;
- AZ::RHI::ShaderInputImageIndex m_subpassInputNormal;
- AZ::RHI::ShaderInputImageIndex m_subpassInputAlbedo;
- AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_sceneShaderResourceGroup;
- AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_compositionSubpassInputsSRG;
- AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_viewShaderResourceGroup;
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_compositionPipeline;
- };
- } // namespace AtomSampleViewer
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