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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <RHI/TriangleExampleComponent.h>
- #include <Utils/Utils.h>
- #include <SampleComponentManager.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
- #include <Atom/RHI.Reflect/RenderAttachmentLayoutBuilder.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
- #include <AzCore/Serialization/SerializeContext.h>
- namespace AtomSampleViewer
- {
- void TriangleExampleComponent::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<TriangleExampleComponent, AZ::Component>()
- ->Version(0)
- ;
- }
- }
- void TriangleExampleComponent::OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder)
- {
- using namespace AZ;
- {
- static float time = 0.0f;
- time += 0.005f;
- // Move the triangle around.
- AZ::Vector3 translation(
- sinf(time) * 0.25f,
- cosf(time) * 0.25f,
- 0.0f);
- [[maybe_unused]] bool success = m_shaderResourceGroup->SetConstant(m_objectMatrixConstantIndex, AZ::Matrix4x4::CreateTranslation(translation));
- AZ_Warning("TriangleExampleComponent", success, "Failed to set SRG Constant m_objectMatrix");
- m_shaderResourceGroup->Compile();
- }
- BasicRHIComponent::OnFramePrepare(frameGraphBuilder);
- }
- TriangleExampleComponent::TriangleExampleComponent()
- {
- m_supportRHISamplePipeline = true;
- }
- void TriangleExampleComponent::Activate()
- {
- using namespace AZ;
- AZ::RHI::PipelineStateDescriptorForDraw pipelineStateDescriptor;
- {
- m_inputAssemblyBufferPool = aznew RHI::BufferPool();
- RHI::BufferPoolDescriptor bufferPoolDesc;
- bufferPoolDesc.m_bindFlags = RHI::BufferBindFlags::InputAssembly;
- bufferPoolDesc.m_heapMemoryLevel = RHI::HeapMemoryLevel::Device;
- m_inputAssemblyBufferPool->Init(bufferPoolDesc);
- BufferData bufferData;
- SetVertexPosition(bufferData.m_positions.data(), 0, 0.0, 0.5, 0.0);
- SetVertexPosition(bufferData.m_positions.data(), 1, -0.5, -0.5, 0.0);
- SetVertexPosition(bufferData.m_positions.data(), 2, 0.5, -0.5, 0.0);
- SetVertexColor(bufferData.m_colors.data(), 0, 1.0, 0.0, 0.0, 1.0);
- SetVertexColor(bufferData.m_colors.data(), 1, 0.0, 1.0, 0.0, 1.0);
- SetVertexColor(bufferData.m_colors.data(), 2, 0.0, 0.0, 1.0, 1.0);
- SetVertexIndexIncreasing(bufferData.m_indices.data(), bufferData.m_indices.size());
- m_inputAssemblyBuffer = aznew RHI::Buffer();
- RHI::BufferInitRequest request;
- request.m_buffer = m_inputAssemblyBuffer.get();
- request.m_descriptor = RHI::BufferDescriptor{ RHI::BufferBindFlags::InputAssembly, sizeof(bufferData) };
- request.m_initialData = &bufferData;
- m_inputAssemblyBufferPool->InitBuffer(request);
- m_geometryView.SetDrawArguments(RHI::DrawIndexed(0, 3, 0));
- m_geometryView.SetIndexBufferView({
- *m_inputAssemblyBuffer,
- offsetof(BufferData, m_indices),
- sizeof(BufferData::m_indices),
- RHI::IndexFormat::Uint16
- });
- m_geometryView.AddStreamBufferView({
- *m_inputAssemblyBuffer,
- offsetof(BufferData, m_positions),
- sizeof(BufferData::m_positions),
- sizeof(VertexPosition)
- });
- m_geometryView.AddStreamBufferView({
- *m_inputAssemblyBuffer,
- offsetof(BufferData, m_colors),
- sizeof(BufferData::m_colors),
- sizeof(VertexColor)
- });
- RHI::InputStreamLayoutBuilder layoutBuilder;
- layoutBuilder.AddBuffer()->Channel("POSITION", RHI::Format::R32G32B32_FLOAT);
- layoutBuilder.AddBuffer()->Channel("COLOR", RHI::Format::R32G32B32A32_FLOAT);
- pipelineStateDescriptor.m_inputStreamLayout = layoutBuilder.End();
- RHI::ValidateStreamBufferViews(pipelineStateDescriptor.m_inputStreamLayout, m_geometryView, m_geometryView.GetFullStreamBufferIndices());
- }
- {
- const char* triangeShaderFilePath = "Shaders/RHI/triangle.azshader";
- const char* sampleName = "TriangleExample";
- auto shader = LoadShader(triangeShaderFilePath, sampleName);
- if (shader == nullptr)
- return;
- auto shaderOptionGroup = shader->CreateShaderOptionGroup();
- shaderOptionGroup.SetUnspecifiedToDefaultValues();
- // This is an example of how to set different shader options when searching for the shader variant you want to display
- // Searching by id is simple, but suboptimal. Here it's only used to demonstrate the principle,
- // but in practice the ShaderOptionIndex and the ShaderOptionValue should be cached for better performance
- // You can also try DrawMode::Green, DrawMode::Blue or DrawMode::White. The specified color will appear on top of the triangle.
- shaderOptionGroup.SetValue(AZ::Name("o_drawMode"), AZ::Name("DrawMode::Red"));
- auto shaderVariant = shader->GetVariant(shaderOptionGroup.GetShaderVariantId());
- shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
- RHI::RenderAttachmentLayoutBuilder attachmentsBuilder;
- attachmentsBuilder.AddSubpass()
- ->RenderTargetAttachment(m_outputFormat);
- [[maybe_unused]] AZ::RHI::ResultCode result = attachmentsBuilder.End(pipelineStateDescriptor.m_renderAttachmentConfiguration.m_renderAttachmentLayout);
- AZ_Assert(result == AZ::RHI::ResultCode::Success, "Failed to create render attachment layout");
- m_pipelineState = shader->AcquirePipelineState(pipelineStateDescriptor);
- if (!m_pipelineState)
- {
- AZ_Error(sampleName, false, "Failed to acquire default pipeline state for shader '%s'", triangeShaderFilePath);
- return;
- }
- m_shaderResourceGroup = CreateShaderResourceGroup(shader, "TriangleInstanceSrg", sampleName);
- const Name objectMatrixConstantId{ "m_objectMatrix" };
- FindShaderInputIndex(&m_objectMatrixConstantIndex, m_shaderResourceGroup, objectMatrixConstantId, sampleName);
- // In practice m_shaderResourceGroup should be one of the cached SRGs owned by the DrawItem
- if (!shaderVariant.IsFullyBaked() && m_shaderResourceGroup->HasShaderVariantKeyFallbackEntry())
- {
- // Normally if the requested variant isn't an exact match we have to set it by SetShaderVariantKeyFallbackValue
- // In most cases this should be the preferred behavior:
- m_shaderResourceGroup->SetShaderVariantKeyFallbackValue(shaderOptionGroup.GetShaderVariantKeyFallbackValue());
- AZ_Warning(sampleName, false, "Check the Triangle.shader file - some program variants haven't been baked ('%s')", triangeShaderFilePath);
- }
- }
- // Creates a scope for rendering the triangle.
- {
- struct ScopeData
- {
- };
- const auto prepareFunction = [this](RHI::FrameGraphInterface frameGraph, [[maybe_unused]] ScopeData& scopeData)
- {
- // Binds the swap chain as a color attachment. Clears it to white.
- {
- RHI::ImageScopeAttachmentDescriptor descriptor;
- descriptor.m_attachmentId = m_outputAttachmentId;
- descriptor.m_loadStoreAction.m_loadAction = RHI::AttachmentLoadAction::Load;
- frameGraph.UseColorAttachment(descriptor);
- }
- // We will submit a single draw item.
- frameGraph.SetEstimatedItemCount(1);
- };
- RHI::EmptyCompileFunction<ScopeData> compileFunction;
- const auto executeFunction = [this](const RHI::FrameGraphExecuteContext& context, [[maybe_unused]] const ScopeData& scopeData)
- {
- RHI::CommandList* commandList = context.GetCommandList();
- // Set persistent viewport and scissor state.
- commandList->SetViewports(&m_viewport, 1);
- commandList->SetScissors(&m_scissor, 1);
- const RHI::DeviceShaderResourceGroup* shaderResourceGroups[] = {
- m_shaderResourceGroup->GetRHIShaderResourceGroup()->GetDeviceShaderResourceGroup(context.GetDeviceIndex()).get()
- };
- RHI::DeviceDrawItem drawItem;
- drawItem.m_geometryView = m_geometryView.GetDeviceGeometryView(context.GetDeviceIndex());
- drawItem.m_streamIndices = m_geometryView.GetFullStreamBufferIndices();
- drawItem.m_pipelineState = m_pipelineState->GetDevicePipelineState(context.GetDeviceIndex()).get();
- drawItem.m_shaderResourceGroupCount = static_cast<uint8_t>(RHI::ArraySize(shaderResourceGroups));
- drawItem.m_shaderResourceGroups = shaderResourceGroups;
- // Submit the triangle draw item.
- commandList->Submit(drawItem);
- };
- m_scopeProducers.emplace_back(
- aznew RHI::ScopeProducerFunction<
- ScopeData,
- decltype(prepareFunction),
- decltype(compileFunction),
- decltype(executeFunction)>(
- RHI::ScopeId{"Triangle"},
- ScopeData{},
- prepareFunction,
- compileFunction,
- executeFunction));
- }
- AZ::RHI::RHISystemNotificationBus::Handler::BusConnect();
- }
- void TriangleExampleComponent::Deactivate()
- {
- m_inputAssemblyBuffer = nullptr;
- m_inputAssemblyBufferPool = nullptr;
- m_pipelineState = nullptr;
- m_shaderResourceGroup = nullptr;
-
- AZ::RHI::RHISystemNotificationBus::Handler::BusDisconnect();
- m_windowContext = nullptr;
- m_scopeProducers.clear();
- }
- } // namespace AtomSampleViewer
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