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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Component/Component.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RHI/FrameScheduler.h>
- #include <Atom/RHI/DrawItem.h>
- #include <Atom/RHI/Device.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/PipelineState.h>
- #include <Atom/RHI/BufferPool.h>
- #include <Atom/RHI/ImagePool.h>
- #include <Atom/RHI/Image.h>
- #include <Atom/RHI/ShaderResourceGroupPool.h>
- #include <Atom/RHI/CopyItem.h>
- #include <AzCore/Math/Matrix4x4.h>
- #include <RHI/BasicRHIComponent.h>
- namespace AtomSampleViewer
- {
- // MultiGPU RHI example.
- // Renders a rotating triangle to the screen similar to the TriangleExampleComponent, except, the left half of the screen is rendered by
- // GPU 0 and the right half by GPU 1, which is then copied to GPU 0 to composite and show the final output on GPU 0.
- // At least two devices need to be initialized (by passing "--device-count 2") to run this example.
- class MultiGPUExampleComponent final
- : public BasicRHIComponent
- {
- public:
- AZ_COMPONENT(MultiGPUExampleComponent, "{BBA75A38-F111-4F52-AD5E-334B6DD58827}", AZ::Component);
- AZ_DISABLE_COPY(MultiGPUExampleComponent);
- static void Reflect(AZ::ReflectContext* context);
- MultiGPUExampleComponent();
- ~MultiGPUExampleComponent() override = default;
- protected:
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- void FrameBeginInternal(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
- // RHISystemNotificationBus::Handler
- void OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
- private:
- /////////////////////////////////////////////////////////////////////////
- //! Shared Resources
- void CreateRenderScopeProducer();
- AZ::RHI::MultiDevice::DeviceMask m_deviceMask;
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_inputAssemblyBufferPool;
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_inputAssemblyBuffer;
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_pipelineState;
- AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_shaderResourceGroupShared;
- AZ::RHI::ShaderInputConstantIndex m_objectMatrixConstantIndex;
- struct BufferDataTrianglePass
- {
- AZStd::array<VertexPosition, 3> m_positions;
- AZStd::array<VertexColor, 3> m_colors;
- AZStd::array<uint16_t, 3> m_indices;
- };
- AZStd::array<AZ::RHI::StreamBufferView, 2> m_streamBufferViews;
- AZ::RHI::Ptr<AZ::RHI::ImagePool> m_imagePool{};
- AZStd::array<AZ::RHI::Ptr<AZ::RHI::Image>, 2> m_images;
- AZStd::array<AZ::RHI::AttachmentId, 2> m_imageAttachmentIds = { { AZ::RHI::AttachmentId("MultiGPURenderTexture1"),
- AZ::RHI::AttachmentId("MultiGPURenderTexture2") } };
- AZStd::array<AZ::RHI::AttachmentId, 2> m_bufferAttachmentIds = { { AZ::RHI::AttachmentId("MultiGPUBufferToCPU"),
- AZ::RHI::AttachmentId("MultiGPUBufferToGPU") } };
- uint32_t m_imageWidth{0};
- uint32_t m_imageHeight{0};
- /////////////////////////////////////////////////////////////////////////
- //! First device methods and members
- void CreateCopyToGPUScopeProducer();
- void CreateCopyToCPUScopeProducer();
- void CreateCompositeScopeProducer();
- struct BufferDataCompositePass
- {
- AZStd::array<VertexPosition, 4> m_positions;
- AZStd::array<VertexUV, 4> m_uvs;
- AZStd::array<uint16_t, 6> m_indices;
- };
- AZStd::array<AZ::RHI::ShaderInputImageIndex, 2> m_textureInputIndices;
- AZ::RHI::Ptr<AZ::RHI::Device> m_device_1{};
- AZ::RHI::MultiDevice::DeviceMask m_deviceMask_1{};
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_stagingBufferPoolToGPU{};
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_stagingBufferToGPU{};
- AZ::RHI::Ptr<AZ::RHI::ImagePool> m_firstDeviceOnlyImagePool{};
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_inputAssemblyBufferPoolComposite{};
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_inputAssemblyBufferComposite{};
- AZStd::array<AZ::RHI::StreamBufferView, 2> m_streamBufferViewsComposite;
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_pipelineStateComposite;
- AZ::RHI::Ptr<AZ::RHI::ShaderResourceGroupPool> m_shaderResourceGroupPoolComposite;
- AZ::RHI::Ptr<AZ::RHI::ShaderResourceGroup> m_shaderResourceGroupComposite;
- AZ::RHI::ShaderResourceGroupData m_shaderResourceGroupDataComposite;
- AZStd::array<AZ::RHI::Scissor, 2> m_scissors{};
- /////////////////////////////////////////////////////////////////////////
- //! Second device methods and members
- AZ::RHI::Ptr<AZ::RHI::Device> m_device_2{};
- AZ::RHI::MultiDevice::DeviceMask m_deviceMask_2{};
- AZ::RHI::Ptr<AZ::RHI::BufferPool> m_stagingBufferPoolToCPU{};
- AZ::RHI::Ptr<AZ::RHI::Buffer> m_stagingBufferToCPU{};
- AZStd::vector<AZStd::shared_ptr<AZ::RHI::ScopeProducer>> m_secondaryScopeProducers;
- };
- } // namespace AtomSampleViewer
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