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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "AuxGeomSharedDrawFunctions.h"
- #include <AzCore/base.h>
- #include <AzCore/Math/Color.h>
- #include <AzCore/Math/Vector3.h>
- #include <AzCore/Math/Aabb.h>
- #include <AzCore/Math/Obb.h>
- #include <AzCore/Casting/numeric_cast.h>
- namespace AtomSampleViewer
- {
- using namespace AZ;
- using namespace RPI;
- using namespace Colors;
- // Create some semi-transparent colors
- const AZ::Color BlackAlpha (0.0f, 0.0f, 0.0f, 0.5f);
- const AZ::Color WhiteAlpha (1.0f, 1.0f, 1.0f, 0.5f);
- const AZ::Color RedAlpha (1.0f, 0.0f, 0.0f, 0.5f);
- const AZ::Color GreenAlpha (0.0f, 1.0f, 0.0f, 0.5f);
- const AZ::Color BlueAlpha (0.0f, 0.0f, 1.0f, 0.5f);
- const AZ::Color YellowAlpha (0.5f, 0.5f, 0.0f, 0.5f);
- const AZ::Color CyanAlpha (0.0f, 0.5f, 0.5f, 0.5f);
- const AZ::Color MagentaAlpha (0.5f, 0.0f, 0.5f, 0.5f);
- const AZ::Color LightGray (0.8f, 0.8f, 0.8, 1.0f);
- const AZ::Color DarkGray (0.2f, 0.2f, 0.2, 1.0f);
- void DrawBackgroundBox(AZ::RPI::AuxGeomDrawPtr auxGeom)
- {
- // Draw a big cube using DrawTriangles to create a background for the other tests.
- // Use triangles rather than an AABB because triangles have back-face culling disabled.
- // All other test geometries are drawn inside this big cube.
- float cubeHalfWidth = 80.0f;
- float left = -cubeHalfWidth;
- float right = cubeHalfWidth;
- float top = cubeHalfWidth;
- float bottom = -cubeHalfWidth;
- float front = cubeHalfWidth;
- float back = -cubeHalfWidth;
- const uint32_t NumCubePoints = 8;
- AZ::Vector3 cubePoints[NumCubePoints] =
- {
- AZ::Vector3(left, front, top), AZ::Vector3(right, front, top), AZ::Vector3(right, front, bottom), AZ::Vector3(left, front, bottom),
- AZ::Vector3(left, back, top), AZ::Vector3(right, back, top), AZ::Vector3(right, back, bottom), AZ::Vector3(left, back, bottom),
- };
- const uint32_t NumCubeIndicies = 36;
- uint32_t cubeIndicies[NumCubeIndicies] =
- {
- 0, 1, 2, 2, 3, 0, // front face
- 4, 5, 6, 6, 7, 4, // back face (no back-face culling)
- 0, 3, 7, 7, 4, 0, // left
- 1, 2, 6, 6, 5, 1, // right
- 0, 1, 5, 5, 4, 0, // top
- 2, 3, 7, 7, 6, 2, // bottom
- };
- // Make the cube dark gray on the top face, blending to light gray on the bottom face
- AZ::Color cubeColors[NumCubePoints] = { DarkGray, DarkGray, LightGray, LightGray, DarkGray, DarkGray, LightGray, LightGray };
- // Draw as opaque cube with multiple colors and shared vertices
- AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs;
- drawArgs.m_verts = cubePoints;
- drawArgs.m_vertCount = NumCubePoints;
- drawArgs.m_indices = cubeIndicies;
- drawArgs.m_indexCount = NumCubeIndicies;
- drawArgs.m_colors = cubeColors;
- drawArgs.m_colorCount = NumCubePoints;
- drawArgs.m_opacityType = AuxGeomDraw::OpacityType::Opaque;
- auxGeom->DrawTriangles(drawArgs);
- }
- void DrawThreeGridsOfPoints(AZ::RPI::AuxGeomDrawPtr auxGeom)
- {
- AZ::u8 pointSize = 10; // DX12 API ignores point size, works on Vulkan
- // draw three grids of points
- const uint32_t NumPlanePointsPerAxis = 16; // must be even
- const uint32_t NumPlanePoints = NumPlanePointsPerAxis * NumPlanePointsPerAxis;
- float gridHalfWidth = 0.1f;
- float gridSpacing = gridHalfWidth/aznumeric_cast<float>(NumPlanePointsPerAxis/2);
- AZ::Vector3 origin(0.0f, 0.0f, 2.0f);
- ///////////////////////////////////////////////////////////////////////
- // 1st grid of points is in plane of x = 0, draw in red
- float x, y, z;
- y = -gridHalfWidth;
- for (int yIndex = 0; yIndex < NumPlanePointsPerAxis; ++yIndex, y += gridSpacing)
- {
- z = -gridHalfWidth;
- for (int zIndex = 0; zIndex <= NumPlanePointsPerAxis; ++zIndex, z += gridSpacing)
- {
- AZ::Vector3 vert = origin + AZ::Vector3(0.0f, y, z);
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = |
- drawArgs.m_vertCount = 1;
- drawArgs.m_colors = &Red;
- drawArgs.m_colorCount = 1;
- drawArgs.m_size = pointSize;
- auxGeom->DrawPoints(drawArgs);
- }
- }
- ///////////////////////////////////////////////////////////////////////
- // 2nd grid of points is in plane of y = 0, draw in green with one draw call
- AZ::Vector3 planePoints[NumPlanePointsPerAxis * NumPlanePointsPerAxis];
- uint32_t pointIndex = 0;
- x = -gridHalfWidth;
- for (int xIndex = 0; xIndex < NumPlanePointsPerAxis; ++xIndex, x += gridSpacing)
- {
- z = -gridHalfWidth;
- for (int zIndex = 0; zIndex < NumPlanePointsPerAxis; ++zIndex, z += gridSpacing)
- {
- planePoints[pointIndex++] = origin + AZ::Vector3(x, 0.0f, z);
- }
- }
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = planePoints;
- drawArgs.m_vertCount = NumPlanePoints;
- drawArgs.m_colors = &Green;
- drawArgs.m_colorCount = 1;
- drawArgs.m_size = pointSize;
- auxGeom->DrawPoints(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- // 3rd grid of points is in plane of z = 0, draw in multiple colors with one draw call
- AZ::Color pointColors[NumPlanePointsPerAxis * NumPlanePointsPerAxis];
- pointIndex = 0;
- float opacity = 0.0f;
- x = -gridHalfWidth;
- for (int xIndex = 0; xIndex < NumPlanePointsPerAxis; ++xIndex, x += gridSpacing)
- {
- y = -gridHalfWidth;
- for (int yIndex = 0; yIndex < NumPlanePointsPerAxis; ++yIndex, y += gridSpacing)
- {
- planePoints[pointIndex] = origin + AZ::Vector3(x, y, 0.0f);
- pointColors[pointIndex] = AZ::Color(0.0f, 0.0f, 1.0f, opacity);
- ++pointIndex;
- opacity += 1.0f / NumPlanePoints;
- }
- }
- drawArgs.m_verts = planePoints;
- drawArgs.m_vertCount = NumPlanePoints;
- drawArgs.m_colors = pointColors;
- drawArgs.m_colorCount = NumPlanePoints;
- drawArgs.m_size = pointSize;
- drawArgs.m_opacityType = AuxGeomDraw::OpacityType::Translucent;
- auxGeom->DrawPoints(drawArgs);
- }
- void DrawAxisLines(AZ::RPI::AuxGeomDrawPtr auxGeom)
- {
- // draw a line for each axis with triangles indicating direction and spheres on the ends
- AZ::u8 lineWidth = 1; // currently we don't support width on lines
- ///////////////////////////////////////////////////////////////////////
- // Draw three lines for the axes
- float axisLength = 30.0f;
- AZ::Vector3 verts[3] = {AZ::Vector3( -axisLength, 0, 0 ), AZ::Vector3( axisLength, 0, 0 )};
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = verts;
- drawArgs.m_vertCount = 2;
- drawArgs.m_colors = &Red;
- drawArgs.m_colorCount = 1;
- drawArgs.m_size = lineWidth;
- auxGeom->DrawLines(drawArgs);
- verts[0] = AZ::Vector3( 0, -axisLength, 0 ); verts[1] = AZ::Vector3( 0, axisLength, 0 );
- drawArgs.m_colors = &Green;
- auxGeom->DrawLines(drawArgs);
- verts[0] = AZ::Vector3( 0, 0, -axisLength ); verts[1] = AZ::Vector3( 0, 0, axisLength );
- drawArgs.m_colors = &Blue;
- auxGeom->DrawLines(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- // Next, draw a couple of triangles on each axis to indicate increasing direction
- float triLength = 1.0f;
- float triHalfWidth = 0.3f;
- float start = 2.5f;
- verts[0] = AZ::Vector3(start + triLength, 0, 0); verts[1] = AZ::Vector3(start, -triHalfWidth, 0); verts[2] = AZ::Vector3(start, triHalfWidth, 0);
- drawArgs.m_colors = &Red;
- drawArgs.m_vertCount = 3;
- auxGeom->DrawTriangles(drawArgs);
- verts[1] = AZ::Vector3(start, 0, triHalfWidth); verts[2] = AZ::Vector3(start, 0, -triHalfWidth);
- auxGeom->DrawTriangles(drawArgs);
- verts[0] = AZ::Vector3(0, start + triLength, 0); verts[1] = AZ::Vector3(0, start, -triHalfWidth); verts[2] = AZ::Vector3(0, start, triHalfWidth);
- drawArgs.m_colors = &Green;
- auxGeom->DrawTriangles(drawArgs);
- verts[1] = AZ::Vector3(triHalfWidth, start, 0); verts[2] = AZ::Vector3(-triHalfWidth, start, 0);
- auxGeom->DrawTriangles(drawArgs);
- verts[0] = AZ::Vector3(0, 0, start + triLength); verts[1] = AZ::Vector3(-triHalfWidth, 0, start); verts[2] = AZ::Vector3(triHalfWidth, 0, start);
- drawArgs.m_colors = &Blue;
- auxGeom->DrawTriangles(drawArgs);
- verts[1] = AZ::Vector3(0, triHalfWidth, start); verts[2] = AZ::Vector3(0, -triHalfWidth, start);
- auxGeom->DrawTriangles(drawArgs);
- }
- void DrawLines(AZ::RPI::AuxGeomDrawPtr auxGeom)
- {
- float halfLength = 0.25f;
- AZ::Vector3 xVec(halfLength, 0.0f, 0.0f);
- AZ::Vector3 yVec(0.0f, halfLength, 0.0f);
- AZ::Vector3 zVec(0.0f, 0.0f, halfLength);
- ///////////////////////////////////////////////////////////////////////
- // Draw a 3d cross all one color using DrawLines (opaque)
- {
- AZ::Vector3 center(-1.0f, 1.0f, 0.0f);
- AZ::Vector3 points[] = { center - xVec, center + xVec, center - zVec, center + zVec, center - yVec, center + yVec };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 6;
- drawArgs.m_colors = &Black;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawLines(drawArgs);
- }
- ///////////////////////////////////////////////////////////////////////
- // Draw a 3d cross all one color using DrawLines (translucent)
- {
- AZ::Vector3 center(-2.0f, 1.0f, 0.0f);
- AZ::Vector3 points[] = { center - xVec, center + xVec, center - zVec, center + zVec, center - yVec, center + yVec };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 6;
- drawArgs.m_colors = &BlackAlpha;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawLines(drawArgs);
- }
- ///////////////////////////////////////////////////////////////////////
- // Draw a 3d cross in three colors using DrawLines (opaque)
- {
- AZ::Vector3 center(-1.0f, 2.0f, 0.0f);
- AZ::Vector3 points[] = { center - xVec, center + xVec, center - zVec, center + zVec, center - yVec, center + yVec };
- AZ::Color colors[] = { Red, Yellow, Green, Cyan, Blue, Magenta };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 6;
- drawArgs.m_colors = colors;
- drawArgs.m_colorCount = 6;
- auxGeom->DrawLines(drawArgs);
- }
- ///////////////////////////////////////////////////////////////////////
- // Draw a 3d cross in three colors using DrawLines (translucent)
- {
- AZ::Vector3 center(-2.0f, 2.0f, 0.0f);
- AZ::Vector3 points[] = { center - xVec, center + xVec, center - zVec, center + zVec, center - yVec, center + yVec };
- AZ::Color colors[] = { RedAlpha, Yellow, GreenAlpha, Cyan, BlueAlpha, Magenta };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 6;
- drawArgs.m_colors = colors;
- drawArgs.m_colorCount = 6;
- drawArgs.m_opacityType = AuxGeomDraw::OpacityType::Translucent;
- auxGeom->DrawLines(drawArgs);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw a wireframe pyramid using 5 points and 16 indices in one color (opaque)
- {
- AZ::Vector3 baseCenter(-1.0f, 3.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec, baseCenter + zVec };
- uint32_t indices[] = { 0, 1, 1, 2, 2, 3, 3, 0, 0, 4, 1, 4, 2, 4, 3, 4 };
- AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 5;
- drawArgs.m_indices = indices;
- drawArgs.m_indexCount = 16;
- drawArgs.m_colors = &Black;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawLines(drawArgs);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw a wireframe pyramid using 5 points and 16 indices in one color (translucent)
- {
- AZ::Vector3 baseCenter(-2.0f, 3.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec, baseCenter + zVec };
- uint32_t indices[] = { 0, 1, 1, 2, 2, 3, 3, 0, 0, 4, 1, 4, 2, 4, 3, 4 };
- AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 5;
- drawArgs.m_indices = indices;
- drawArgs.m_indexCount = 16;
- drawArgs.m_colors = &BlackAlpha;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawLines(drawArgs);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw a wireframe pyramid using 5 points and 16 indices in many colors (opaque)
- {
- AZ::Vector3 baseCenter(-1.0f, 4.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec, baseCenter + zVec };
- uint32_t indices[] = { 0, 1, 1, 2, 2, 3, 3, 0, 0, 4, 1, 4, 2, 4, 3, 4 };
- AZ::Color colors[] = { Red, Green, Blue, Yellow, Black };
- AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 5;
- drawArgs.m_indices = indices;
- drawArgs.m_indexCount = 16;
- drawArgs.m_colors = colors;
- drawArgs.m_colorCount = 5;
- auxGeom->DrawLines(drawArgs);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw a wireframe pyramid using 5 points and 16 indices in many colors (translucent)
- {
- AZ::Vector3 baseCenter(-2.0f, 4.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec, baseCenter + zVec };
- uint32_t indices[] = { 0, 1, 1, 2, 2, 3, 3, 0, 0, 4, 1, 4, 2, 4, 3, 4 };
- AZ::Color colors[] = { RedAlpha, GreenAlpha, BlueAlpha, YellowAlpha, Black };
- AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 5;
- drawArgs.m_indices = indices;
- drawArgs.m_indexCount = 16;
- drawArgs.m_colors = colors;
- drawArgs.m_colorCount = 5;
- drawArgs.m_opacityType = AuxGeomDraw::OpacityType::Translucent;
- auxGeom->DrawLines(drawArgs);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw a closed square using a polyline using 4 points in one color (opaque)
- {
- AZ::Vector3 baseCenter(-1.0f, 5.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = &Black;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawPolylines(drawArgs, AuxGeomDraw::PolylineEnd::Closed);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw a closed square using a polyline using 4 points in one color (translucent)
- {
- AZ::Vector3 baseCenter(-2.0f, 5.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = &BlackAlpha;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawPolylines(drawArgs, AuxGeomDraw::PolylineEnd::Closed);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw an open square using a polyline using 4 points in one color (opaque)
- {
- AZ::Vector3 baseCenter(-1.0f, 6.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = &Black;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawPolylines(drawArgs, AuxGeomDraw::PolylineEnd::Open);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw an open square using a polyline using 4 points in one color (translucent)
- {
- AZ::Vector3 baseCenter(-2.0f, 6.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = &BlackAlpha;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawPolylines(drawArgs, AuxGeomDraw::PolylineEnd::Open);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw a closed square using a polyline using 4 points in many colors (opaque)
- {
- AZ::Vector3 baseCenter(-1.0f, 7.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec };
- AZ::Color colors[] = { Red, Green, Blue, Yellow };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = colors;
- drawArgs.m_colorCount = 4;
- auxGeom->DrawPolylines(drawArgs, AuxGeomDraw::PolylineEnd::Closed);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw a closed square using a polyline using 4 points in many colors (translucent)
- {
- AZ::Vector3 baseCenter(-2.0f, 7.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec };
- AZ::Color colors[] = { RedAlpha, GreenAlpha, BlueAlpha, YellowAlpha };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = colors;
- drawArgs.m_colorCount = 4;
- drawArgs.m_opacityType = AuxGeomDraw::OpacityType::Translucent;
- auxGeom->DrawPolylines(drawArgs, AuxGeomDraw::PolylineEnd::Closed);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw an open square using a polyline using 4 points in many colors (opaque)
- {
- AZ::Vector3 baseCenter(-1.0f, 8.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - yVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec };
- AZ::Color colors[] = { Red, Green, Blue, Yellow };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = colors;
- drawArgs.m_colorCount = 4;
- auxGeom->DrawPolylines(drawArgs, AuxGeomDraw::PolylineEnd::Open);
- }
- ///////////////////////////////////////////////////////////////////////
- // draw an open square using a polyline using 4 points in many colors (translucent)
- {
- AZ::Vector3 baseCenter(-2.0f, 8.0f, 0.0f);
- AZ::Vector3 points[] = { baseCenter - xVec - zVec, baseCenter + xVec - yVec, baseCenter + xVec + yVec, baseCenter - xVec + yVec };
- AZ::Color colors[] = { RedAlpha, GreenAlpha, BlueAlpha, YellowAlpha };
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = points;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = colors;
- drawArgs.m_colorCount = 4;
- drawArgs.m_opacityType = AuxGeomDraw::OpacityType::Translucent;
- auxGeom->DrawPolylines(drawArgs, AuxGeomDraw::PolylineEnd::Open);
- }
- }
- void DrawTriangles(AZ::RPI::AuxGeomDrawPtr auxGeom)
- {
- // Draw a mixture of opaque and translucent triangles to test distance sorting of primitives
- float width = 2.0f;
- float left = -5.0f;
- float right = left + width;
- float bottom = 2.0f;
- float top = bottom + width;
- float spacing = 1.0f;
- float yStart = -10.0f;
- float y = yStart;
- ///////////////////////////////////////////////////////////////////////
- AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- AZ::Vector3 verts[3] = {AZ::Vector3(left, y, top), AZ::Vector3(right, y, top), AZ::Vector3(right, y, bottom)};
- drawArgs.m_verts = verts;
- drawArgs.m_vertCount = 3;
- drawArgs.m_colors = &Black;
- drawArgs.m_colorCount = 1;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- y += spacing;
- verts[0] = AZ::Vector3(right, y, top); verts[1] = AZ::Vector3(right, y, bottom); verts[2] = AZ::Vector3(left, y, bottom);
- drawArgs.m_colors = &BlackAlpha;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- y += spacing;
- verts[0] = AZ::Vector3(left, y, top); verts[1] = AZ::Vector3(right, y, top); verts[2] = AZ::Vector3(right, y, bottom);
- drawArgs.m_colors = &Red;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- y += spacing;
- verts[0] = AZ::Vector3(right, y, top); verts[1] = AZ::Vector3(right, y, bottom); verts[2] = AZ::Vector3(left, y, bottom);
- drawArgs.m_colors = &RedAlpha;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- y += spacing;
- verts[0] = AZ::Vector3(left, y, top); verts[1] = AZ::Vector3(right, y, top); verts[2] = AZ::Vector3(right, y, bottom);
- drawArgs.m_colors = &Green;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- y += spacing;
- verts[0] = AZ::Vector3(right, y, top); verts[1] = AZ::Vector3(right, y, bottom); verts[2] = AZ::Vector3(left, y, bottom);
- drawArgs.m_colors = &GreenAlpha;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- y += spacing;
- verts[0] = AZ::Vector3(left, y, top); verts[1] = AZ::Vector3(right, y, top); verts[2] = AZ::Vector3(right, y, bottom);
- drawArgs.m_colors = &Blue;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- y += spacing;
- verts[0] = AZ::Vector3(right, y, top); verts[1] = AZ::Vector3(right, y, bottom); verts[2] = AZ::Vector3(left, y, bottom);
- drawArgs.m_colors = &BlueAlpha;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- // do the same thing but in 2 AuxGeom draw calls - one for the opaque and one for the translucent
- // Note that this will mean that the 5 translucent depth sort together and not separately
- left = -8.0f;
- right = left + width;
- const uint32_t NumPoints = 12;
- AZ::Vector3 opaquePoints[NumPoints] =
- {
- AZ::Vector3(left, yStart + spacing * 0, top), AZ::Vector3(right, yStart + spacing * 0, top), AZ::Vector3(right, yStart + spacing * 0, bottom),
- AZ::Vector3(left, yStart + spacing * 2, top), AZ::Vector3(right, yStart + spacing * 2, top), AZ::Vector3(right, yStart + spacing * 2, bottom),
- AZ::Vector3(left, yStart + spacing * 4, top), AZ::Vector3(right, yStart + spacing * 4, top), AZ::Vector3(right, yStart + spacing * 4, bottom),
- AZ::Vector3(left, yStart + spacing * 6, top), AZ::Vector3(right, yStart + spacing * 6, top), AZ::Vector3(right, yStart + spacing * 6, bottom),
- };
- AZ::Vector3 transPoints[NumPoints] =
- {
- AZ::Vector3(right, yStart + spacing * 1, top), AZ::Vector3(right, yStart + spacing * 1, bottom), AZ::Vector3(left, yStart + spacing * 1, bottom),
- AZ::Vector3(right, yStart + spacing * 3, top), AZ::Vector3(right, yStart + spacing * 3, bottom), AZ::Vector3(left, yStart + spacing * 3, bottom),
- AZ::Vector3(right, yStart + spacing * 5, top), AZ::Vector3(right, yStart + spacing * 5, bottom), AZ::Vector3(left, yStart + spacing * 5, bottom),
- AZ::Vector3(right, yStart + spacing * 7, top), AZ::Vector3(right, yStart + spacing * 7, bottom), AZ::Vector3(left, yStart + spacing * 7, bottom),
- };
- AZ::Color opaqueColors[NumPoints] = {
- Black, Black, Black,
- Red, Red, Red,
- Green, Green, Green,
- Blue, Blue, Blue,
- };
- AZ::Color transColors[NumPoints] = {
- BlackAlpha, BlackAlpha, BlackAlpha,
- RedAlpha, RedAlpha, RedAlpha,
- GreenAlpha, GreenAlpha, GreenAlpha,
- BlueAlpha, BlueAlpha, BlueAlpha,
- };
- ///////////////////////////////////////////////////////////////////////
- // opaque triangles
- drawArgs.m_verts = opaquePoints;
- drawArgs.m_vertCount = NumPoints;
- drawArgs.m_colors = opaqueColors;
- drawArgs.m_colorCount = NumPoints;
- drawArgs.m_opacityType = AuxGeomDraw::OpacityType::Opaque;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- // translucent triangles
- drawArgs.m_verts = transPoints;
- drawArgs.m_colors = transColors;
- drawArgs.m_opacityType = AuxGeomDraw::OpacityType::Translucent;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////
- // Draw cubes using indexed draws to test shared vertices
- left = -12.0f;
- right = left + width;
- float front = yStart;
- float back = front + width;
- const uint32_t NumCubePoints = 8;
- AZ::Vector3 cubePoints[NumCubePoints] =
- {
- AZ::Vector3(left, front, top), AZ::Vector3(right, front, top), AZ::Vector3(right, front, bottom), AZ::Vector3(left, front, bottom),
- AZ::Vector3(left, back, top), AZ::Vector3(right, back, top), AZ::Vector3(right, back, bottom), AZ::Vector3(left, back, bottom),
- };
- const uint32_t NumCubeIndicies = 36;
- uint32_t cubeIndicies[NumCubeIndicies] =
- {
- 0, 1, 2, 2, 3, 0, // front face
- 4, 5, 6, 6, 7, 4, // back face (no back-face culling)
- 0, 3, 7, 7, 4, 0, // left
- 1, 2, 6, 6, 5, 1, // right
- 0, 1, 5, 5, 4, 0, // top
- 2, 3, 7, 7, 6, 2, // bottom
- };
- AZ::Color cubeColors[NumCubePoints] = { Red, Green, Blue, Black, RedAlpha, GreenAlpha, BlueAlpha, BlackAlpha };
- ///////////////////////////////////////////////////////////////////////
- // Opaque cube all one color
- AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments indexedDrawArgs;
- indexedDrawArgs.m_verts = cubePoints;
- indexedDrawArgs.m_vertCount = NumCubePoints;
- indexedDrawArgs.m_indices = cubeIndicies;
- indexedDrawArgs.m_indexCount = NumCubeIndicies;
- indexedDrawArgs.m_colors = &Red;
- indexedDrawArgs.m_colorCount = 1;
- auxGeom->DrawTriangles(indexedDrawArgs);
- ///////////////////////////////////////////////////////////////////////
- // Move all the points along the positive Y axis and draw another cube
- AZ::Vector3 offset(0.0f, 4.0f, 0.0f);
- for (int pointIndex = 0; pointIndex < NumCubePoints; ++pointIndex)
- {
- cubePoints[pointIndex] += offset;
- }
- // Translucent cube all one color
- indexedDrawArgs.m_colors = &RedAlpha;
- auxGeom->DrawTriangles(indexedDrawArgs);
- ///////////////////////////////////////////////////////////////////////
- // Move all the points along the positive Z axis and draw another cube
- for (int pointIndex = 0; pointIndex < NumCubePoints; ++pointIndex)
- {
- cubePoints[pointIndex] += offset;
- }
- // Opaque cube with multiple colors
- indexedDrawArgs.m_colors = cubeColors;
- indexedDrawArgs.m_colorCount = NumCubePoints;
- indexedDrawArgs.m_opacityType = AuxGeomDraw::OpacityType::Opaque;
- auxGeom->DrawTriangles(indexedDrawArgs);
- ///////////////////////////////////////////////////////////////////////
- // Move all the points along the positive Z axis and draw another cube
- for (int pointIndex = 0; pointIndex < NumCubePoints; ++pointIndex)
- {
- cubePoints[pointIndex] += offset;
- }
- // Translucent cube with multiple colors
- indexedDrawArgs.m_opacityType = AuxGeomDraw::OpacityType::Translucent;
- auxGeom->DrawTriangles(indexedDrawArgs);
- }
- void DrawShapes(AZ::RPI::AuxGeomDrawPtr auxGeom)
- {
- // Draw a mixture of opaque and translucent shapes to test distance sorting of objects
- const int numRows = 4;
- AZ::Color opaqueColors[numRows] = { Red, Green, Blue, Yellow };
- AZ::Color translucentColors[numRows] = { RedAlpha, GreenAlpha, BlueAlpha, YellowAlpha };
- const int numDrawStyles = 4;
- AuxGeomDraw::DrawStyle drawStyles[numDrawStyles] = { AuxGeomDraw::DrawStyle::Point, AuxGeomDraw::DrawStyle::Line, AuxGeomDraw::DrawStyle::Solid, AuxGeomDraw::DrawStyle::Shaded };
- AZ::Vector3 direction[numRows] =
- {
- AZ::Vector3( 0.0f, -1.0f, 0.0f),
- AZ::Vector3(-1.0f, 0.0f, 0.0f),
- AZ::Vector3( 1.0f, 1.0f, 0.0f),
- AZ::Vector3(-1.0f, 1.0f, -1.0f)
- };
- float radius = 1.0f;
- float height = 1.0f;
- float x = 5.0f;
- float y = -8.0f;
- float z = 2.0f;
- Vector3 translucentOffset(2.0f, 0.0f, 0.5f);
- Vector3 shapeOffset(0.0f, 0.0f, 3.0f);
- Vector3 styleOffset(8.0f, 0.0f, 0.0f);
- float colorYOffset = -8.0f;
- auxGeom->SetPointSize(5.0f);
- // Each row is drawn in a different color (colors changing along the Z axis)
- // Within each row we draw every shape in all three draw styles, both opaque and translucent
- for (int rowIndex = 0; rowIndex < numRows; ++rowIndex)
- {
- Vector3 basePosition = Vector3(x, y, z);
- // Spread the draw style out along the X axis
- for (int style = 0; style < numDrawStyles; ++style)
- {
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Draw Spheres
- // Two spheres, one opaque, one translucent, One DepthTest On & DepthWrite off, One DepthTest Off & DepthWrite On
- Vector3 shapePosition = basePosition;
- auxGeom->DrawSphere(shapePosition, radius, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- auxGeom->DrawSphere(shapePosition + 1.0f * translucentOffset, radius, translucentColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off, AuxGeomDraw::FaceCullMode::Back);
- // Two spheres, One DepthTest On & DepthWrite off, One DepthTest Off & DepthWrite On
- shapePosition += shapeOffset;
- auxGeom->DrawSphere(shapePosition, radius, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off, AuxGeomDraw::FaceCullMode::Back);
- auxGeom->DrawSphere(shapePosition + translucentOffset, radius, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::Off, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- // Three spheres, One no face cull, One front face cull, One back face cull
- shapePosition += shapeOffset;
- auxGeom->DrawSphere(shapePosition, radius, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::None);
- auxGeom->DrawSphere(shapePosition + translucentOffset, radius, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Front);
- auxGeom->DrawSphere(shapePosition + 2.0f * translucentOffset, radius, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Draw Cones
- // Two cones, one opaque, one translucent
- shapePosition += 2.0f * shapeOffset;
- auxGeom->DrawCone(shapePosition, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- auxGeom->DrawCone(shapePosition + translucentOffset, direction[rowIndex], radius, height, translucentColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off, AuxGeomDraw::FaceCullMode::Back);
- // Two cones, One DepthTest On & DepthWrite off, One DepthTest Off & DepthWrite On
- shapePosition += shapeOffset;
- auxGeom->DrawCone(shapePosition, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off, AuxGeomDraw::FaceCullMode::Back);
- auxGeom->DrawCone(shapePosition + translucentOffset, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::Off, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- // Three cones, One no face cull, One front face cull, One back face cull
- shapePosition += shapeOffset;
- auxGeom->DrawCone(shapePosition, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::None);
- auxGeom->DrawCone(shapePosition + translucentOffset, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Front);
- auxGeom->DrawCone(shapePosition + 2.0f * translucentOffset, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Draw Cylinders
- // Two cylinders, one opaque, one translucent
- shapePosition += 2.0f * shapeOffset;
- auxGeom->DrawCylinder(shapePosition, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- auxGeom->DrawCylinder(shapePosition + translucentOffset, direction[rowIndex], radius, height, translucentColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off, AuxGeomDraw::FaceCullMode::Back);
- // Two cylinders, One DepthTest On & DepthWrite off, One DepthTest Off & DepthWrite On
- shapePosition += shapeOffset;
- auxGeom->DrawCylinder(shapePosition, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off, AuxGeomDraw::FaceCullMode::Back);
- auxGeom->DrawCylinder(shapePosition + translucentOffset, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::Off, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- // Three cylinders, One no face cull, One front face cull, One back face cull
- shapePosition += shapeOffset;
- auxGeom->DrawCylinder(shapePosition, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::None);
- auxGeom->DrawCylinder(shapePosition + translucentOffset, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Front);
- auxGeom->DrawCylinder(shapePosition + 2.0f * translucentOffset, direction[rowIndex], radius, height, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::Back);
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- basePosition += styleOffset;
- }
- // move along Z axis for next color
- y += colorYOffset;
- radius *= 0.75f;
- height *= 1.25f;
- }
- }
- void DrawBoxes(AZ::RPI::AuxGeomDrawPtr auxGeom, float x)
- {
- // Draw a mixture of opaque and translucent boxes
- const int numRows = 4;
- AZ::Color opaqueColors[numRows] = { Red, Green, Blue, Yellow };
- AZ::Color translucentColors[numRows] = { RedAlpha, GreenAlpha, BlueAlpha, YellowAlpha };
- const int numStyles = 4;
- AuxGeomDraw::DrawStyle drawStyles[numStyles] = { AuxGeomDraw::DrawStyle::Point, AuxGeomDraw::DrawStyle::Line, AuxGeomDraw::DrawStyle::Solid, AuxGeomDraw::DrawStyle::Shaded };
- // The size of the box for each row
- AZ::Vector3 halfExtents[numRows] =
- {
- AZ::Vector3( 0.5f, 2.0f, 1.0f),
- AZ::Vector3( 1.0f, 1.5f, 1.0f),
- AZ::Vector3( 2.0f, 0.5f, 0.5f),
- AZ::Vector3( 0.1f, 1.0f, 2.0f)
- };
- // The euler rotations for each row that has a rotation
- AZ::Vector3 rotation[numRows] =
- {
- AZ::Vector3( 90.0f, 0.0f, 90.0f),
- AZ::Vector3( 90.0f, 0.0f, 0.0f),
- AZ::Vector3( 0.0f, 0.0f, -45.0f),
- AZ::Vector3( 0.0f, 45.0f, -45.0f)
- };
- float y = 5.0f;
- float z = 2.0f;
- Vector3 translucentOffset(2.0f, 0.0f, 0.5f);
- Vector3 typeOffset(0.0f, 0.0f, 3.0f);
- Vector3 styleOffset(8.0f, 0.0f, 0.0f);
- // each translucent box is positioned like its opaque partner but with this additional scale
- Vector3 transScale(1.5f, 0.5f, 1.0f);
- float colorYOffset = 8.0f;
- auxGeom->SetPointSize(10.0f);
- // Each row is drawn in a different color (colors changing along the Z axis)
- // Within each row we draw every box type in all three draw styles, both opaque and translucent
- for (int rowIndex = 0; rowIndex < numRows; ++rowIndex)
- {
- Vector3 basePosition = Vector3(x, y, z);
- AZ::Transform rotationTransform;
- rotationTransform.SetFromEulerDegrees(rotation[rowIndex]);
- AZ::Quaternion rotationQuaternion = rotationTransform.GetRotation();
- AZ::Matrix3x3 rotationMatrix = AZ::Matrix3x3::CreateFromTransform(rotationTransform);
- // Spread the draw style out along the X axis
- for (int style = 0; style < numStyles; ++style)
- {
- Vector3 boxPosition = basePosition;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Layer 0: AABBs with no transform
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Aabb aabb = AZ::Aabb::CreateCenterHalfExtents(basePosition, halfExtents[rowIndex]);
- auxGeom->DrawAabb(aabb, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On);
- AZ::Vector3 scaledHalfExtents = halfExtents[rowIndex] * transScale;
- for (int index = 0; index < 3; ++index)
- aabb = AZ::Aabb::CreateCenterHalfExtents(basePosition + translucentOffset, scaledHalfExtents);
- auxGeom->DrawAabb(aabb, translucentColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off);
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Layer 1: AABBs with transforms that rotate and scale
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- AZ::Matrix3x4 transform = AZ::Matrix3x4::CreateFromMatrix3x3AndTranslation(rotationMatrix, basePosition + typeOffset);
- aabb = AZ::Aabb::CreateCenterHalfExtents(AZ::Vector3::CreateZero(), halfExtents[rowIndex]);
- auxGeom->DrawAabb(aabb, transform, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On);
- // for the transparent version apply an additional scale to the transform
- transform = AZ::Matrix3x4::CreateFromMatrix3x3AndTranslation(rotationMatrix, basePosition + typeOffset + translucentOffset);
- transform.MultiplyByScale(transScale);
- auxGeom->DrawAabb(aabb, transform, translucentColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off);
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Layer 2: OBB with all position, rotation scale defined in the OBB itself
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // position the OOB using Obb::SetPosition and rotate it using Obb::SetAxis
- AZ::Obb obb = AZ::Obb::CreateFromAabb(aabb);
- obb.SetPosition(basePosition + 2 * typeOffset);
- obb.SetRotation(rotationQuaternion);
- auxGeom->DrawObb(obb, AZ::Matrix3x4::CreateIdentity(), opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On);
- // for the transparent version apply an additional scale to the transform
- obb.SetPosition(basePosition + 2 * typeOffset + translucentOffset);
- for (int index = 0; index < 3; ++index)
- {
- obb.SetHalfLength(index, obb.GetHalfLength(index) * transScale.GetElement(index));
- }
- auxGeom->DrawObb(obb, AZ::Matrix3x4::CreateIdentity(), translucentColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On);
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Layer 3: OBB with rotation and scale defined in the OBB itself but position passed to DrawObb separately
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // position the OOB using position param to DrawObb, rotate it using Obb::SetAxis
- obb = AZ::Obb::CreateFromAabb(aabb);
- obb.SetRotation(rotationQuaternion);
- auxGeom->DrawObb(obb, basePosition + 3 * typeOffset, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On);
- // For the translucent version apply the additional scale in the half extents
- for (int index = 0; index < 3; ++index)
- {
- obb.SetHalfLength(index, obb.GetHalfLength(index) * transScale.GetElement(index));
- }
- auxGeom->DrawObb(obb, basePosition + 3 * typeOffset + translucentOffset, translucentColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off);
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Layer 4: OBB with rotation and scale and translation defined in the transform passed to DrawObb
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // position and rotate the OOB using transform param to DrawObb
- obb = AZ::Obb::CreateFromAabb(aabb);
- transform = AZ::Matrix3x4::CreateFromMatrix3x3AndTranslation(rotationMatrix, basePosition + 4 * typeOffset);
- auxGeom->DrawObb(obb, transform, opaqueColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On);
- // for the transparent version apply an additional scale to the transform
- transform = AZ::Matrix3x4::CreateFromMatrix3x3AndTranslation(rotationMatrix, basePosition + 4 * typeOffset + translucentOffset);
- transform.MultiplyByScale(transScale);
- auxGeom->DrawObb(obb, transform, translucentColors[rowIndex], drawStyles[style], AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off);
- basePosition += styleOffset;
- }
- // move along Z axis for next color
- y += colorYOffset;
- }
- }
- void DrawManyPrimitives(AZ::RPI::AuxGeomDrawPtr auxGeom)
- {
- // Draw a grid of 300 x 200 quads (as triangle pairs - no shared verts)
- const float y = 20.0f;
- const float xOrigin = -30.0f;
- const float zOrigin = 0.0f;
- const float width = 0.1f;
- const float height = 0.1f;
- // we will draw 300 by 200 (60,000) quads as triangle pairs = 120,000 triangles = 360,000 vertices
- const int widthInQuads = 300;
- const int heightInQuads = 200;
- AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_vertCount = 3;
- drawArgs.m_colorCount = 1;
- for (int xIndex = 0; xIndex < widthInQuads; ++xIndex)
- {
- for (int zIndex = 0; zIndex < heightInQuads; ++zIndex)
- {
- const float xMin = xOrigin + xIndex * width;
- const float xMax = xMin + width;
- const float zMin = zOrigin + zIndex * height;
- const float zMax = zMin + height;
- AZ::Color color(static_cast<float>(xIndex) / (widthInQuads - 1), static_cast<float>(zIndex) / (heightInQuads - 1), 0.0f, 1.0f);
- AZ::Vector3 verts[3] = {AZ::Vector3(xMin, y, zMax), AZ::Vector3(xMax, y, zMax), AZ::Vector3(xMax, y, zMin)};
- drawArgs.m_verts = verts;
- drawArgs.m_colors = &color;
- auxGeom->DrawTriangles(drawArgs);
- AZStd::swap(verts[0], verts[2]);
- verts[1] = AZ::Vector3(xMin, y, zMin);
- auxGeom->DrawTriangles(drawArgs);
- }
- }
- }
- void DrawDepthTestPrimitives(AZ::RPI::AuxGeomDrawPtr auxGeom)
- {
- float width = 2.0f;
- float left = -20.0f;
- float right = left + width;
- float bottom = -1.0f;
- float top = bottom + width;
- float yStart = -1.0f;
- //Draw opaque cube using DrawTriangles
- right = left + width;
- float front = yStart;
- float back = front + width;
- const uint32_t NumCubePoints = 8;
- AZ::Vector3 cubePoints[NumCubePoints] =
- {
- AZ::Vector3(left, front, top), AZ::Vector3(right, front, top), AZ::Vector3(right, front, bottom), AZ::Vector3(left, front, bottom),
- AZ::Vector3(left, back, top), AZ::Vector3(right, back, top), AZ::Vector3(right, back, bottom), AZ::Vector3(left, back, bottom),
- };
- const uint32_t NumCubeIndicies = 36;
- uint32_t cubeIndicies[NumCubeIndicies] =
- {
- 0, 1, 2, 2, 3, 0, // front face
- 4, 5, 6, 6, 7, 4, // back face (no back-face culling)
- 0, 3, 7, 7, 4, 0, // left
- 1, 2, 6, 6, 5, 1, // right
- 0, 1, 5, 5, 4, 0, // top
- 2, 3, 7, 7, 6, 2, // bottom
- };
- ///////////////////////////////////////////////////////////////////////
- // Opaque cube all one color, depth write & depth test on
- AZ::RPI::AuxGeomDraw::AuxGeomDynamicIndexedDrawArguments drawArgs;
- drawArgs.m_verts = cubePoints;
- drawArgs.m_vertCount = NumCubePoints;
- drawArgs.m_indices = cubeIndicies;
- drawArgs.m_indexCount = NumCubeIndicies;
- drawArgs.m_colors = &Red;
- drawArgs.m_colorCount = 1;
- drawArgs.m_depthTest = AuxGeomDraw::DepthTest::On;
- drawArgs.m_depthWrite = AuxGeomDraw::DepthWrite::On;
- auxGeom->DrawTriangles(drawArgs);
- AZ::Vector3 offset = AZ::Vector3(-5.0f, 0.0f, 0.0f);
- AZ::Vector3 scale = AZ::Vector3(1.0f, 3.0f, 3.0f);
- for (int pointIndex = 0; pointIndex < NumCubePoints; ++pointIndex)
- {
- cubePoints[pointIndex] *= scale;
- cubePoints[pointIndex] += offset;
- }
- ///////////////////////////////////////////////////////////////////////
- // Opaque cube all one color, depth write off
- drawArgs.m_colors = &Green;
- drawArgs.m_depthTest = AuxGeomDraw::DepthTest::On;
- drawArgs.m_depthWrite = AuxGeomDraw::DepthWrite::Off;
- auxGeom->DrawTriangles(drawArgs);
- offset = AZ::Vector3(-5.0f, 1.0f, 0.0f);
- scale = AZ::Vector3(1.0f, 0.3333f, 0.3333f);
- for (int pointIndex = 0; pointIndex < NumCubePoints; ++pointIndex)
- {
- cubePoints[pointIndex] *= scale;
- cubePoints[pointIndex] += offset;
- }
- ///////////////////////////////////////////////////////////////////////
- // Opaque cube all one color, depth Test off
- drawArgs.m_colors = &Blue;
- drawArgs.m_depthTest = AuxGeomDraw::DepthTest::Off;
- drawArgs.m_depthWrite = AuxGeomDraw::DepthWrite::On;
- auxGeom->DrawTriangles(drawArgs);
- offset = AZ::Vector3(-5.0f, 1.0f, 0.0f);
- for (int pointIndex = 0; pointIndex < NumCubePoints; ++pointIndex)
- {
- cubePoints[pointIndex] += offset;
- }
- ///////////////////////////////////////////////////////////////////////
- // Opaque cube all one color, depth Test on, depth Write on
- drawArgs.m_colors = &Yellow;
- drawArgs.m_depthTest = AuxGeomDraw::DepthTest::On;
- drawArgs.m_depthWrite = AuxGeomDraw::DepthWrite::On;
- auxGeom->DrawTriangles(drawArgs);
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Repeat with AABB shapes
- float radius = width / 2.0f;
- AZ::Vector3 basePosition = AZ::Vector3(-20.0f + radius, -7.0f, 0.0f); // adjust x pos by +radius to account for AABB's being centered relative to the coordinate.
- AZ::Aabb aabb = AZ::Aabb::CreateCenterRadius(basePosition, radius);
- auxGeom->DrawAabb(aabb, Red, AuxGeomDraw::DrawStyle::Solid, AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::None, -1);
- aabb = AZ::Aabb::CreateCenterHalfExtents(basePosition + 1.0f * offset, AZ::Vector3(radius, 3.0f * radius, 3.0f * radius));
- auxGeom->DrawAabb(aabb, Green, AuxGeomDraw::DrawStyle::Solid, AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::Off, AuxGeomDraw::FaceCullMode::None, -1);
- aabb = AZ::Aabb::CreateCenterRadius(basePosition + 2.0f * offset, radius);
- auxGeom->DrawAabb(aabb, Blue, AuxGeomDraw::DrawStyle::Solid, AuxGeomDraw::DepthTest::Off, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::None, -1);
- aabb = AZ::Aabb::CreateCenterRadius(basePosition + 3.0f * offset, radius);
- auxGeom->DrawAabb(aabb, Yellow, AuxGeomDraw::DrawStyle::Solid, AuxGeomDraw::DepthTest::On, AuxGeomDraw::DepthWrite::On, AuxGeomDraw::FaceCullMode::None, -1);
- }
- void Draw2DWireRect(AZ::RPI::AuxGeomDrawPtr auxGeom, const AZ::Color& color, float z)
- {
- float vertOffset = z * 0.45f;
- AZ::Vector3 verts[4] = {
- AZ::Vector3(0.5f - vertOffset, 0.5f - vertOffset, z),
- AZ::Vector3(0.5f - vertOffset, 0.5f + vertOffset, z),
- AZ::Vector3(0.5f + vertOffset, 0.5f + vertOffset, z),
- AZ::Vector3(0.5f + vertOffset, 0.5f - vertOffset, z) };
- int32_t viewProjOverrideIndex = auxGeom->GetOrAdd2DViewProjOverride();
- AZ::RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments drawArgs;
- drawArgs.m_verts = verts;
- drawArgs.m_vertCount = 4;
- drawArgs.m_colors = &color;
- drawArgs.m_colorCount = 1;
- drawArgs.m_viewProjectionOverrideIndex = viewProjOverrideIndex;
- auxGeom->DrawPolylines(drawArgs, AZ::RPI::AuxGeomDraw::PolylineEnd::Closed);
- }
- }
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