DiffuseGIExampleComponent.cpp 37 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <DiffuseGIExampleComponent.h>
  9. #include <Atom/Component/DebugCamera/ArcBallControllerComponent.h>
  10. #include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
  11. #include <Atom/Feature/CoreLights/PhotometricValue.h>
  12. #include <Atom/RHI/Device.h>
  13. #include <Atom/RHI/Factory.h>
  14. #include <Atom/RPI.Public/View.h>
  15. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  16. #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
  17. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  18. #include <AzCore/Asset/AssetManagerBus.h>
  19. #include <AzCore/Component/Entity.h>
  20. #include <AzCore/IO/IOUtils.h>
  21. #include <AzCore/Serialization/SerializeContext.h>
  22. #include <AzCore/std/smart_ptr/make_shared.h>
  23. #include <AzCore/std/sort.h>
  24. #include <AzFramework/Components/TransformComponent.h>
  25. #include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
  26. #include <SampleComponentManager.h>
  27. #include <SampleComponentConfig.h>
  28. #include <EntityUtilityFunctions.h>
  29. #include <Automation/ScriptableImGui.h>
  30. #include <Atom/RPI.Public/RPISystemInterface.h>
  31. #include <Atom/RPI.Public/Scene.h>
  32. namespace AtomSampleViewer
  33. {
  34. const char* DiffuseGIExampleComponent::CornellBoxColorNames[] =
  35. {
  36. "Red",
  37. "Green",
  38. "Blue",
  39. "Yellow",
  40. "White"
  41. };
  42. const AZ::Render::ShadowmapSize DiffuseGIExampleComponent::s_shadowmapSizes[] =
  43. {
  44. AZ::Render::ShadowmapSize::Size256,
  45. AZ::Render::ShadowmapSize::Size512,
  46. AZ::Render::ShadowmapSize::Size1024,
  47. AZ::Render::ShadowmapSize::Size2048
  48. };
  49. void DiffuseGIExampleComponent::Reflect(AZ::ReflectContext* context)
  50. {
  51. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  52. {
  53. serializeContext->Class<DiffuseGIExampleComponent, Component>()
  54. ->Version(0)
  55. ;
  56. }
  57. }
  58. void DiffuseGIExampleComponent::Activate()
  59. {
  60. m_imguiSidebar.Activate();
  61. AZ::TickBus::Handler::BusConnect();
  62. // setup the camera
  63. Camera::CameraRequestBus::EventResult(m_originalFarClipDistance, GetCameraEntityId(), &Camera::CameraRequestBus::Events::GetFarClipDistance);
  64. Camera::CameraRequestBus::Event(GetCameraEntityId(), &Camera::CameraRequestBus::Events::SetFarClipDistance, 180.f);
  65. // disable global Ibl in the example scene since we're controlling it separately
  66. DisableGlobalIbl();
  67. LoadSampleSceneAssets();
  68. }
  69. void DiffuseGIExampleComponent::UnloadSampleScene(bool geometryOnly)
  70. {
  71. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  72. // release meshes
  73. AZ::Render::MeshFeatureProcessorInterface* meshFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::MeshFeatureProcessorInterface>();
  74. for (auto& meshHandle : m_meshHandles)
  75. {
  76. meshFeatureProcessor->ReleaseMesh(meshHandle);
  77. }
  78. // unload everything else if necessary
  79. if (!geometryOnly)
  80. {
  81. if (m_diffuseProbeGrid)
  82. {
  83. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  84. diffuseProbeGridFeatureProcessor->RemoveProbeGrid(m_diffuseProbeGrid);
  85. }
  86. if (m_directionalLightHandle.IsValid())
  87. {
  88. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  89. directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  90. }
  91. if (m_pointLightHandle.IsValid())
  92. {
  93. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  94. pointLightFeatureProcessor->ReleaseLight(m_pointLightHandle);
  95. }
  96. }
  97. }
  98. void DiffuseGIExampleComponent::SetSampleScene(bool geometryOnly /*= false*/)
  99. {
  100. UnloadSampleScene(geometryOnly);
  101. // set new scene
  102. switch (m_sampleScene)
  103. {
  104. case SampleScene::CornellBox:
  105. CreateCornellBoxScene(geometryOnly);
  106. break;
  107. case SampleScene::Sponza:
  108. CreateSponzaScene();
  109. break;
  110. };
  111. }
  112. void DiffuseGIExampleComponent::Deactivate()
  113. {
  114. // disable camera
  115. Camera::CameraRequestBus::Event(GetCameraEntityId(), &Camera::CameraRequestBus::Events::SetFarClipDistance, m_originalFarClipDistance);
  116. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Disable);
  117. AZ::TickBus::Handler::BusDisconnect();
  118. m_imguiSidebar.Deactivate();
  119. m_defaultIbl.Reset();
  120. UnloadSampleScene(false);
  121. }
  122. float DiffuseGIExampleComponent::ComputePointLightAttenuationRadius(AZ::Color color, float intensity)
  123. {
  124. static const float CutoffIntensity = 0.1f;
  125. float luminance = AZ::Render::PhotometricValue::GetPerceptualLuminance(color * intensity);
  126. return sqrt(luminance / CutoffIntensity);
  127. }
  128. void DiffuseGIExampleComponent::LoadSampleSceneAssets()
  129. {
  130. // load plane and cube models
  131. // all geometry in the CornellBox is created from planes and boxes
  132. static constexpr const char PlaneModelPath[] = "objects/plane.azmodel";
  133. AZ::Data::AssetId planeAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(PlaneModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  134. m_planeModelAsset.Create(planeAssetId);
  135. static constexpr const char CubeModelPath[] = "objects/cube.azmodel";
  136. AZ::Data::AssetId cubeAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(CubeModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  137. m_cubeModelAsset.Create(cubeAssetId);
  138. // materials for the CornellBox
  139. static constexpr const char RedMaterialPath[] = "materials/diffusegiexample/red.azmaterial";
  140. AZ::Data::AssetId redMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(RedMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  141. m_redMaterialAsset.Create(redMaterialAssetId);
  142. static constexpr const char GreenMaterialPath[] = "materials/diffusegiexample/green.azmaterial";
  143. AZ::Data::AssetId greenMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(GreenMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  144. m_greenMaterialAsset.Create(greenMaterialAssetId);
  145. static constexpr const char BlueMaterialPath[] = "materials/diffusegiexample/blue.azmaterial";
  146. AZ::Data::AssetId blueMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(BlueMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  147. m_blueMaterialAsset.Create(blueMaterialAssetId);
  148. static constexpr const char YellowMaterialPath[] = "materials/diffusegiexample/yellow.azmaterial";
  149. AZ::Data::AssetId yellowMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(YellowMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  150. m_yellowMaterialAsset.Create(yellowMaterialAssetId);
  151. static constexpr const char WhiteMaterialPath[] = "materials/diffusegiexample/white.azmaterial";
  152. AZ::Data::AssetId whiteMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(WhiteMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  153. m_whiteMaterialAsset.Create(whiteMaterialAssetId);
  154. // Sponza models
  155. static constexpr const char InteriorModelPath[] = "objects/sponza.azmodel";
  156. AZ::Data::AssetId interiorAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(InteriorModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  157. m_sponzaModelAsset.Create(interiorAssetId);
  158. // diffuse IBL cubemap
  159. const constexpr char* DiffuseAssetPath = "lightingpresets/lowcontrast/palermo_sidewalk_4k_iblskyboxcm_ibldiffuse.exr.streamingimage";
  160. if (!m_diffuseImageAsset.IsReady())
  161. {
  162. m_diffuseImageAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>(DiffuseAssetPath, AZ::RPI::AssetUtils::TraceLevel::Assert);
  163. m_diffuseImageAsset.QueueLoad();
  164. }
  165. }
  166. AZ::Data::Asset<AZ::RPI::MaterialAsset>& DiffuseGIExampleComponent::GetCornellBoxMaterialAsset(CornellBoxColors color)
  167. {
  168. switch (color)
  169. {
  170. case CornellBoxColors::Red:
  171. return m_redMaterialAsset;
  172. case CornellBoxColors::Green:
  173. return m_greenMaterialAsset;
  174. case CornellBoxColors::Blue:
  175. return m_blueMaterialAsset;
  176. case CornellBoxColors::Yellow:
  177. return m_yellowMaterialAsset;
  178. case CornellBoxColors::White:
  179. return m_whiteMaterialAsset;
  180. };
  181. AZ_Assert(false, "Unknown material color");
  182. return m_whiteMaterialAsset;
  183. }
  184. void DiffuseGIExampleComponent::CreateCornellBoxScene(bool geometryOnly)
  185. {
  186. m_meshHandles.resize(aznumeric_cast<uint32_t>(CornellBoxMeshes::Count));
  187. // left wall
  188. if (m_leftWallVisible)
  189. {
  190. AZ::Render::MaterialAssignmentMap materialMap;
  191. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_leftWallColor);
  192. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_leftWallColor));
  193. AZ::Transform transform = AZ::Transform::CreateIdentity();
  194. transform.SetTranslation(-5.0f, 0.0f, 0.0f);
  195. transform *= AZ::Transform::CreateRotationY(AZ::Constants::HalfPi);
  196. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  197. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LeftWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  198. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LeftWall)], transform, nonUniformScale);
  199. }
  200. // right wall
  201. if (m_rightWallVisible)
  202. {
  203. AZ::Render::MaterialAssignmentMap materialMap;
  204. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_rightWallColor);
  205. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_rightWallColor));
  206. AZ::Transform transform = AZ::Transform::CreateIdentity();
  207. transform.SetTranslation(5.0f, 0.0f, 0.0f);
  208. transform *= AZ::Transform::CreateRotationY(-AZ::Constants::HalfPi);
  209. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  210. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::RightWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  211. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::RightWall)], transform, nonUniformScale);
  212. }
  213. // back wall
  214. if (m_backWallVisible)
  215. {
  216. AZ::Render::MaterialAssignmentMap materialMap;
  217. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_backWallColor);
  218. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_backWallColor));
  219. AZ::Transform transform = AZ::Transform::CreateIdentity();
  220. transform.SetTranslation(0.0f, 5.0f, 0.0f);
  221. transform *= AZ::Transform::CreateRotationX(AZ::Constants::HalfPi);
  222. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  223. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::BackWall)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  224. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::BackWall)], transform, nonUniformScale);
  225. }
  226. // ceiling
  227. if (m_ceilingVisible)
  228. {
  229. AZ::Render::MaterialAssignmentMap materialMap;
  230. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_ceilingColor);
  231. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_ceilingColor));
  232. AZ::Transform transform = AZ::Transform::CreateIdentity();
  233. transform.SetTranslation(0.0f, 0.0f, 5.0f);
  234. transform *= AZ::Transform::CreateRotationX(AZ::Constants::Pi);
  235. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  236. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Ceiling)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  237. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Ceiling)], transform, nonUniformScale);
  238. }
  239. // floor
  240. if (m_floorVisible)
  241. {
  242. AZ::Render::MaterialAssignmentMap materialMap;
  243. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = GetCornellBoxMaterialAsset(m_floorColor);
  244. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_floorColor));
  245. AZ::Transform transform = AZ::Transform::CreateIdentity();
  246. transform.SetTranslation(0.0f, 0.0f, -5.0f);
  247. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  248. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Floor)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_planeModelAsset }, materialMap);
  249. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Floor)], transform, nonUniformScale);
  250. }
  251. // large box
  252. {
  253. AZ::Render::MaterialAssignmentMap materialMap;
  254. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = m_whiteMaterialAsset;
  255. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(m_whiteMaterialAsset);
  256. AZ::Transform transform = AZ::Transform::CreateIdentity();
  257. transform.SetTranslation(-2.0f, 0.0f, -2.0f);
  258. transform *= AZ::Transform::CreateRotationZ(AZ::Constants::HalfPi * 0.2f);
  259. AZ::Vector3 nonUniformScale(3.0f, 3.0f, 6.0f);
  260. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LargeBox)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_cubeModelAsset }, materialMap);
  261. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LargeBox)], transform, nonUniformScale);
  262. }
  263. // small box
  264. {
  265. AZ::Render::MaterialAssignmentMap materialMap;
  266. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialAsset = m_whiteMaterialAsset;
  267. materialMap[AZ::Render::DefaultMaterialAssignmentId].m_materialInstance = AZ::RPI::Material::FindOrCreate(m_whiteMaterialAsset);
  268. AZ::Transform transform = AZ::Transform::CreateIdentity();
  269. transform.SetTranslation(2.0f, -1.5f, -3.5f);
  270. transform *= AZ::Transform::CreateRotationZ(-AZ::Constants::HalfPi * 0.2f);
  271. AZ::Vector3 nonUniformScale(3.0f, 3.0f, 3.0f);
  272. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::SmallBox)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_cubeModelAsset }, materialMap);
  273. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::SmallBox)], transform, nonUniformScale);
  274. }
  275. // stop now if we were only loading the geometry
  276. if (geometryOnly)
  277. {
  278. return;
  279. }
  280. m_pointLightPos = AZ::Vector3(0.0f, -1.0f, 4.0f);
  281. m_pointLightColor = AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
  282. m_pointLightIntensity = 20.0f;
  283. // point light
  284. {
  285. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  286. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  287. m_pointLightHandle = pointLightFeatureProcessor->AcquireLight();
  288. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  289. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightIntensity * m_pointLightColor));
  290. pointLightFeatureProcessor->SetBulbRadius(m_pointLightHandle, 1.0f);
  291. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  292. }
  293. // diffuse probe grid
  294. {
  295. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  296. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  297. AZ::Transform transform = AZ::Transform::CreateIdentity();
  298. m_origin.Set(0.3f, -0.25f, 0.5f);
  299. transform.SetTranslation(m_origin);
  300. m_diffuseProbeGrid = diffuseProbeGridFeatureProcessor->AddProbeGrid(transform, AZ::Vector3(12.0f, 12.0f, 12.0f), AZ::Vector3(1.5f, 1.5f, 2.0f));
  301. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  302. m_viewBias = 0.7f;
  303. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  304. m_normalBias = 0.1f;
  305. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  306. AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface* diffuseGlobalIlluminationFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface>();
  307. diffuseGlobalIlluminationFeatureProcessor->SetQualityLevel(AZ::Render::DiffuseGlobalIlluminationQualityLevel::Medium);
  308. }
  309. // camera
  310. m_cameraTranslation = AZ::Vector3(0.0f, -17.5f, 0.0f);
  311. m_cameraHeading = 0.0f;
  312. // disable diffuse Ibl
  313. DisableGlobalIbl();
  314. }
  315. void DiffuseGIExampleComponent::CreateSponzaScene()
  316. {
  317. m_meshHandles.resize(aznumeric_cast<uint32_t>(SponzaMeshes::Count));
  318. AZ::Transform transform = AZ::Transform::CreateIdentity();
  319. m_meshHandles[aznumeric_cast<uint32_t>(SponzaMeshes::Inside)] = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor{ m_sponzaModelAsset });
  320. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(SponzaMeshes::Inside)], transform);
  321. m_directionalLightPitch = AZ::DegToRad(-45.0f);
  322. m_directionalLightYaw = AZ::DegToRad(62.0f);
  323. m_directionalLightColor = AZ::Color(0.92f, 0.78f, 0.35f, 1.0f);
  324. m_directionalLightIntensity = 30.0f;
  325. m_pointLightPos = AZ::Vector3(10.0f, -4.25f, 1.5f);
  326. m_pointLightColor = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
  327. m_pointLightIntensity = 10.0f;
  328. m_ambientMultiplier = 1.0f;
  329. // directional light
  330. {
  331. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  332. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  333. m_directionalLightHandle = directionalLightFeatureProcessor->AcquireLight();
  334. const auto lightTransform = AZ::Transform::CreateRotationZ(m_directionalLightYaw) * AZ::Transform::CreateRotationX(m_directionalLightPitch);
  335. directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
  336. directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>(m_directionalLightIntensity * m_directionalLightColor));
  337. directionalLightFeatureProcessor->SetCascadeCount(m_directionalLightHandle, 4);
  338. directionalLightFeatureProcessor->SetShadowmapSize(m_directionalLightHandle, AZ::Render::ShadowmapSize::Size2048);
  339. directionalLightFeatureProcessor->SetViewFrustumCorrectionEnabled(m_directionalLightHandle, false);
  340. directionalLightFeatureProcessor->SetShadowFilterMethod(m_directionalLightHandle, AZ::Render::ShadowFilterMethod::EsmPcf);
  341. directionalLightFeatureProcessor->SetShadowBoundaryWidth(m_directionalLightHandle, 0.03f);
  342. directionalLightFeatureProcessor->SetPredictionSampleCount(m_directionalLightHandle, 4);
  343. directionalLightFeatureProcessor->SetFilteringSampleCount(m_directionalLightHandle, 16);
  344. directionalLightFeatureProcessor->SetGroundHeight(m_directionalLightHandle, 0.0f);
  345. }
  346. // point light
  347. {
  348. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  349. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  350. m_pointLightHandle = pointLightFeatureProcessor->AcquireLight();
  351. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  352. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightIntensity * m_pointLightColor));
  353. pointLightFeatureProcessor->SetBulbRadius(m_pointLightHandle, 1.0f);
  354. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  355. }
  356. // diffuse probe grid
  357. {
  358. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  359. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  360. transform = AZ::Transform::CreateIdentity();
  361. m_origin.Set(1.4f, -1.25f, 5.0f);
  362. transform.SetTranslation(m_origin);
  363. m_diffuseProbeGrid = diffuseProbeGridFeatureProcessor->AddProbeGrid(transform, AZ::Vector3(35.0f, 45.0f, 25.0f), AZ::Vector3(3.0f, 3.0f, 4.0f));
  364. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  365. m_viewBias = 0.55f;
  366. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  367. m_normalBias = 0.4f;
  368. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  369. AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface* diffuseGlobalIlluminationFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface>();
  370. diffuseGlobalIlluminationFeatureProcessor->SetQualityLevel(AZ::Render::DiffuseGlobalIlluminationQualityLevel::Medium);
  371. }
  372. // camera
  373. m_cameraTranslation = AZ::Vector3(5.0f, 0.0f, 5.0f);
  374. m_cameraHeading = 90.0f;
  375. // diffuse Ibl
  376. EnableDiffuseIbl();
  377. }
  378. void DiffuseGIExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
  379. {
  380. if (m_resetCamera)
  381. {
  382. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Reset);
  383. AZ::TransformBus::Event(GetCameraEntityId(), &AZ::TransformBus::Events::SetWorldTranslation, m_cameraTranslation);
  384. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable, azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  385. AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetHeading, AZ::DegToRad(m_cameraHeading));
  386. m_resetCamera = false;
  387. }
  388. // ImGui sidebar
  389. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  390. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  391. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  392. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  393. bool sceneChanged = false;
  394. // initialize the scene in OnTick() in order to delay a frame between samples
  395. if (m_sampleScene == SampleScene::None)
  396. {
  397. m_sampleScene = CornellBox;
  398. sceneChanged = true;
  399. }
  400. if (m_imguiSidebar.Begin())
  401. {
  402. // sample scene
  403. {
  404. ImGui::Text("Scene");
  405. sceneChanged |= ImGui::RadioButton("Cornell Box", (int*)&m_sampleScene, aznumeric_cast<uint32_t>(CornellBox));
  406. sceneChanged |= ImGui::RadioButton("Sponza", (int*)&m_sampleScene, aznumeric_cast<uint32_t>(Sponza));
  407. ImGui::NewLine();
  408. }
  409. // diffuse probe grid settings
  410. {
  411. bool diffuseProbeGridChanged = false;
  412. diffuseProbeGridChanged |= ImGui::Checkbox("Enable Diffuse GI", &m_enableDiffuseGI);
  413. diffuseProbeGridChanged |= ImGui::SliderFloat("##AmbientMultiplier", &m_ambientMultiplier, 0.0f, 10.0f);
  414. ImGui::NewLine();
  415. ImGui::Text("View Bias");
  416. diffuseProbeGridChanged |= ImGui::SliderFloat("##ViewBias", &m_viewBias, 0.01f, 2.0f);
  417. ImGui::Text("Normal Bias");
  418. diffuseProbeGridChanged |= ImGui::SliderFloat("##NormalBias", &m_normalBias, 0.01f, 2.0f);
  419. diffuseProbeGridChanged |= ImGui::Checkbox("GI Shadows", &m_giShadows);
  420. ImGui::NewLine();
  421. ImGui::Text("Grid Origin");
  422. float originX = m_origin.GetX();
  423. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginX", &originX, -10.0f, 10.0f);
  424. float originY = m_origin.GetY();
  425. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginY", &originY, -10.0f, 10.0f);
  426. float originZ = m_origin.GetZ();
  427. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginZ", &originZ, -10.0f, 10.0f);
  428. m_origin.SetX(originX);
  429. m_origin.SetY(originY);
  430. m_origin.SetZ(originZ);
  431. if (diffuseProbeGridChanged && diffuseProbeGridFeatureProcessor->IsValidProbeGridHandle(m_diffuseProbeGrid))
  432. {
  433. diffuseProbeGridFeatureProcessor->Enable(m_diffuseProbeGrid, m_enableDiffuseGI);
  434. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  435. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  436. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  437. diffuseProbeGridFeatureProcessor->SetGIShadows(m_diffuseProbeGrid, m_giShadows);
  438. AZ::Transform transform = AZ::Transform::CreateIdentity();
  439. transform.SetTranslation(m_origin);
  440. diffuseProbeGridFeatureProcessor->SetTransform(m_diffuseProbeGrid, transform);
  441. }
  442. ImGui::NewLine();
  443. }
  444. // diffuse IBL (Sponza only)
  445. if (m_sampleScene == SampleScene::Sponza)
  446. {
  447. bool diffuseIblChanged = false;
  448. diffuseIblChanged |= ImGui::Checkbox("Diffuse IBL (Sky Light)", &m_useDiffuseIbl);
  449. diffuseIblChanged |= ImGui::SliderFloat("Exposure", &m_diffuseIblExposure, -10.0f, 10.0f);
  450. if (diffuseIblChanged && diffuseProbeGridFeatureProcessor->IsValidProbeGridHandle(m_diffuseProbeGrid))
  451. {
  452. diffuseProbeGridFeatureProcessor->SetUseDiffuseIbl(m_diffuseProbeGrid, m_useDiffuseIbl);
  453. if (m_useDiffuseIbl)
  454. {
  455. EnableDiffuseIbl();
  456. }
  457. else
  458. {
  459. DisableGlobalIbl();
  460. }
  461. }
  462. ImGui::NewLine();
  463. }
  464. // directional light
  465. if (m_directionalLightHandle.IsValid())
  466. {
  467. bool directionalLightChanged = false;
  468. ImGui::Text("Directional Light");
  469. directionalLightChanged |= ImGui::SliderAngle("Pitch", &m_directionalLightPitch, -90.0f, 0.f);
  470. directionalLightChanged |= ImGui::SliderAngle("Yaw", &m_directionalLightYaw, 0.f, 360.f);
  471. ImGui::Text("Color");
  472. float directionalLightColor[4];
  473. m_directionalLightColor.StoreToFloat4(&directionalLightColor[0]);
  474. directionalLightChanged |= ImGui::ColorEdit3("", &directionalLightColor[0]);
  475. ImGui::Text("Intensity");
  476. directionalLightChanged |= ImGui::SliderFloat("##DirectionalLightIntensity", &m_directionalLightIntensity, 0, 100);
  477. if (directionalLightChanged)
  478. {
  479. const auto lightTransform = AZ::Transform::CreateRotationZ(m_directionalLightYaw) * AZ::Transform::CreateRotationX(m_directionalLightPitch);
  480. directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
  481. m_directionalLightColor = AZ::Color(directionalLightColor[0], directionalLightColor[1], directionalLightColor[2], 1.0f);
  482. directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>(m_directionalLightColor * m_directionalLightIntensity));
  483. }
  484. // Camera Configuration
  485. {
  486. Camera::Configuration config;
  487. Camera::CameraRequestBus::EventResult(
  488. config,
  489. GetCameraEntityId(),
  490. &Camera::CameraRequestBus::Events::GetCameraConfiguration);
  491. directionalLightFeatureProcessor->SetCameraConfiguration(
  492. m_directionalLightHandle,
  493. config);
  494. }
  495. // Camera Transform
  496. {
  497. AZ::Transform transform = AZ::Transform::CreateIdentity();
  498. AZ::TransformBus::EventResult(
  499. transform,
  500. GetCameraEntityId(),
  501. &AZ::TransformBus::Events::GetWorldTM);
  502. directionalLightFeatureProcessor->SetCameraTransform(
  503. m_directionalLightHandle, transform);
  504. }
  505. ImGui::NewLine();
  506. }
  507. // point light
  508. if (m_pointLightHandle.IsValid())
  509. {
  510. bool pointLightChanged = false;
  511. ImGui::Text("Point Light");
  512. float lightX = m_pointLightPos.GetX();
  513. pointLightChanged |= ImGui::SliderFloat("##PointLightX", &lightX, -10.0f, 10.0f);
  514. float lightY = m_pointLightPos.GetY();
  515. pointLightChanged |= ImGui::SliderFloat("##PointLightY", &lightY, -10.0f, 10.0f);
  516. float lightZ = m_pointLightPos.GetZ();
  517. pointLightChanged |= ImGui::SliderFloat("##PointLightZ", &lightZ, -10.0f, 10.0f);
  518. m_pointLightPos.SetX(lightX);
  519. m_pointLightPos.SetY(lightY);
  520. m_pointLightPos.SetZ(lightZ);
  521. float pointLightColor[4];
  522. m_pointLightColor.StoreToFloat4(&pointLightColor[0]);
  523. pointLightChanged |= ImGui::ColorEdit3("Point Light Color", &pointLightColor[0]);
  524. ImGui::Text("Intensity");
  525. pointLightChanged |= ImGui::SliderFloat("##PointLightIntensity", &m_pointLightIntensity, 0, 100);
  526. if (pointLightChanged)
  527. {
  528. m_pointLightColor = AZ::Color(pointLightColor[0], pointLightColor[1], pointLightColor[2], 1.0f);
  529. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  530. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightColor * m_pointLightIntensity));
  531. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  532. }
  533. ImGui::NewLine();
  534. }
  535. // Cornell Box specific
  536. if (m_sampleScene == CornellBox)
  537. {
  538. bool geometryChanged = false;
  539. geometryChanged |= ImGui::Checkbox("Left Wall Visible", &m_leftWallVisible);
  540. geometryChanged |= ImGui::Combo("Left Wall Color", (int*)&m_leftWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  541. geometryChanged |= ImGui::Checkbox("Right Wall Visible", &m_rightWallVisible);
  542. geometryChanged |= ImGui::Combo("Right Wall Color", (int*)&m_rightWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  543. geometryChanged |= ImGui::Checkbox("Back Wall Visible", &m_backWallVisible);
  544. geometryChanged |= ImGui::Combo("Back Wall Color", (int*)&m_backWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  545. geometryChanged |= ImGui::Checkbox("Floor Visible", &m_floorVisible);
  546. geometryChanged |= ImGui::Combo("Floor Color", (int*)&m_floorColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  547. geometryChanged |= ImGui::Checkbox("Ceiling Visible", &m_ceilingVisible);
  548. geometryChanged |= ImGui::Combo("Ceiling Color", (int*)&m_ceilingColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  549. if (geometryChanged)
  550. {
  551. SetSampleScene(true);
  552. }
  553. }
  554. m_imguiSidebar.End();
  555. }
  556. if (sceneChanged)
  557. {
  558. m_resetCamera = true;
  559. SetSampleScene();
  560. }
  561. }
  562. void DiffuseGIExampleComponent::OnEntityDestruction(const AZ::EntityId& entityId)
  563. {
  564. AZ::EntityBus::MultiHandler::BusDisconnect(entityId);
  565. }
  566. void DiffuseGIExampleComponent::DisableGlobalIbl()
  567. {
  568. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  569. // disable Ibl by setting the empty cubemap
  570. const constexpr char* DiffuseAssetPath = "textures/default/default_iblglobalcm_ibldiffuse.dds.streamingimage";
  571. const constexpr char* SpecularAssetPath = "textures/default/default_iblglobalcm_iblspecular.dds.streamingimage";
  572. auto assertTraceLevel = AZ::RPI::AssetUtils::TraceLevel::Assert;
  573. AZ::Data::Asset<AZ::RPI::StreamingImageAsset> diffuseImageAsset =
  574. AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>
  575. (DiffuseAssetPath, assertTraceLevel);
  576. AZ::Data::Asset<AZ::RPI::StreamingImageAsset> specularImageAsset =
  577. AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>
  578. (SpecularAssetPath, assertTraceLevel);
  579. auto featureProcessor = scene->GetFeatureProcessor<AZ::Render::ImageBasedLightFeatureProcessorInterface>();
  580. AZ_Assert(featureProcessor, "Unable to find ImageBasedLightFeatureProcessorInterface on scene.");
  581. featureProcessor->SetDiffuseImage(diffuseImageAsset);
  582. featureProcessor->SetSpecularImage(specularImageAsset);
  583. }
  584. void DiffuseGIExampleComponent::EnableDiffuseIbl()
  585. {
  586. AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
  587. AZ::Render::ImageBasedLightFeatureProcessorInterface* imageBaseLightFeatureProcessor = scene->GetFeatureProcessor<AZ::Render::ImageBasedLightFeatureProcessorInterface>();
  588. AZ_Assert(imageBaseLightFeatureProcessor, "Unable to find ImageBasedLightFeatureProcessorInterface on scene.");
  589. imageBaseLightFeatureProcessor->SetDiffuseImage(m_diffuseImageAsset);
  590. imageBaseLightFeatureProcessor->SetExposure(m_diffuseIblExposure);
  591. }
  592. } // namespace AtomSampleViewer