MultiRenderPipelineExampleComponent.cpp 23 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AtomSampleViewerOptions.h>
  9. #include <MultiRenderPipelineExampleComponent.h>
  10. #include <Atom/Component/DebugCamera/CameraComponent.h>
  11. #include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
  12. #include <Atom/RHI/RHISystemInterface.h>
  13. #include <Atom/RPI.Public/ViewProviderBus.h>
  14. #include <Atom/RPI.Public/RenderPipeline.h>
  15. #include <Atom/RPI.Public/Scene.h>
  16. #include <Atom/RPI.Public/RPISystemInterface.h>
  17. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  18. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  19. #include <Atom/Feature/ImGui/ImGuiUtils.h>
  20. #include <AzCore/Math/MatrixUtils.h>
  21. #include <Automation/ScriptableImGui.h>
  22. #include <Automation/ScriptRunnerBus.h>
  23. #include <AzCore/Component/Entity.h>
  24. #include <AzFramework/Components/TransformComponent.h>
  25. #include <AzFramework/Scene/SceneSystemInterface.h>
  26. #include <AzFramework/Entity/GameEntityContextComponent.h>
  27. #include <EntityUtilityFunctions.h>
  28. #include <SampleComponentConfig.h>
  29. #include <SampleComponentManager.h>
  30. #include <Utils/Utils.h>
  31. #include <RHI/BasicRHIComponent.h>
  32. namespace AtomSampleViewer
  33. {
  34. using namespace AZ;
  35. void MultiRenderPipelineExampleComponent::Reflect(AZ::ReflectContext* context)
  36. {
  37. if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  38. {
  39. serializeContext->Class<MultiRenderPipelineExampleComponent, AZ::Component>()
  40. ->Version(0)
  41. ;
  42. }
  43. }
  44. MultiRenderPipelineExampleComponent::MultiRenderPipelineExampleComponent()
  45. : m_imguiSidebar("@user@/MultiRenderPipelineExampleComponent/sidebar.xml")
  46. {
  47. m_sampleName = "MultiRenderPipelineExampleComponent";
  48. }
  49. void MultiRenderPipelineExampleComponent::Activate()
  50. {
  51. m_scene = RPI::RPISystemInterface::Get()->GetDefaultScene();
  52. // Save references of different feature processors
  53. m_diskLightFeatureProcessor = m_scene->GetFeatureProcessor<Render::DiskLightFeatureProcessorInterface>();
  54. m_directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
  55. m_skyboxFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::SkyBoxFeatureProcessorInterface>();
  56. m_postProcessFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PostProcessFeatureProcessorInterface>();
  57. m_ibl.PreloadAssets();
  58. // Don't continue the script until assets are ready and scene is setup
  59. ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::PauseScriptWithTimeout, 120.0f);
  60. // preload assets
  61. AZStd::vector<AssetCollectionAsyncLoader::AssetToLoadInfo> assetList = {
  62. {DefaultPbrMaterialPath, azrtti_typeid<RPI::MaterialAsset>()},
  63. {BunnyModelFilePath, azrtti_typeid<RPI::ModelAsset>()},
  64. {CubeModelFilePath, azrtti_typeid<RPI::ModelAsset>()}
  65. };
  66. PreloadAssets(assetList);
  67. }
  68. void MultiRenderPipelineExampleComponent::OnAllAssetsReadyActivate()
  69. {
  70. SetupScene();
  71. if (SupportsMultipleWindows() && m_enableSecondRenderPipeline)
  72. {
  73. AddSecondRenderPipeline();
  74. }
  75. AZ::TickBus::Handler::BusConnect();
  76. m_imguiSidebar.Activate();
  77. ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::ResumeScript);
  78. }
  79. void MultiRenderPipelineExampleComponent::SetupScene()
  80. {
  81. auto meshFeatureProcessor = GetMeshFeatureProcessor();
  82. auto materialAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::MaterialAsset>(DefaultPbrMaterialPath,
  83. RPI::AssetUtils::TraceLevel::Assert);
  84. auto material = AZ::RPI::Material::FindOrCreate(materialAsset);
  85. auto bunnyAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::ModelAsset>(BunnyModelFilePath,
  86. RPI::AssetUtils::TraceLevel::Assert);
  87. auto floorAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::ModelAsset>(CubeModelFilePath,
  88. RPI::AssetUtils::TraceLevel::Assert);
  89. m_floorMeshHandle = meshFeatureProcessor->AcquireMesh(Render::MeshHandleDescriptor{ floorAsset }, material);
  90. for (uint32_t bunnyIndex = 0; bunnyIndex < BunnyCount; bunnyIndex++)
  91. {
  92. m_bunnyMeshHandles[bunnyIndex] = meshFeatureProcessor->AcquireMesh(Render::MeshHandleDescriptor{ bunnyAsset }, material);
  93. }
  94. const Vector3 floorNonUniformScale{ 12.f, 12.f, 0.1f };
  95. const Vector3 translation{ 0.f, 0.f, -0.05f };
  96. Transform floorTransform = Transform::CreateTranslation(translation);
  97. meshFeatureProcessor->SetTransform(m_floorMeshHandle, floorTransform, floorNonUniformScale);
  98. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[0], Transform::CreateTranslation(Vector3(0.f, 0.f, 0.21f)));
  99. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[1], Transform::CreateTranslation(Vector3(-3.f, 3.f, 0.21f)));
  100. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[2], Transform::CreateTranslation(Vector3(3.f, 3.f, 0.21f)));
  101. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[3], Transform::CreateTranslation(Vector3(3.f, -3.f, 0.21f)));
  102. meshFeatureProcessor->SetTransform(m_bunnyMeshHandles[4], Transform::CreateTranslation(Vector3(-3.f, -3.f, 0.21f)));
  103. // Set camera to use no clip controller
  104. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable,
  105. azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  106. AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetFov, AZ::DegToRad(90));
  107. // Set camera's initial transform
  108. Transform cameraLookat = Transform::CreateLookAt(Vector3(-2.15f, -5.25f, 1.6f), Vector3(-0.5f, -2.0f, 0));
  109. AZ::TransformBus::Event(GetCameraEntityId(), &AZ::TransformInterface::SetWorldTM, cameraLookat);
  110. if (m_enabledDepthOfField)
  111. {
  112. EnableDepthOfField();
  113. }
  114. if (m_hasDirectionalLight)
  115. {
  116. AddDirectionalLight();
  117. }
  118. if (m_hasDiskLight)
  119. {
  120. AddDiskLight();
  121. }
  122. if (m_enabledSkybox)
  123. {
  124. EnableSkybox();
  125. }
  126. if (m_hasIBL)
  127. {
  128. AddIBL();
  129. }
  130. }
  131. void MultiRenderPipelineExampleComponent::EnableDepthOfField()
  132. {
  133. if (m_postProcessFeatureProcessor)
  134. {
  135. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(GetCameraEntityId());
  136. auto* dofSettings = postProcessSettings->GetOrCreateDepthOfFieldSettingsInterface();
  137. dofSettings->SetQualityLevel(1);
  138. dofSettings->SetApertureF(0.5f);
  139. dofSettings->SetEnableDebugColoring(false);
  140. dofSettings->SetEnableAutoFocus(true);
  141. dofSettings->SetAutoFocusScreenPosition(AZ::Vector2{ 0.5f, 0.5f });
  142. dofSettings->SetAutoFocusSensitivity(1.0f);
  143. dofSettings->SetAutoFocusSpeed(Render::DepthOfField::AutoFocusSpeedMax);
  144. dofSettings->SetAutoFocusDelay(0.2f);
  145. dofSettings->SetCameraEntityId(GetCameraEntityId());
  146. dofSettings->SetEnabled(true);
  147. dofSettings->OnConfigChanged();
  148. // associate a setting to the primary view
  149. AZ::RPI::ViewPtr cameraView;
  150. AZ::RPI::ViewProviderBus::EventResult(cameraView, GetCameraEntityId(), &AZ::RPI::ViewProvider::GetView);
  151. AZ::Render::PostProcessSettingsInterface::ViewBlendWeightMap perViewBlendWeights;
  152. perViewBlendWeights[cameraView.get()] = 1.0;
  153. postProcessSettings->CopyViewToBlendWeightSettings(perViewBlendWeights);
  154. }
  155. }
  156. void MultiRenderPipelineExampleComponent::DisableDepthOfField()
  157. {
  158. if (m_postProcessFeatureProcessor)
  159. {
  160. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(GetCameraEntityId());
  161. auto* dofSettings = postProcessSettings->GetOrCreateDepthOfFieldSettingsInterface();
  162. dofSettings->SetEnabled(false);
  163. dofSettings->OnConfigChanged();
  164. }
  165. }
  166. void MultiRenderPipelineExampleComponent::AddDirectionalLight()
  167. {
  168. if (m_directionalLightHandle.IsValid())
  169. {
  170. return;
  171. }
  172. auto& featureProcessor = m_directionalLightFeatureProcessor;
  173. DirectionalLightHandle handle = featureProcessor->AcquireLight();
  174. const auto lightTransform = Transform::CreateLookAt(
  175. Vector3(100, 100, 100),
  176. Vector3::CreateZero());
  177. featureProcessor->SetDirection(handle, lightTransform.GetBasis(1));
  178. AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux> lightColor(Color::CreateOne() * 5.0f);
  179. featureProcessor->SetRgbIntensity(handle, lightColor);
  180. featureProcessor->SetCascadeCount(handle, 4);
  181. featureProcessor->SetShadowmapSize(handle, Render::ShadowmapSize::Size2048);
  182. featureProcessor->SetViewFrustumCorrectionEnabled(handle, true);
  183. featureProcessor->SetShadowFilterMethod(handle, aznumeric_cast<Render::ShadowFilterMethod>(m_shadowFilteringMethod));
  184. featureProcessor->SetShadowBoundaryWidth(handle, 0.03f);
  185. featureProcessor->SetPredictionSampleCount(handle, 4);
  186. featureProcessor->SetFilteringSampleCount(handle, 32);
  187. featureProcessor->SetGroundHeight(handle, 0.f);
  188. featureProcessor->SetShadowFarClipDistance(handle, 100.f);
  189. m_directionalLightHandle = handle;
  190. }
  191. void MultiRenderPipelineExampleComponent::RemoveDirectionalLight()
  192. {
  193. if (m_directionalLightHandle.IsValid())
  194. {
  195. m_directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  196. }
  197. }
  198. void MultiRenderPipelineExampleComponent::AddDiskLight()
  199. {
  200. Render::DiskLightFeatureProcessorInterface* const featureProcessor = m_diskLightFeatureProcessor;
  201. const DiskLightHandle handle = featureProcessor->AcquireLight();
  202. AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela> lightColor(Colors::Green * 500.0f);
  203. featureProcessor->SetRgbIntensity(handle, lightColor);
  204. featureProcessor->SetAttenuationRadius(handle, 30.0f);
  205. featureProcessor->SetConeAngles(handle, DegToRad(17.5f * 0.9f), DegToRad(17.5f));
  206. featureProcessor->SetShadowsEnabled(handle, true);
  207. featureProcessor->SetShadowmapMaxResolution(handle, Render::ShadowmapSize::Size1024);
  208. Vector3 position(0, 5, 7);
  209. Vector3 direction = -position;
  210. direction.Normalize();
  211. featureProcessor->SetPosition(handle, position);
  212. featureProcessor->SetDirection(handle, direction);
  213. m_diskLightHandle = handle;
  214. }
  215. void MultiRenderPipelineExampleComponent::RemoveDiskLight()
  216. {
  217. if (m_diskLightHandle.IsValid())
  218. {
  219. m_diskLightFeatureProcessor->ReleaseLight(m_diskLightHandle);
  220. }
  221. }
  222. void MultiRenderPipelineExampleComponent::EnableSkybox()
  223. {
  224. m_skyboxFeatureProcessor->SetSkyboxMode(AZ::Render::SkyBoxMode::PhysicalSky);
  225. m_skyboxFeatureProcessor->Enable(true);
  226. }
  227. void MultiRenderPipelineExampleComponent::DisableSkybox()
  228. {
  229. if (m_skyboxFeatureProcessor)
  230. {
  231. m_skyboxFeatureProcessor->Enable(false);
  232. }
  233. }
  234. void MultiRenderPipelineExampleComponent::AddIBL()
  235. {
  236. m_ibl.Init(m_scene.get());
  237. }
  238. void MultiRenderPipelineExampleComponent::RemoveIBL()
  239. {
  240. m_ibl.Reset();
  241. }
  242. void MultiRenderPipelineExampleComponent::AddSecondRenderPipeline()
  243. {
  244. // Create second render pipeline
  245. // Create a second window for this render pipeline
  246. m_secondWindow = AZStd::make_unique<AzFramework::NativeWindow>("Multi render pipeline: Second Window",
  247. AzFramework::WindowGeometry(0, 0, 800, 600));
  248. m_secondWindow->Activate();
  249. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  250. m_secondWindowContext = AZStd::make_shared<RPI::WindowContext>();
  251. m_secondWindowContext->Initialize(*device, m_secondWindow->GetWindowHandle());
  252. AzFramework::WindowNotificationBus::Handler::BusConnect(m_secondWindow->GetWindowHandle());
  253. // Create a custom pipeline descriptor
  254. AZ::RPI::RenderPipelineDescriptor pipelineDesc;
  255. pipelineDesc.m_mainViewTagName = "MainCamera";
  256. pipelineDesc.m_name = "SecondPipeline";
  257. pipelineDesc.m_rootPassTemplate = "MainPipeline";
  258. pipelineDesc.m_renderSettings.m_multisampleState.m_samples = 4;
  259. m_secondPipeline = AZ::RPI::RenderPipeline::CreateRenderPipelineForWindow(pipelineDesc, *m_secondWindowContext);
  260. m_scene->AddRenderPipeline(m_secondPipeline);
  261. // Create a new camera entity and use it for the second render pipeline
  262. m_secondViewCameraEntity = AtomSampleViewer::CreateEntity("SecondViewCamera", GetEntityContextId());
  263. AZ::Debug::CameraComponentConfig cameraConfig(m_secondWindowContext);
  264. cameraConfig.m_fovY = AZ::Constants::QuarterPi * 1.5f;
  265. cameraConfig.m_target = m_secondWindowContext;
  266. AZ::Debug::CameraComponent* camComponent = static_cast<AZ::Debug::CameraComponent*>(m_secondViewCameraEntity->CreateComponent(
  267. azrtti_typeid<AZ::Debug::CameraComponent>()));
  268. camComponent->SetConfiguration(cameraConfig);
  269. m_secondViewCameraEntity->CreateComponent(azrtti_typeid<AzFramework::TransformComponent>());
  270. m_secondViewCameraEntity->CreateComponent(azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  271. m_secondViewCameraEntity->Activate();
  272. AZ::Debug::CameraControllerRequestBus::Event(m_secondViewCameraEntity->GetId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable,
  273. azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  274. // Set camera's initial transform and fov
  275. auto cameraId = m_secondViewCameraEntity->GetId();
  276. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetFov, AZ::DegToRad(90));
  277. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetPosition, Vector3(2.75f, 5.25f, 1.49f));
  278. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetHeading, AZ::DegToRad(-171.9));
  279. AZ::Debug::NoClipControllerRequestBus::Event(cameraId, &AZ::Debug::NoClipControllerRequestBus::Events::SetPitch, AZ::DegToRad(-11.6f));
  280. if (m_useSecondCamera)
  281. {
  282. AZ::EntityId secondCameraEntityId = m_secondViewCameraEntity->GetId();
  283. m_secondPipeline->SetDefaultViewFromEntity(secondCameraEntityId);
  284. // associate a setting to the secondary view
  285. AZ::RPI::ViewPtr cameraView;
  286. AZ::RPI::ViewProviderBus::EventResult(cameraView, secondCameraEntityId, &AZ::RPI::ViewProvider::GetView);
  287. AZ::Render::PostProcessSettingsInterface::ViewBlendWeightMap perViewBlendWeights;
  288. perViewBlendWeights[cameraView.get()] = 1.0;
  289. auto* postProcessSettings = m_postProcessFeatureProcessor->GetOrCreateSettingsInterface(secondCameraEntityId);
  290. postProcessSettings->CopyViewToBlendWeightSettings(perViewBlendWeights);
  291. }
  292. else
  293. {
  294. m_secondPipeline->SetDefaultViewFromEntity(GetCameraEntityId());
  295. }
  296. }
  297. void MultiRenderPipelineExampleComponent::RemoveSecondRenderPipeline()
  298. {
  299. AzFramework::WindowNotificationBus::Handler::BusDisconnect();
  300. if (m_secondViewCameraEntity)
  301. {
  302. DestroyEntity(m_secondViewCameraEntity);
  303. m_secondViewCameraEntity = nullptr;
  304. }
  305. if (m_secondPipeline)
  306. {
  307. m_secondPipeline->RemoveFromScene();
  308. m_secondPipeline = nullptr;
  309. }
  310. m_secondWindowContext = nullptr;
  311. m_secondWindow = nullptr;
  312. }
  313. void MultiRenderPipelineExampleComponent::CleanUpScene()
  314. {
  315. RemoveIBL();
  316. DisableSkybox();
  317. RemoveDiskLight();
  318. RemoveDirectionalLight();
  319. DisableDepthOfField();
  320. RemoveSecondRenderPipeline();
  321. GetMeshFeatureProcessor()->ReleaseMesh(m_floorMeshHandle);
  322. for (auto index = 0; index < BunnyCount; index++)
  323. {
  324. GetMeshFeatureProcessor()->ReleaseMesh(m_bunnyMeshHandles[index]);
  325. }
  326. }
  327. void MultiRenderPipelineExampleComponent::Deactivate()
  328. {
  329. m_imguiSidebar.Deactivate();
  330. AZ::TickBus::Handler::BusDisconnect();
  331. CleanUpScene();
  332. m_directionalLightFeatureProcessor = nullptr;
  333. m_diskLightFeatureProcessor = nullptr;
  334. m_skyboxFeatureProcessor = nullptr;
  335. m_scene = nullptr;
  336. }
  337. void MultiRenderPipelineExampleComponent::OnWindowClosed()
  338. {
  339. RemoveSecondRenderPipeline();
  340. m_enableSecondRenderPipeline = false;
  341. }
  342. void MultiRenderPipelineExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint timePoint)
  343. {
  344. bool queueSecondWindowDeactivate = false;
  345. if (m_hasDirectionalLight)
  346. {
  347. auto& featureProcessor = m_directionalLightFeatureProcessor;
  348. Transform cameraTransform = Transform::CreateIdentity();
  349. TransformBus::EventResult(
  350. cameraTransform,
  351. GetCameraEntityId(),
  352. &TransformBus::Events::GetWorldTM);
  353. featureProcessor->SetCameraTransform(
  354. m_directionalLightHandle,
  355. cameraTransform);
  356. if (m_useSecondCamera && m_secondViewCameraEntity)
  357. {
  358. TransformBus::EventResult(
  359. cameraTransform,
  360. m_secondViewCameraEntity->GetId(),
  361. &TransformBus::Events::GetWorldTM);
  362. featureProcessor->SetCameraTransform(
  363. m_directionalLightHandle,
  364. cameraTransform,
  365. m_secondPipeline->GetId());
  366. }
  367. }
  368. if (m_imguiSidebar.Begin())
  369. {
  370. ImGui::Spacing();
  371. ImGui::Text("Second RenderPipeline");
  372. ImGui::Indent();
  373. if (SupportsMultipleWindows())
  374. {
  375. if (ScriptableImGui::Checkbox("Enable second pipeline", &m_enableSecondRenderPipeline))
  376. {
  377. if (m_enableSecondRenderPipeline)
  378. {
  379. AddSecondRenderPipeline();
  380. }
  381. else
  382. {
  383. queueSecondWindowDeactivate = true;
  384. }
  385. }
  386. ImGui::Indent();
  387. if (m_secondPipeline)
  388. {
  389. if (ScriptableImGui::Checkbox("Use second camera", &m_useSecondCamera))
  390. {
  391. if (m_useSecondCamera)
  392. {
  393. m_secondPipeline->SetDefaultViewFromEntity(m_secondViewCameraEntity->GetId());
  394. }
  395. else
  396. {
  397. m_secondPipeline->SetDefaultViewFromEntity(GetCameraEntityId());
  398. }
  399. }
  400. }
  401. ImGui::Unindent();
  402. ImGui::Separator();
  403. }
  404. ImGui::Unindent();
  405. ImGui::Spacing();
  406. ImGui::Text("Features");
  407. ImGui::Indent();
  408. if (ScriptableImGui::Checkbox("Enable Depth of Field", &m_enabledDepthOfField))
  409. {
  410. if (m_enabledDepthOfField)
  411. {
  412. EnableDepthOfField();
  413. }
  414. else
  415. {
  416. DisableDepthOfField();
  417. }
  418. }
  419. if (ScriptableImGui::Checkbox("Add/Remove Directional Light", &m_hasDirectionalLight))
  420. {
  421. if (m_hasDirectionalLight)
  422. {
  423. AddDirectionalLight();
  424. }
  425. else
  426. {
  427. RemoveDirectionalLight();
  428. }
  429. }
  430. if (m_hasDirectionalLight)
  431. {
  432. ImGui::Indent();
  433. ImGui::Text("Filtering Method");
  434. bool methodChanged = false;
  435. methodChanged = methodChanged ||
  436. ScriptableImGui::RadioButton("None", &m_shadowFilteringMethod, 0);
  437. ImGui::SameLine();
  438. methodChanged = methodChanged ||
  439. ScriptableImGui::RadioButton("PCF", &m_shadowFilteringMethod, 1);
  440. ImGui::SameLine();
  441. methodChanged = methodChanged ||
  442. ScriptableImGui::RadioButton("ESM", &m_shadowFilteringMethod, 2);
  443. ImGui::SameLine();
  444. methodChanged = methodChanged ||
  445. ScriptableImGui::RadioButton("ESM+PCF", &m_shadowFilteringMethod, 3);
  446. if (methodChanged)
  447. {
  448. m_directionalLightFeatureProcessor->SetShadowFilterMethod(m_directionalLightHandle, aznumeric_cast<Render::ShadowFilterMethod>(m_shadowFilteringMethod));
  449. }
  450. ImGui::Unindent();
  451. }
  452. if (ScriptableImGui::Checkbox("Add/Remove Spot Light", &m_hasDiskLight))
  453. {
  454. if (m_hasDiskLight)
  455. {
  456. AddDiskLight();
  457. }
  458. else
  459. {
  460. RemoveDiskLight();
  461. }
  462. }
  463. if (ScriptableImGui::Checkbox("Enable Skybox", &m_enabledSkybox))
  464. {
  465. if (m_enabledSkybox)
  466. {
  467. EnableSkybox();
  468. }
  469. else
  470. {
  471. DisableSkybox();
  472. }
  473. }
  474. if (ScriptableImGui::Checkbox("Add/Remove IBL", &m_hasIBL))
  475. {
  476. if (m_hasIBL)
  477. {
  478. AddIBL();
  479. }
  480. else
  481. {
  482. RemoveIBL();
  483. }
  484. }
  485. ImGui::Unindent();
  486. ImGui::Separator();
  487. m_imguiSidebar.End();
  488. }
  489. if (m_secondPipeline)
  490. {
  491. Render::ImGuiActiveContextScope contextGuard = Render::ImGuiActiveContextScope::FromPass(RPI::PassHierarchyFilter({ "SecondPipeline", "ImGuiPass"}));
  492. AZ_Error("MultiRenderPipelineExampleComponent", contextGuard.IsEnabled(), "Unable to activate imgui context for second pipeline.");
  493. if (contextGuard.IsEnabled())
  494. {
  495. if (ImGui::Begin("Second Window"))
  496. {
  497. if (ScriptableImGui::Button("Close Window"))
  498. {
  499. queueSecondWindowDeactivate = true;
  500. }
  501. }
  502. ImGui::End();
  503. }
  504. }
  505. if (queueSecondWindowDeactivate)
  506. {
  507. m_secondWindow->Deactivate();
  508. }
  509. }
  510. } // namespace AtomSampleViewer