ParallaxMappingExampleComponent.cpp 21 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <ParallaxMappingExampleComponent.h>
  9. #include <Atom/Component/DebugCamera/ArcBallControllerComponent.h>
  10. #include <Atom/RPI.Public/RPISystemInterface.h>
  11. #include <Atom/RPI.Public/Scene.h>
  12. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  13. #include <Automation/ScriptableImGui.h>
  14. #include <AzCore/Component/TransformBus.h>
  15. #include <RHI/BasicRHIComponent.h>
  16. namespace AtomSampleViewer
  17. {
  18. static const char* ParallaxEnableName = "parallax.useTexture";
  19. static const char* PdoEnableName = "parallax.pdo";
  20. static const char* ParallaxFactorName = "parallax.factor";
  21. static const char* ParallaxHeightOffsetName = "parallax.offset";
  22. static const char* ParallaxShowClippingName = "parallax.showClipping";
  23. static const char* ParallaxAlgorithmName = "parallax.algorithm";
  24. static const char* ParallaxQualityName = "parallax.quality";
  25. static const char* ParallaxUvIndexName = "parallax.textureMapUv";
  26. static const char* AmbientOcclusionUvIndexName = "occlusion.diffuseTextureMapUv";
  27. static const char* BaseColorUvIndexName = "baseColor.textureMapUv";
  28. static const char* NormalUvIndexName = "normal.textureMapUv";
  29. static const char* RoughnessUvIndexName = "roughness.textureMapUv";
  30. static const char* CenterUVName = "uv.center";
  31. static const char* TileUName = "uv.tileU";
  32. static const char* TileVName = "uv.tileV";
  33. static const char* OffsetUName = "uv.offsetU";
  34. static const char* OffsetVName = "uv.offsetV";
  35. static const char* RotationUVName = "uv.rotateDegrees";
  36. static const char* ScaleUVName = "uv.scale";
  37. // Must align with enum value in StandardPbr.materialtype
  38. static const char* ParallaxAlgorithmList[] =
  39. {
  40. "Basic", "Steep", "POM", "Relief", "ContactRefinement"
  41. };
  42. static const char* ParallaxQualityList[] =
  43. {
  44. "Low", "Medium", "High", "Ultra"
  45. };
  46. static const char* ParallaxUvSetList[] =
  47. {
  48. "UV0", "UV1"
  49. };
  50. void ParallaxMappingExampleComponent::Reflect(AZ::ReflectContext* context)
  51. {
  52. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  53. {
  54. serializeContext->Class < ParallaxMappingExampleComponent, AZ::Component>()->Version(0);
  55. }
  56. }
  57. ParallaxMappingExampleComponent::ParallaxMappingExampleComponent()
  58. : m_imguiSidebar("@user@/ParallaxMappingExampleComponent/sidebar.xml")
  59. {
  60. }
  61. void ParallaxMappingExampleComponent::Activate()
  62. {
  63. // Asset
  64. m_planeAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::ModelAsset>("objects/plane.fbx.azmodel", AZ::RPI::AssetUtils::TraceLevel::Assert);
  65. m_boxAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::ModelAsset>("objects/cube.fbx.azmodel", AZ::RPI::AssetUtils::TraceLevel::Assert);
  66. m_parallaxMaterialAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::MaterialAsset>("testdata/materials/parallaxrock.azmaterial", AZ::RPI::AssetUtils::TraceLevel::Assert);
  67. m_defaultMaterialAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::MaterialAsset>("materials/defaultpbr.azmaterial", AZ::RPI::AssetUtils::TraceLevel::Assert);
  68. m_parallaxMaterial = AZ::RPI::Material::Create(m_parallaxMaterialAsset);
  69. m_defaultMaterial = AZ::RPI::Material::Create(m_defaultMaterialAsset);
  70. m_planeTransform = AZ::Transform::CreateUniformScale(5);
  71. m_planeHandle = LoadMesh(m_planeAsset, m_parallaxMaterial, m_planeTransform);
  72. m_boxHandle = LoadMesh(m_boxAsset, m_defaultMaterial, AZ::Transform::CreateIdentity());
  73. // Material index
  74. m_parallaxEnableIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxEnableName));
  75. m_parallaxFactorIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxFactorName));
  76. m_parallaxOffsetIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxHeightOffsetName));
  77. m_parallaxShowClippingIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxShowClippingName));
  78. m_parallaxAlgorithmIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxAlgorithmName));
  79. m_parallaxQualityIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxQualityName));
  80. m_parallaxUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxUvIndexName));
  81. m_pdoEnableIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(PdoEnableName));
  82. m_ambientOcclusionUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(AmbientOcclusionUvIndexName));
  83. m_baseColorUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(BaseColorUvIndexName));
  84. m_normalUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(NormalUvIndexName));
  85. m_roughnessUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(RoughnessUvIndexName));
  86. m_centerUVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(CenterUVName));
  87. m_tileUIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(TileUName));
  88. m_tileVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(TileVName));
  89. m_offsetUIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(OffsetUName));
  90. m_offsetVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(OffsetVName));
  91. m_rotationUVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(RotationUVName));
  92. m_scaleUVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ScaleUVName));
  93. SaveCameraConfiguration();
  94. // Camera
  95. AZ::Debug::CameraControllerRequestBus::Event(
  96. GetCameraEntityId(),
  97. &AZ::Debug::CameraControllerRequestBus::Events::Enable,
  98. azrtti_typeid<AZ::Debug::ArcBallControllerComponent>());
  99. ConfigureCameraToLookDown();
  100. SetCameraConfiguration();
  101. // Light
  102. m_directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  103. CreateDirectionalLight();
  104. m_diskLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiskLightFeatureProcessorInterface>();
  105. CreateDiskLight();
  106. m_imguiSidebar.Activate();
  107. AZ::TickBus::Handler::BusConnect();
  108. }
  109. void ParallaxMappingExampleComponent::Deactivate()
  110. {
  111. GetMeshFeatureProcessor()->ReleaseMesh(m_planeHandle);
  112. GetMeshFeatureProcessor()->ReleaseMesh(m_boxHandle);
  113. RestoreCameraConfiguration();
  114. AZ::Debug::CameraControllerRequestBus::Event(
  115. GetCameraEntityId(),
  116. &AZ::Debug::CameraControllerRequestBus::Events::Disable);
  117. m_directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  118. m_diskLightFeatureProcessor->ReleaseLight(m_diskLightHandle);
  119. m_imguiSidebar.Deactivate();
  120. AZ::TickBus::Handler::BusDisconnect();
  121. }
  122. void ParallaxMappingExampleComponent::ConfigureCameraToLookDown()
  123. {
  124. const float CameraDistance = 5.0f;
  125. const float CameraPitch = -0.8f;
  126. AZ::Debug::ArcBallControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::ArcBallControllerRequestBus::Events::SetPitch, CameraPitch);
  127. AZ::Debug::ArcBallControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::ArcBallControllerRequestBus::Events::SetDistance, CameraDistance);
  128. }
  129. AZ::Render::MeshFeatureProcessorInterface::MeshHandle ParallaxMappingExampleComponent::LoadMesh(
  130. AZ::Data::Asset<AZ::RPI::ModelAsset> modelAsset,
  131. AZ::Data::Instance<AZ::RPI::Material> material,
  132. AZ::Transform transform)
  133. {
  134. AZ::Render::MeshFeatureProcessorInterface::MeshHandle meshHandle =
  135. GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(modelAsset, material));
  136. GetMeshFeatureProcessor()->SetTransform(meshHandle, transform);
  137. return meshHandle;
  138. }
  139. void ParallaxMappingExampleComponent::CreateDirectionalLight()
  140. {
  141. const AZ::Render::DirectionalLightFeatureProcessorInterface::LightHandle handle = m_directionalLightFeatureProcessor->AcquireLight();
  142. m_directionalLightFeatureProcessor->SetShadowmapSize(handle, AZ::Render::ShadowmapSize::Size2048);
  143. m_directionalLightFeatureProcessor->SetCascadeCount(handle, 4);
  144. m_directionalLightFeatureProcessor->SetShadowmapFrustumSplitSchemeRatio(handle, 0.5f);
  145. m_directionalLightFeatureProcessor->SetViewFrustumCorrectionEnabled(handle, true);
  146. m_directionalLightFeatureProcessor->SetShadowFilterMethod(handle, AZ::Render::ShadowFilterMethod::Esm);
  147. m_directionalLightFeatureProcessor->SetFilteringSampleCount(handle, 32);
  148. m_directionalLightFeatureProcessor->SetGroundHeight(handle, 0.f);
  149. m_directionalLightHandle = handle;
  150. }
  151. void ParallaxMappingExampleComponent::CreateDiskLight()
  152. {
  153. AZ::Render::DiskLightFeatureProcessorInterface* const featureProcessor = m_diskLightFeatureProcessor;
  154. const AZ::Render::DiskLightFeatureProcessorInterface::LightHandle handle = featureProcessor->AcquireLight();
  155. featureProcessor->SetAttenuationRadius(handle, sqrtf(500.f / CutoffIntensity));
  156. featureProcessor->SetConeAngles(handle, AZ::DegToRad(22.5f) * ConeAngleInnerRatio, AZ::DegToRad(22.5f));
  157. featureProcessor->SetShadowsEnabled(handle, true);
  158. featureProcessor->SetShadowmapMaxResolution(handle, AZ::Render::ShadowmapSize::Size2048);
  159. m_diskLightHandle = handle;
  160. }
  161. void ParallaxMappingExampleComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
  162. {
  163. if (m_lightAutoRotate)
  164. {
  165. m_lightRotationAngle = fmodf(m_lightRotationAngle + deltaTime, AZ::Constants::TwoPi);
  166. }
  167. const auto location = AZ::Vector3(
  168. 5 * sinf(m_lightRotationAngle),
  169. 5 * cosf(m_lightRotationAngle),
  170. 5);
  171. auto transform = AZ::Transform::CreateLookAt(
  172. location,
  173. AZ::Vector3::CreateZero());
  174. using Lux = AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>;
  175. using Candela = AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>;
  176. Lux directionalLightColor{AZ::Color::CreateZero()};
  177. Candela diskLightColor{AZ::Color::CreateZero()};
  178. switch (static_cast<LightSelection>(m_lightType))
  179. {
  180. case LightSelection::Directional:
  181. directionalLightColor = Lux{AZ::Color::CreateOne() * 5.f};
  182. break;
  183. case LightSelection::Spot:
  184. diskLightColor = Candela{AZ::Color::CreateOne() * 500.f};
  185. break;
  186. case LightSelection::None:
  187. // Keep initial 0 values
  188. break;
  189. default:
  190. AZ_Assert(false, "Unhandled case");
  191. break;
  192. }
  193. m_diskLightFeatureProcessor->SetRgbIntensity(m_diskLightHandle, diskLightColor);
  194. m_diskLightFeatureProcessor->SetPosition(m_diskLightHandle, location);
  195. m_diskLightFeatureProcessor->SetDirection(m_diskLightHandle, transform.GetBasis(1));
  196. m_directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, directionalLightColor);
  197. m_directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, transform.GetBasis(1));
  198. // Camera Configuration
  199. {
  200. Camera::Configuration config;
  201. Camera::CameraRequestBus::EventResult(
  202. config,
  203. GetCameraEntityId(),
  204. &Camera::CameraRequestBus::Events::GetCameraConfiguration);
  205. m_directionalLightFeatureProcessor->SetCameraConfiguration(
  206. m_directionalLightHandle,
  207. config);
  208. }
  209. // Camera Transform
  210. {
  211. transform = AZ::Transform::CreateIdentity();
  212. AZ::TransformBus::EventResult(
  213. transform,
  214. GetCameraEntityId(),
  215. &AZ::TransformBus::Events::GetWorldTM);
  216. m_directionalLightFeatureProcessor->SetCameraTransform(
  217. m_directionalLightHandle, transform);
  218. }
  219. // Plane Transform
  220. {
  221. m_planeTransform.SetRotation(AZ::Quaternion::CreateRotationZ(m_planeRotationAngle));
  222. GetMeshFeatureProcessor()->SetTransform(m_planeHandle, m_planeTransform);
  223. }
  224. DrawSidebar();
  225. }
  226. void ParallaxMappingExampleComponent::SetCameraConfiguration()
  227. {
  228. Camera::CameraRequestBus::Event(
  229. GetCameraEntityId(),
  230. &Camera::CameraRequestBus::Events::SetFarClipDistance,
  231. 20.f);
  232. Camera::CameraRequestBus::Event(
  233. GetCameraEntityId(),
  234. &Camera::CameraRequestBus::Events::SetFovRadians,
  235. AZ::Constants::QuarterPi);
  236. }
  237. void ParallaxMappingExampleComponent::SaveCameraConfiguration()
  238. {
  239. Camera::CameraRequestBus::EventResult(
  240. m_originalFarClipDistance,
  241. GetCameraEntityId(),
  242. &Camera::CameraRequestBus::Events::GetFarClipDistance);
  243. Camera::CameraRequestBus::EventResult(
  244. m_originalCameraFovRadians,
  245. GetCameraEntityId(),
  246. &Camera::CameraRequestBus::Events::GetFovRadians);
  247. }
  248. void ParallaxMappingExampleComponent::RestoreCameraConfiguration()
  249. {
  250. Camera::CameraRequestBus::Event(
  251. GetCameraEntityId(),
  252. &Camera::CameraRequestBus::Events::SetFarClipDistance,
  253. m_originalFarClipDistance);
  254. Camera::CameraRequestBus::Event(
  255. GetCameraEntityId(),
  256. &Camera::CameraRequestBus::Events::SetFovRadians,
  257. m_originalCameraFovRadians);
  258. }
  259. void ParallaxMappingExampleComponent::DrawSidebar()
  260. {
  261. if (m_imguiSidebar.Begin())
  262. {
  263. bool parallaxSettingChanged = false;
  264. bool planeUVChanged = false;
  265. ImGui::Spacing();
  266. {
  267. ScriptableImGui::ScopedNameContext context{ "Lighting" };
  268. ImGui::Text("Lighting");
  269. ImGui::Indent();
  270. {
  271. ScriptableImGui::RadioButton("No Light", &m_lightType, 0);
  272. ScriptableImGui::RadioButton("Directional Light", &m_lightType, 1);
  273. ScriptableImGui::RadioButton("Spot Light", &m_lightType, 2);
  274. ScriptableImGui::Checkbox("Auto Rotation", &m_lightAutoRotate);
  275. ScriptableImGui::SliderAngle("Direction", &m_lightRotationAngle, 0, 360);
  276. }
  277. ImGui::Unindent();
  278. }
  279. ImGui::Separator();
  280. {
  281. ScriptableImGui::ScopedNameContext context{ "Parallax Setting" };
  282. ImGui::Text("Parallax Setting");
  283. ImGui::Indent();
  284. {
  285. if (ScriptableImGui::Checkbox("Enable Parallax", &m_parallaxEnable))
  286. {
  287. parallaxSettingChanged = true;
  288. m_parallaxMaterial->SetPropertyValue(m_parallaxEnableIndex, m_parallaxEnable);
  289. }
  290. if (m_parallaxEnable)
  291. {
  292. if (ScriptableImGui::Checkbox("Enable Pdo", &m_pdoEnable))
  293. {
  294. parallaxSettingChanged = true;
  295. m_parallaxMaterial->SetPropertyValue(m_pdoEnableIndex, m_pdoEnable);
  296. }
  297. if (ScriptableImGui::SliderFloat("Heightmap Scale", &m_parallaxFactor, 0.0f, 0.1f))
  298. {
  299. parallaxSettingChanged = true;
  300. m_parallaxMaterial->SetPropertyValue(m_parallaxFactorIndex, m_parallaxFactor);
  301. }
  302. if (ScriptableImGui::SliderFloat("Offset", &m_parallaxOffset, -0.1f, 0.1f))
  303. {
  304. parallaxSettingChanged = true;
  305. m_parallaxMaterial->SetPropertyValue(m_parallaxOffsetIndex, m_parallaxOffset);
  306. }
  307. if (ScriptableImGui::Checkbox("Show Clipping", &m_parallaxShowClipping))
  308. {
  309. parallaxSettingChanged = true;
  310. m_parallaxMaterial->SetPropertyValue(m_parallaxShowClippingIndex, m_parallaxShowClipping);
  311. }
  312. if (ScriptableImGui::Combo("Algorithm", &m_parallaxAlgorithm, ParallaxAlgorithmList, AZ_ARRAY_SIZE(ParallaxAlgorithmList)))
  313. {
  314. parallaxSettingChanged = true;
  315. m_parallaxMaterial->SetPropertyValue(m_parallaxAlgorithmIndex, static_cast<uint32_t>(m_parallaxAlgorithm));
  316. }
  317. if (ScriptableImGui::Combo("Quality", &m_parallaxQuality, ParallaxQualityList, AZ_ARRAY_SIZE(ParallaxQualityList)))
  318. {
  319. parallaxSettingChanged = true;
  320. m_parallaxMaterial->SetPropertyValue(m_parallaxQualityIndex, static_cast<uint32_t>(m_parallaxQuality));
  321. }
  322. if (ScriptableImGui::Combo("UV", &m_parallaxUv, ParallaxUvSetList, AZ_ARRAY_SIZE(ParallaxUvSetList)))
  323. {
  324. parallaxSettingChanged = true;
  325. m_parallaxMaterial->SetPropertyValue(m_parallaxUvIndex, static_cast<uint32_t>(m_parallaxUv));
  326. m_parallaxMaterial->SetPropertyValue(m_ambientOcclusionUvIndex, static_cast<uint32_t>(m_parallaxUv));
  327. m_parallaxMaterial->SetPropertyValue(m_baseColorUvIndex, static_cast<uint32_t>(m_parallaxUv));
  328. m_parallaxMaterial->SetPropertyValue(m_normalUvIndex, static_cast<uint32_t>(m_parallaxUv));
  329. m_parallaxMaterial->SetPropertyValue(m_roughnessUvIndex, static_cast<uint32_t>(m_parallaxUv));
  330. }
  331. }
  332. }
  333. ImGui::Unindent();
  334. }
  335. ImGui::Separator();
  336. {
  337. ScriptableImGui::ScopedNameContext context{ "Plane Setting" };
  338. ImGui::Text("Plane Setting");
  339. ImGui::Indent();
  340. {
  341. ScriptableImGui::SliderAngle("Rotation", &m_planeRotationAngle, 0, 360);
  342. bool centerUChanged = false;
  343. bool centerVChanged = false;
  344. bool tileUChanged = false;
  345. bool tileVChanged = false;
  346. bool offsetUChanged = false;
  347. bool offsetVChanged = false;
  348. bool rotationUVChanged = false;
  349. bool scaleChanged = false;
  350. centerUChanged = ScriptableImGui::SliderFloat("Center U", &m_planeCenterU, -1.f, 1.f);
  351. centerVChanged = ScriptableImGui::SliderFloat("Center V", &m_planeCenterV, -1.f, 1.f);
  352. if (centerUChanged || centerVChanged)
  353. {
  354. m_parallaxMaterial->SetPropertyValue(m_centerUVIndex, AZ::Vector2(m_planeCenterU, m_planeCenterV));
  355. }
  356. tileUChanged = ScriptableImGui::SliderFloat("Tile U", &m_planeTileU, 0.f, 2.f);
  357. if (tileUChanged)
  358. {
  359. m_parallaxMaterial->SetPropertyValue(m_tileUIndex, m_planeTileU);
  360. }
  361. tileVChanged = ScriptableImGui::SliderFloat("Tile V", &m_planeTileV, 0.f, 2.f);
  362. if (tileVChanged)
  363. {
  364. m_parallaxMaterial->SetPropertyValue(m_tileVIndex, m_planeTileV);
  365. }
  366. offsetUChanged = ScriptableImGui::SliderFloat("Offset U", &m_planeOffsetU, -1.f, 1.f);
  367. if (offsetUChanged)
  368. {
  369. m_parallaxMaterial->SetPropertyValue(m_offsetUIndex, m_planeOffsetU);
  370. }
  371. offsetVChanged = ScriptableImGui::SliderFloat("Offset V", &m_planeOffsetV, -1.f, 1.f);
  372. if (offsetVChanged)
  373. {
  374. m_parallaxMaterial->SetPropertyValue(m_offsetVIndex, m_planeOffsetV);
  375. }
  376. rotationUVChanged = ScriptableImGui::SliderFloat("Rotation UV", &m_planeRotateUV, -180.f, 180.f);
  377. if (rotationUVChanged)
  378. {
  379. m_parallaxMaterial->SetPropertyValue(m_rotationUVIndex, m_planeRotateUV);
  380. }
  381. scaleChanged = ScriptableImGui::SliderFloat("Scale UV", &m_planeScaleUV, 0.f, 2.f);
  382. if (scaleChanged)
  383. {
  384. m_parallaxMaterial->SetPropertyValue(m_scaleUVIndex, m_planeScaleUV);
  385. }
  386. planeUVChanged = centerUChanged || centerVChanged || tileUChanged || tileVChanged || offsetUChanged || offsetVChanged || rotationUVChanged || scaleChanged;
  387. }
  388. ImGui::Unindent();
  389. }
  390. m_imguiSidebar.End();
  391. if (parallaxSettingChanged || planeUVChanged)
  392. {
  393. m_parallaxMaterial->Compile();
  394. }
  395. }
  396. }
  397. }