ShaderBall.material 604 B

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  1. {
  2. "materialType": "Materials\\Types\\StandardPBR.materialtype",
  3. "materialTypeVersion": 5,
  4. "propertyValues": {
  5. "baseColor.color": [
  6. 0.0,
  7. 0.0,
  8. 1.0,
  9. 1.0
  10. ],
  11. "baseColor.useTexture": false,
  12. "irradiance.manualColor": [
  13. 0.0,
  14. 0.0,
  15. 1.0,
  16. 1.0
  17. ],
  18. "metallic.factor": 0.0,
  19. "metallic.useTexture": false,
  20. "roughness.factor": 1.0,
  21. "roughness.useTexture": false,
  22. "specularF0.factor": 0.0,
  23. "specularF0.useTexture": false
  24. }
  25. }