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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <RHI/XRExampleComponent.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI.Reflect/InputStreamLayoutBuilder.h>
- #include <Atom/RHI.Reflect/RenderAttachmentLayoutBuilder.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
- #include <AzCore/Math/Color.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <SampleComponentManager.h>
- #include <Utils/Utils.h>
- namespace AtomSampleViewer
- {
- void XRExampleComponent::Reflect(AZ::ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<XRExampleComponent, AZ::Component>()->Version(0);
- }
- }
- XRExampleComponent::XRExampleComponent()
- {
- m_supportRHISamplePipeline = true;
-
- }
- void XRExampleComponent::Activate()
- {
- m_depthStencilID = AZ::RHI::AttachmentId{ AZStd::string::format("DepthStencilID_%llu", GetId()) };
- CreateCubeInputAssemblyBuffer();
- CreateCubePipeline();
- CreateScope();
- AZ::RHI::RHISystemNotificationBus::Handler::BusConnect();
- AZ::TickBus::Handler::BusConnect();
- }
- void XRExampleComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
- {
- m_time += deltaTime;
- }
- void XRExampleComponent::OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder)
- {
- AZ::Matrix4x4 projection = AZ::Matrix4x4::CreateIdentity();
- AZ::RPI::XRRenderingInterface* xrSystem = AZ::RPI::RPISystemInterface::Get()->GetXRSystem();
- if (xrSystem && xrSystem->ShouldRender())
- {
- AZ::RPI::FovData fovData;
- AZ::RPI::PoseData poseData, frontViewPoseData;
- [[maybe_unused]] AZ::RHI::ResultCode resultCode = xrSystem->GetViewFov(m_viewIndex, fovData);
- resultCode = xrSystem->GetViewPose(m_viewIndex, poseData);
-
- static const float clip_near = 0.05f;
- static const float clip_far = 100.0f;
- bool reverseDepth = false;
- projection = xrSystem->CreateProjectionOffset(fovData.m_angleLeft, fovData.m_angleRight,
- fovData.m_angleDown, fovData.m_angleUp,
- clip_near, clip_far, reverseDepth);
- AZ::Quaternion poseOrientation = poseData.m_orientation;
- poseOrientation.InvertFast();
- AZ::Matrix4x4 viewMat = AZ::Matrix4x4::CreateFromQuaternionAndTranslation(poseOrientation, -poseData.m_position);
- m_viewProjMatrix = projection * viewMat;
-
- const AZ::Matrix4x4 initialScaleMat = AZ::Matrix4x4::CreateScale(AZ::Vector3(0.1f, 0.1f, 0.1f));
- //Model matrix for the cube related to the front view
- resultCode = xrSystem->GetViewFrontPose(frontViewPoseData);
- m_modelMatrices[0] = AZ::Matrix4x4::CreateFromQuaternionAndTranslation(frontViewPoseData.m_orientation, frontViewPoseData.m_position) * initialScaleMat;
-
- //Model matrix for the cube related to the left controller
- AZ::RPI::PoseData controllerLeftPose, controllerRightPose;
- resultCode = xrSystem->GetControllerPose(0, controllerLeftPose);
- AZ::Matrix4x4 leftScaleMat = initialScaleMat * AZ::Matrix4x4::CreateScale(AZ::Vector3(xrSystem->GetControllerScale(0)));
- m_modelMatrices[1] = AZ::Matrix4x4::CreateFromQuaternionAndTranslation(controllerLeftPose.m_orientation, controllerLeftPose.m_position) * leftScaleMat;
- //Model matrix for the cube related to the right controller
- AZ::Matrix4x4 rightScaleMat = initialScaleMat * AZ::Matrix4x4::CreateScale(AZ::Vector3(xrSystem->GetControllerScale(1)));
- resultCode = xrSystem->GetControllerPose(1, controllerRightPose);
- m_modelMatrices[2] = AZ::Matrix4x4::CreateFromQuaternionAndTranslation(controllerRightPose.m_orientation, controllerRightPose.m_position) * rightScaleMat;
- }
-
- for (int i = 0; i < NumberOfCubes; ++i)
- {
- m_shaderResourceGroups[i]->SetConstant(m_shaderIndexWorldMat, m_modelMatrices[i]);
- m_shaderResourceGroups[i]->SetConstant(m_shaderIndexViewProj, m_viewProjMatrix);
- m_shaderResourceGroups[i]->Compile();
- }
- BasicRHIComponent::OnFramePrepare(frameGraphBuilder);
- }
- XRExampleComponent::SingleCubeBufferData XRExampleComponent::CreateSingleCubeBufferData()
- {
- const AZStd::fixed_vector<AZ::Color, GeometryVertexCount> vertexColor =
- {
- //Front Face
- AZ::Colors::DarkBlue, AZ::Colors::DarkBlue, AZ::Colors::DarkBlue, AZ::Colors::DarkBlue,
- //Back Face
- AZ::Colors::Blue, AZ::Colors::Blue, AZ::Colors::Blue, AZ::Colors::Blue,
- //Left Face
- AZ::Colors::DarkGreen, AZ::Colors::DarkGreen, AZ::Colors::DarkGreen, AZ::Colors::DarkGreen,
- //Right Face
- AZ::Colors::Green, AZ::Colors::Green, AZ::Colors::Green, AZ::Colors::Green,
- //Top Face
- AZ::Colors::DarkRed, AZ::Colors::DarkRed, AZ::Colors::DarkRed, AZ::Colors::DarkRed,
- //Bottom Face
- AZ::Colors::Red, AZ::Colors::Red, AZ::Colors::Red, AZ::Colors::Red,
- };
- // Create vertices, colors and normals for a cube and a plane
- SingleCubeBufferData bufferData;
- {
-
- const AZStd::fixed_vector<AZ::Vector3, GeometryVertexCount> vertices =
- {
- //Front Face
- AZ::Vector3(1.0, 1.0, 1.0), AZ::Vector3(-1.0, 1.0, 1.0), AZ::Vector3(-1.0, -1.0, 1.0), AZ::Vector3(1.0, -1.0, 1.0),
- //Back Face
- AZ::Vector3(1.0, 1.0, -1.0), AZ::Vector3(-1.0, 1.0, -1.0), AZ::Vector3(-1.0, -1.0, -1.0), AZ::Vector3(1.0, -1.0, -1.0),
- //Left Face
- AZ::Vector3(-1.0, 1.0, 1.0), AZ::Vector3(-1.0, -1.0, 1.0), AZ::Vector3(-1.0, -1.0, -1.0), AZ::Vector3(-1.0, 1.0, -1.0),
- //Right Face
- AZ::Vector3(1.0, 1.0, 1.0), AZ::Vector3(1.0, -1.0, 1.0), AZ::Vector3(1.0, -1.0, -1.0), AZ::Vector3(1.0, 1.0, -1.0),
- //Top Face
- AZ::Vector3(1.0, 1.0, 1.0), AZ::Vector3(-1.0, 1.0, 1.0), AZ::Vector3(-1.0, 1.0, -1.0), AZ::Vector3(1.0, 1.0, -1.0),
- //Bottom Face
- AZ::Vector3(1.0, -1.0, 1.0), AZ::Vector3(-1.0, -1.0, 1.0), AZ::Vector3(-1.0, -1.0, -1.0), AZ::Vector3(1.0, -1.0, -1.0),
- };
- for (int i = 0; i < GeometryVertexCount; ++i)
- {
- SetVertexPosition(bufferData.m_positions.data(), i, vertices[i]);
- SetVertexColor(bufferData.m_colors.data(), i, vertexColor[i].GetAsVector4());
- }
- bufferData.m_indices =
- {
- {
- //Back
- 2, 0, 1,
- 0, 2, 3,
- //Front
- 4, 6, 5,
- 6, 4, 7,
- //Left
- 8, 10, 9,
- 10, 8, 11,
- //Right
- 14, 12, 13,
- 15, 12, 14,
- //Top
- 16, 18, 17,
- 18, 16, 19,
- //Bottom
- 22, 20, 21,
- 23, 20, 22,
- }
- };
- }
- return bufferData;
- }
- void XRExampleComponent::CreateCubeInputAssemblyBuffer()
- {
- const AZ::RHI::Ptr<AZ::RHI::Device> device = Utils::GetRHIDevice();
- AZ::RHI::ResultCode result = AZ::RHI::ResultCode::Success;
- m_bufferPool = AZ::RHI::Factory::Get().CreateBufferPool();
- AZ::RHI::BufferPoolDescriptor bufferPoolDesc;
- bufferPoolDesc.m_bindFlags = AZ::RHI::BufferBindFlags::InputAssembly;
- bufferPoolDesc.m_heapMemoryLevel = AZ::RHI::HeapMemoryLevel::Device;
- result = m_bufferPool->Init(*device, bufferPoolDesc);
- if (result != AZ::RHI::ResultCode::Success)
- {
- AZ_Error("XRExampleComponent", false, "Failed to initialize buffer pool with error code %d", result);
- return;
- }
- SingleCubeBufferData bufferData = CreateSingleCubeBufferData();
- m_inputAssemblyBuffer = AZ::RHI::Factory::Get().CreateBuffer();
- AZ::RHI::BufferInitRequest request;
- request.m_buffer = m_inputAssemblyBuffer.get();
- request.m_descriptor = AZ::RHI::BufferDescriptor{ AZ::RHI::BufferBindFlags::InputAssembly, sizeof(SingleCubeBufferData) };
- request.m_initialData = &bufferData;
- result = m_bufferPool->InitBuffer(request);
- if (result != AZ::RHI::ResultCode::Success)
- {
- AZ_Error("XRExampleComponent", false, "Failed to initialize buffer with error code %d", result);
- return;
- }
- m_streamBufferViews[0] =
- {
- *m_inputAssemblyBuffer,
- offsetof(SingleCubeBufferData, m_positions),
- sizeof(SingleCubeBufferData::m_positions),
- sizeof(VertexPosition)
- };
- m_streamBufferViews[1] =
- {
- *m_inputAssemblyBuffer,
- offsetof(SingleCubeBufferData, m_colors),
- sizeof(SingleCubeBufferData::m_colors),
- sizeof(VertexColor)
- };
- m_indexBufferView =
- {
- *m_inputAssemblyBuffer,
- offsetof(SingleCubeBufferData, m_indices),
- sizeof(SingleCubeBufferData::m_indices),
- AZ::RHI::IndexFormat::Uint16
- };
- AZ::RHI::InputStreamLayoutBuilder layoutBuilder;
- layoutBuilder.SetTopology(AZ::RHI::PrimitiveTopology::TriangleList);
- layoutBuilder.AddBuffer()->Channel("POSITION", AZ::RHI::Format::R32G32B32_FLOAT);
- layoutBuilder.AddBuffer()->Channel("COLOR", AZ::RHI::Format::R32G32B32A32_FLOAT);
- m_streamLayoutDescriptor.Clear();
- m_streamLayoutDescriptor = layoutBuilder.End();
- AZ::RHI::ValidateStreamBufferViews(m_streamLayoutDescriptor, m_streamBufferViews);
- }
- void XRExampleComponent::CreateCubePipeline()
- {
- const char* shaderFilePath = "Shaders/RHI/OpenXrSample.azshader";
- const char* sampleName = "XRExampleComponent";
- auto shader = LoadShader(shaderFilePath, sampleName);
- if (shader == nullptr)
- {
- return;
- }
- const AZ::RHI::Ptr<AZ::RHI::Device> device = Utils::GetRHIDevice();
- AZ::RHI::PipelineStateDescriptorForDraw pipelineDesc;
- shader->GetVariant(AZ::RPI::ShaderAsset::RootShaderVariantStableId).ConfigurePipelineState(pipelineDesc);
- pipelineDesc.m_inputStreamLayout = m_streamLayoutDescriptor;
- pipelineDesc.m_renderStates.m_depthStencilState.m_depth.m_enable = 1;
- pipelineDesc.m_renderStates.m_depthStencilState.m_depth.m_func = AZ::RHI::ComparisonFunc::LessEqual;
- AZ::RHI::RenderAttachmentLayoutBuilder attachmentsBuilder;
- attachmentsBuilder.AddSubpass()
- ->RenderTargetAttachment(m_outputFormat)
- ->DepthStencilAttachment(device->GetNearestSupportedFormat(AZ::RHI::Format::D24_UNORM_S8_UINT, AZ::RHI::FormatCapabilities::DepthStencil));
-
- [[maybe_unused]] AZ::RHI::ResultCode result = attachmentsBuilder.End(pipelineDesc.m_renderAttachmentConfiguration.m_renderAttachmentLayout);
- AZ_Assert(result == AZ::RHI::ResultCode::Success, "Failed to create render attachment layout");
- m_pipelineState = shader->AcquirePipelineState(pipelineDesc);
- if (!m_pipelineState)
- {
- AZ_Error("XRExampleComponent", false, "Failed to acquire default pipeline state for shader '%s'", shaderFilePath);
- return;
- }
- auto perInstanceSrgLayout = shader->FindShaderResourceGroupLayout(AZ::Name{ "OpenXrSrg" });
- if (!perInstanceSrgLayout)
- {
- AZ_Error("XRExampleComponent", false, "Failed to get shader resource group layout");
- return;
- }
- for (int i = 0; i < NumberOfCubes; ++i)
- {
- m_shaderResourceGroups[i] = CreateShaderResourceGroup(shader, "OpenXrSrg", sampleName);
- }
- // Using the first SRG to get the correct index as all the SRGs will have the same indices.
- FindShaderInputIndex(&m_shaderIndexWorldMat, m_shaderResourceGroups[0], AZ::Name{ "m_worldMatrix" }, "XRExampleComponent");
- FindShaderInputIndex(&m_shaderIndexViewProj, m_shaderResourceGroups[0], AZ::Name{ "m_viewProjMatrix" }, "XRExampleComponent");
- }
- void XRExampleComponent::CreateScope()
- {
- // Creates a scope for rendering the triangle.
- struct ScopeData
- {
- };
- const auto prepareFunction = [this](AZ::RHI::FrameGraphInterface frameGraph, [[maybe_unused]] ScopeData& scopeData)
- {
- // Binds the swap chain as a color attachment. Clears it to black.
- {
- AZ::RHI::ImageScopeAttachmentDescriptor descriptor;
- descriptor.m_attachmentId = m_outputAttachmentId;
- descriptor.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
- frameGraph.UseColorAttachment(descriptor);
- }
- // Create & Binds DepthStencil image
- {
- const AZ::RHI::Ptr<AZ::RHI::Device> device = Utils::GetRHIDevice();
- const AZ::RHI::ImageDescriptor imageDescriptor = AZ::RHI::ImageDescriptor::Create2D(
- AZ::RHI::ImageBindFlags::DepthStencil,
- m_outputWidth,
- m_outputHeight,
- device->GetNearestSupportedFormat(AZ::RHI::Format::D24_UNORM_S8_UINT, AZ::RHI::FormatCapabilities::DepthStencil));
- const AZ::RHI::TransientImageDescriptor transientImageDescriptor(m_depthStencilID, imageDescriptor);
- frameGraph.GetAttachmentDatabase().CreateTransientImage(transientImageDescriptor);
- AZ::RHI::ImageScopeAttachmentDescriptor dsDesc;
- dsDesc.m_attachmentId = m_depthStencilID;
- dsDesc.m_imageViewDescriptor.m_overrideFormat = device->GetNearestSupportedFormat(AZ::RHI::Format::D24_UNORM_S8_UINT, AZ::RHI::FormatCapabilities::DepthStencil);
- dsDesc.m_loadStoreAction.m_clearValue = AZ::RHI::ClearValue::CreateDepthStencil(1.0f, 0);
- dsDesc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
- dsDesc.m_loadStoreAction.m_loadActionStencil = AZ::RHI::AttachmentLoadAction::DontCare;
- frameGraph.UseDepthStencilAttachment(dsDesc, AZ::RHI::ScopeAttachmentAccess::Write);
- }
- // We will submit NumberOfCubes draw items.
- frameGraph.SetEstimatedItemCount(NumberOfCubes);
- };
- AZ::RHI::EmptyCompileFunction<ScopeData> compileFunction;
- const auto executeFunction = [this](const AZ::RHI::FrameGraphExecuteContext& context, [[maybe_unused]] const ScopeData& scopeData)
- {
- AZ::RHI::CommandList* commandList = context.GetCommandList();
- // Set persistent viewport and scissor state.
- commandList->SetViewports(&m_viewport, 1);
- commandList->SetScissors(&m_scissor, 1);
- AZ::RHI::DrawIndexed drawIndexed;
- drawIndexed.m_indexCount = GeometryIndexCount;
- drawIndexed.m_instanceCount = 1;
- // Dividing NumberOfCubes by context.GetCommandListCount() to balance to number
- // of draw call equally between each thread.
- uint32_t numberOfCubesPerCommandList = NumberOfCubes / context.GetCommandListCount();
- uint32_t indexStart = context.GetCommandListIndex() * numberOfCubesPerCommandList;
- uint32_t indexEnd = indexStart + numberOfCubesPerCommandList;
- if (context.GetCommandListIndex() == context.GetCommandListCount() - 1)
- {
- indexEnd = NumberOfCubes;
- }
- for (uint32_t i = indexStart; i < indexEnd; ++i)
- {
- const AZ::RHI::ShaderResourceGroup* shaderResourceGroups[] = { m_shaderResourceGroups[i]->GetRHIShaderResourceGroup() };
- AZ::RHI::DrawItem drawItem;
- drawItem.m_arguments = drawIndexed;
- drawItem.m_pipelineState = m_pipelineState.get();
- drawItem.m_indexBufferView = &m_indexBufferView;
- drawItem.m_shaderResourceGroupCount = static_cast<uint8_t>(AZ::RHI::ArraySize(shaderResourceGroups));
- drawItem.m_shaderResourceGroups = shaderResourceGroups;
- drawItem.m_streamBufferViewCount = static_cast<uint8_t>(m_streamBufferViews.size());
- drawItem.m_streamBufferViews = m_streamBufferViews.data();
- commandList->Submit(drawItem);
- }
- };
- m_scopeProducers.emplace_back(
- aznew AZ::RHI::ScopeProducerFunction<
- ScopeData,
- decltype(prepareFunction),
- decltype(compileFunction),
- decltype(executeFunction)>(
- AZ::RHI::ScopeId{ AZStd::string::format("XRSample_Id_%llu", GetId()) },
- ScopeData{},
- prepareFunction,
- compileFunction,
- executeFunction));
- }
- void XRExampleComponent::Deactivate()
- {
- m_inputAssemblyBuffer = nullptr;
- m_bufferPool = nullptr;
- m_pipelineState = nullptr;
- m_shaderResourceGroups.fill(nullptr);
- AZ::RHI::RHISystemNotificationBus::Handler::BusDisconnect();
- m_windowContext = nullptr;
- m_scopeProducers.clear();
- }
- }
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