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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RHI/BufferPool.h>
- #include <Atom/RHI/Device.h>
- #include <Atom/RHI/DeviceDispatchRaysItem.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/FrameScheduler.h>
- #include <Atom/RHI/PipelineState.h>
- #include <Atom/RHI/RayTracingAccelerationStructure.h>
- #include <Atom/RHI/RayTracingBufferPools.h>
- #include <Atom/RHI/RayTracingPipelineState.h>
- #include <Atom/RHI/RayTracingShaderTable.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <AzCore/Component/Component.h>
- #include <AzCore/Math/Matrix4x4.h>
- #include <RHI/BasicRHIComponent.h>
- namespace AtomSampleViewer
- {
- using namespace AZ;
- // This sample demonstrates the use of Atom Ray Tracing through the RHI abstraction layer.
- // It creates three triangles and one rectangle in a scene, and ray traces that scene to
- // an output image and displays it.
- class RayTracingExampleComponent final
- : public BasicRHIComponent
- {
- public:
- AZ_COMPONENT(RayTracingExampleComponent, "{FC4636BC-9C5C-4D7D-8FEF-41A02C56B62D}", AZ::Component);
- AZ_DISABLE_COPY(RayTracingExampleComponent);
- static void Reflect(AZ::ReflectContext* context);
- RayTracingExampleComponent();
- ~RayTracingExampleComponent() override {}
- protected:
- // AZ::Component
- void Activate() override;
- void Deactivate() override;
- private:
- void CreateResourcePools();
- void CreateGeometry();
- void CreateFullScreenBuffer();
- void CreateOutputTexture();
- void CreateRasterShader();
- void CreateRayTracingAccelerationStructureObjects();
- void CreateRayTracingPipelineState();
- void CreateRayTracingShaderTable();
- void CreateRayTracingAccelerationTableScope();
- void CreateRayTracingDispatchScope();
- void CreateRasterScope();
- static const uint32_t m_imageWidth = 1920;
- static const uint32_t m_imageHeight = 1080;
- // resource pools
- RHI::Ptr<RHI::BufferPool> m_inputAssemblyBufferPool;
- RHI::Ptr<RHI::ImagePool> m_imagePool;
- RHI::Ptr<RHI::RayTracingBufferPools> m_rayTracingBufferPools;
- // triangle vertex/index buffers
- AZStd::array<VertexPosition, 3> m_triangleVertices;
- AZStd::array<uint16_t, 3> m_triangleIndices;
- RHI::Ptr<RHI::Buffer> m_triangleVB;
- RHI::Ptr<RHI::Buffer> m_triangleIB;
- // rectangle vertex/index buffers
- AZStd::array<VertexPosition, 4> m_rectangleVertices;
- AZStd::array<uint16_t, 6> m_rectangleIndices;
- RHI::Ptr<RHI::Buffer> m_rectangleVB;
- RHI::Ptr<RHI::Buffer> m_rectangleIB;
- // ray tracing acceleration structures
- RHI::Ptr<RHI::RayTracingBlas> m_triangleRayTracingBlas;
- RHI::Ptr<RHI::RayTracingBlas> m_rectangleRayTracingBlas;
- RHI::Ptr<RHI::RayTracingTlas> m_rayTracingTlas;
- RHI::BufferViewDescriptor m_tlasBufferViewDescriptor;
- RHI::AttachmentId m_tlasBufferAttachmentId = RHI::AttachmentId("tlasBufferAttachmentId");
- // ray tracing shaders
- Data::Instance<RPI::Shader> m_rayGenerationShader;
- Data::Instance<RPI::Shader> m_missShader;
- Data::Instance<RPI::Shader> m_closestHitGradientShader;
- Data::Instance<RPI::Shader> m_closestHitSolidShader;
- // ray tracing pipeline state
- RHI::Ptr<RHI::RayTracingPipelineState> m_rayTracingPipelineState;
- // ray tracing shader table
- RHI::Ptr<RHI::RayTracingShaderTable> m_rayTracingShaderTable;
- // ray tracing global shader resource group and pipeline state
- Data::Instance<RPI::ShaderResourceGroup> m_globalSrg;
- RHI::ConstPtr<RHI::PipelineState> m_globalPipelineState;
- // ray tracing local shader resource groups, one for each object in the scene
- enum LocalSrgs
- {
- Triangle1,
- Triangle2,
- Triangle3,
- Rectangle,
- Count
- };
- AZStd::array<Data::Instance<RPI::ShaderResourceGroup>, LocalSrgs::Count> m_localSrgs;
- bool m_buildLocalSrgs = true;
- // output image, written to by the ray tracing shader and displayed in the fullscreen draw shader
- RHI::Ptr<RHI::Image> m_outputImage;
- RHI::Ptr<RHI::ImageView> m_outputImageView;
- RHI::ImageViewDescriptor m_outputImageViewDescriptor;
- RHI::AttachmentId m_outputImageAttachmentId = RHI::AttachmentId("outputImageAttachmentId");
- // fullscreen buffer for the raster pass to display the output image
- struct FullScreenBufferData
- {
- AZStd::array<VertexPosition, 4> m_positions;
- AZStd::array<VertexUV, 4> m_uvs;
- AZStd::array<uint16_t, 6> m_indices;
- };
- RHI::Ptr<RHI::Buffer> m_fullScreenInputAssemblyBuffer;
- RHI::GeometryView m_geometryView{ AZ::RHI::MultiDevice::AllDevices };
- RHI::InputStreamLayout m_fullScreenInputStreamLayout;
- RHI::ConstPtr<RHI::PipelineState> m_drawPipelineState;
- Data::Instance<RPI::ShaderResourceGroup> m_drawSRG;
- RHI::ShaderInputConstantIndex m_drawDimensionConstantIndex;
- // time variable for moving the triangles and rectangle each frame
- float m_time = 0.0f;
- };
- } // namespace AtomSampleViewer
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