BasicRHIComponent.h 8.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Component.h>
  10. #include <AzCore/std/smart_ptr/shared_ptr.h>
  11. #include <Atom/RPI.Public/Image/StreamingImage.h>
  12. #include <Atom/RHI/RHISystemInterface.h>
  13. #include <Atom/RPI.Public/Pass/RenderPass.h>
  14. #include <Atom/RPI.Public/Shader/Shader.h>
  15. #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
  16. #include <Atom/RPI.Public/WindowContext.h>
  17. #include <Atom/RHI/Factory.h>
  18. #include <Atom/RHI/FrameScheduler.h>
  19. #include <Atom/RHI/ScopeProducer.h>
  20. #include <Atom/RHI.Reflect/Format.h>
  21. #include <AtomCore/Instance/InstanceId.h>
  22. #include <AzCore/Math/Matrix4x4.h>
  23. #include <AzCore/Math/Vector3.h>
  24. #include <AzCore/Math/Vector4.h>
  25. namespace AZ
  26. {
  27. class AssetCollectionAsyncLoader;
  28. namespace RHI
  29. {
  30. class Device;
  31. }
  32. namespace RPI
  33. {
  34. class PipelineStateCache;
  35. }
  36. }
  37. namespace AtomSampleViewer
  38. {
  39. class BasicRHIComponent;
  40. // Using RenderPass instead of Pass so we can have a scope to clear RenderTarget
  41. class RHISamplePass
  42. : public AZ::RPI::RenderPass
  43. {
  44. using Base = AZ::RPI::RenderPass;
  45. AZ_RPI_PASS(RHISamplePass);
  46. public:
  47. AZ_RTTI(RHISamplePass, "{7F70BF4C-F5B3-453A-AEC4-3F5599BAFC16}", Pass);
  48. AZ_CLASS_ALLOCATOR(RHISamplePass, AZ::SystemAllocator, 0);
  49. virtual ~RHISamplePass();
  50. //! Creates a new pass without a PassTemplate
  51. static AZ::RPI::Ptr<RHISamplePass> Create(const AZ::RPI::PassDescriptor& descriptor);
  52. void SetRHISample(BasicRHIComponent* sample);
  53. // Pass overrides
  54. const AZ::RPI::PipelineViewTag& GetPipelineViewTag() const override;
  55. protected:
  56. explicit RHISamplePass(const AZ::RPI::PassDescriptor& descriptor);
  57. // --- Pass Behaviour Overrides ---
  58. void BuildInternal() override; // build attachment
  59. void FrameBeginInternal(FramePrepareParams params) override; // import scopes
  60. BasicRHIComponent* m_rhiSample = nullptr;
  61. AZ::RPI::Ptr<AZ::RPI::PassAttachment> m_outputAttachment;
  62. AZ::RPI::PipelineViewTag m_pipelineViewTag;
  63. };
  64. class BasicRHIComponent
  65. : public AZ::Component
  66. , public AZ::RHI::RHISystemNotificationBus::Handler
  67. {
  68. friend class RHISamplePass;
  69. public:
  70. AZ_RTTI(BasicRHIComponent, "{FAB340E4-2D91-48CD-A7BC-81ED25721415}", AZ::Component);
  71. BasicRHIComponent() = default;
  72. ~BasicRHIComponent() override = default;
  73. // Creates a 3D image from 2D images. All 2D images are required to have the same format and layout
  74. static void CreateImage3dData(AZStd::vector<uint8_t>& data, AZ::RHI::ImageSubresourceLayout& layout, AZ::RHI::Format& format, AZStd::vector<const char*>&& imageAssetPaths);
  75. void SetOutputInfo(uint32_t width, uint32_t height, AZ::RHI::Format format, AZ::RHI::AttachmentId attachmentId);
  76. bool IsSupportedRHISamplePipeline();
  77. float GetViewportWidth();
  78. float GetViewportHeight();
  79. protected:
  80. AZ_DISABLE_COPY(BasicRHIComponent);
  81. struct VertexPosition;
  82. struct VertexColor;
  83. struct VertexU;
  84. struct VertexUV;
  85. struct VertexUVW;
  86. struct VertexUVWX;
  87. struct VertexNormal;
  88. // Component
  89. virtual void Activate() override = 0;
  90. virtual void Deactivate() override = 0;
  91. virtual bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override;
  92. // RHISystemNotificationBus::Handler
  93. virtual void OnFramePrepare(AZ::RHI::FrameGraphBuilder& frameGraphBuilder) override;
  94. // virtual function which is called by OnFramePrepare
  95. virtual void FrameBeginInternal([[maybe_unused]] AZ::RHI::FrameGraphBuilder& frameGraphBuilder) {};
  96. // Buffer Setting
  97. void SetVertexPosition(VertexPosition* positionBuffer, int bufferIndex, float x, float y, float z);
  98. void SetVertexPosition(VertexPosition* positionBuffer, int bufferIndex, const AZ::Vector3& position);
  99. void SetVertexPosition(VertexPosition* positionBuffer, int bufferIndex, const VertexPosition& position);
  100. void SetVertexColor(VertexColor* colorBuffer, int bufferIndex, float r, float g, float b, float a);
  101. void SetVertexColor(VertexColor* colorBuffer, int bufferIndex, const AZ::Vector4& color);
  102. void SetVertexColor(VertexColor* colorBuffer, int bufferIndex, const VertexColor& color);
  103. void SetVertexIndex(uint16_t* indexBuffer, int bufferIndex, const uint16_t index);
  104. void SetVertexU(VertexU* uBuffer, int bufferIndex, float u);
  105. void SetVertexUV(VertexUV* uvBuffer, int bufferIndex, float u, float v);
  106. void SetVertexUVW(VertexUVW* uvwBuffer, int bufferIndex, float u, float v, float w);
  107. void SetVertexUVW(VertexUVW* uvwBuffer, int bufferIndex, const AZ::Vector3& uvw);
  108. void SetVertexUVWX(VertexUVWX* uvwxBuffer, int bufferIndex, float u, float v, float w, float x);
  109. void SetVertexNormal(VertexNormal* normalBuffer, int bufferIndex, float nx, float ny, float nz);
  110. void SetVertexNormal(VertexNormal* normalBuffer, int bufferIndex, const AZ::Vector3& normal);
  111. void SetVertexIndexIncreasing(uint16_t* indexBuffer, size_t bufferSize);
  112. void SetFullScreenRect(VertexPosition* positionBuffer, VertexUV* uvBuffer, uint16_t* indexBuffer);
  113. void SetCube(VertexPosition* positionBuffer, VertexColor* colorBuffer, VertexNormal* normalBuffer, uint16_t* indexBuffer);
  114. AZ::Matrix4x4 CreateViewMatrix(AZ::Vector3 eye, AZ::Vector3 up, AZ::Vector3 lookAt);
  115. // Shader
  116. AZ::Data::Instance<AZ::RPI::Shader> LoadShader(const char* shaderFilePath, const char* sampleName, const AZ::Name* supervariantName = nullptr);
  117. AZ::Data::Instance<AZ::RPI::Shader> LoadShader(const AZ::AssetCollectionAsyncLoader& assetLoadMgr, const char* shaderFilePath, const char* sampleName);
  118. static AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> CreateShaderResourceGroup(AZ::Data::Instance<AZ::RPI::Shader> shader, const char* shaderResourceGroupId, const char* sampleName);
  119. void FindShaderInputIndex(
  120. AZ::RHI::ShaderInputConstantIndex* shaderInputConstIndex,
  121. AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> shaderResourceGroup,
  122. const AZ::Name& shaderInputName,
  123. const char* componentName
  124. );
  125. void FindShaderInputIndex(
  126. AZ::RHI::ShaderInputImageIndex* shaderInputImageIndex,
  127. AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> shaderResourceGroup,
  128. const AZ::Name& shaderInputName,
  129. const char* componentName
  130. );
  131. void FindShaderInputIndex(
  132. AZ::RHI::ShaderInputBufferIndex* shaderInputBufferIndex,
  133. AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> shaderResourceGroup,
  134. const AZ::Name& shaderInputName,
  135. const char* componentName
  136. );
  137. void FindShaderInputIndex(
  138. AZ::RHI::ShaderInputSamplerIndex* shaderInputSamplerIndex,
  139. AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> shaderResourceGroup,
  140. const AZ::Name& shaderInputName,
  141. const char* componentName
  142. );
  143. // set output info from m_windowContext
  144. void SetOutputInfoFromWindowContext();
  145. // setup viewport and scissor from output width and height
  146. void UpdateViewportAndScissor();
  147. // Texture
  148. AZ::Data::Instance<AZ::RPI::StreamingImage> LoadStreamingImage(const char* textureFilePath, const char* sampleName);
  149. // Input Assembly Data
  150. struct VertexPosition
  151. {
  152. float m_position[3];
  153. };
  154. struct VertexColor
  155. {
  156. float m_color[4];
  157. };
  158. struct VertexNormal
  159. {
  160. float m_normal[3];
  161. };
  162. struct VertexU
  163. {
  164. float m_u;
  165. };
  166. struct VertexUV
  167. {
  168. float m_uv[2];
  169. };
  170. struct VertexUVW
  171. {
  172. float m_uvw[3];
  173. };
  174. struct VertexUVWX
  175. {
  176. float m_uvwx[4];
  177. };
  178. // Variables
  179. AZStd::shared_ptr<AZ::RPI::WindowContext> m_windowContext;
  180. AZStd::vector<AZStd::shared_ptr<AZ::RHI::ScopeProducer>> m_scopeProducers;
  181. // The output (render target) info
  182. uint32_t m_outputWidth = 1920;
  183. uint32_t m_outputHeight = 1080;
  184. AZ::RHI::Format m_outputFormat;
  185. AZ::RHI::AttachmentId m_outputAttachmentId;
  186. AZ::RHI::Viewport m_viewport;
  187. AZ::RHI::Scissor m_scissor;
  188. // whether this sample supports RHI sample render pipeline or not
  189. bool m_supportRHISamplePipeline = false;
  190. };
  191. } // namespace AtomSampleViewer