.. |
Decal
|
54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
|
3 年之前 |
DiffuseGIExample
|
54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
|
3 年之前 |
DynamicMaterialTest
|
64499f0e2e
All compilation flags required for shader (#355)
|
3 年之前 |
Eye
|
595ad6ff2f
Add Eye material sample and test
|
3 年之前 |
HotReloadTest
|
54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
|
3 年之前 |
MinimalPBR
|
54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
|
3 年之前 |
SSRExample
|
54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
|
3 年之前 |
Types
|
64499f0e2e
All compilation flags required for shader (#355)
|
3 年之前 |
DefaultPBR.material
|
54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
|
3 年之前 |
DefaultPBRTransparent.material
|
54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
|
3 年之前 |
TransparentDoubleSide.material
|
54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
|
3 年之前 |