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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <viewsrg.srgi>
- #include <Atom/Features/ColorManagement/TransformColor.azsli>
- ShaderResourceGroup RenderImageSrg : SRG_PerDraw
- {
- Texture2D m_texture;
- float2 m_position;
- float2 m_size;
- int m_colorSpace;
- Sampler m_sampler
- {
- MaxAnisotropy = 16;
- AddressU = Wrap;
- AddressV = Wrap;
- AddressW = Wrap;
- };
- }
- struct VSInput
- {
- uint m_vertexIndex :SV_VertexID;
- uint m_instanceIndex :SV_InstanceID;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float2 m_uv : UV0;
- };
- struct PSOutput
- {
- float4 m_color : SV_Target0;
- float4 m_specular : SV_Target1;
- float4 m_scatterDistance : SV_Target2;
- };
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- float2 uvs[4] = { {0.0, 0.0}, {1.0, 0.0}, {0.0, -1.0}, {1.0, -1.0} };
- float2 vtx[4] = { {0.0, 0.0}, {2.0, 0.0}, {0.0, 2.0}, {2.0, 2.0} };
- int index = vsInput.m_vertexIndex%4;
- float2 startPosition = RenderImageSrg::m_position;
- OUT.m_position = float4(startPosition + vtx[index], 0, 1.0);
- OUT.m_uv.xy = uvs[index];
- return OUT;
- }
- PSOutput MainPS(VSOutput psInput)
- {
- PSOutput OUT;
- float3 color = float3(1.0, 1.0, 1.0);
- color = RenderImageSrg::m_texture.SampleLevel(RenderImageSrg::m_sampler, psInput.m_uv.xy, 0).rgb;
- color = TransformColor(color, (ColorSpaceId)RenderImageSrg::m_colorSpace, ColorSpaceId::ACEScg);
- OUT.m_color = float4(color, 1.0);
- OUT.m_specular = float4(0,0,0,1);
- OUT.m_scatterDistance = float4(0,0,0,0);
- return OUT;
- }
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