ModelDepth.hlsli 239 B

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  1. struct VertexInput
  2. {
  3. float3 m_position : POSITION;
  4. float2 m_uv : UV0;
  5. };
  6. float4 GetVertex_Position(VertexInput input)
  7. {
  8. return float4(input.m_position, 1.0);
  9. }
  10. float2 GetVertex_UV(VertexInput input)
  11. {
  12. return input.m_uv;
  13. }