AtomSampleViewerApplication.h 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AtomSampleViewerRequestBus.h>
  10. #include <SampleComponentManagerBus.h>
  11. #include <AzCore/Component/Entity.h>
  12. #include <AzCore/Component/TickBus.h>
  13. #include <AzFramework/Asset/AssetSystemBus.h>
  14. #include <AzFramework/Application/Application.h>
  15. #include <AzFramework/Logging/LogFile.h>
  16. #include <AzCore/Debug/TraceMessageBus.h>
  17. namespace AtomSampleViewer
  18. {
  19. class AtomSampleViewerApplication final
  20. : public AzFramework::Application
  21. , public AzFramework::AssetSystemStatusBus::Handler
  22. , public AZ::Debug::TraceMessageBus::Handler
  23. , public AtomSampleViewerRequestsBus::Handler
  24. , public SampleComponentManagerNotificationBus::Handler
  25. {
  26. public:
  27. AtomSampleViewerApplication();
  28. AtomSampleViewerApplication(int* argc, char*** argv);
  29. ~AtomSampleViewerApplication() override;
  30. void Destroy() override;
  31. int GetExitCode() const { return m_exitCode; }
  32. private:
  33. //////////////////////////////////////////////////////////////////////////
  34. // AzFramework::AssetSystemStatusBus::Handler
  35. void AssetSystemAvailable() override;
  36. bool ConnectAssetProcessor(AZStd::chrono::duration<float> timeout);
  37. void DisconnectAssetProcessor();
  38. void CompileCriticalAssets();
  39. void StartCommon(AZ::Entity* systemEntity) override;
  40. void Tick() override;
  41. //////////////////////////////////////////////////////////////////////////
  42. // AzFramework::ApplicationRequests::Bus
  43. void QueryApplicationType(AZ::ApplicationTypeQuery& appType) const override;
  44. //////////////////////////////////////////////////////////////////////////
  45. static const bool s_connectToAssetProcessor;
  46. void ReadTimeoutShutdown();
  47. void TickTimeoutShutdown();
  48. float m_secondsBeforeShutdown = 0.0f; // >0.0f If timeout shutdown is enabled, this will count down the time until quit() is called.
  49. //////////////////////////// Logging section /////////////////////////////
  50. // TraceMessageBus ...
  51. bool OnOutput(const char* window, const char* message) override;
  52. // AtomSampleViewerRequestBus ...
  53. void SetExitCode(int exitCode) override { m_exitCode = exitCode; }
  54. // SampleComponentManagerNotificationBus ...
  55. void OnSampleManagerActivated() override;
  56. void WriteStartupLog();
  57. void ReadAutomatedTestOptions();
  58. struct LogMessage
  59. {
  60. AZStd::string window;
  61. AZStd::string message;
  62. };
  63. AZStd::unique_ptr<AZStd::vector<LogMessage>> m_startupLogSink;
  64. AZStd::unique_ptr<AzFramework::LogFile> m_logFile;
  65. static constexpr const char* s_logFileBaseName = "AtomSampleViewer.log";
  66. int m_exitCode = 0;
  67. void SetupConsoleHandlerRoutine();
  68. bool m_isTestMode = false;
  69. };
  70. int RunGameCommon(int argc, char** argv, AZStd::function<void()> customRunCode = nullptr);
  71. } // namespace AtomSampleViewer