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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- set(FILES
- Materials/DynamicMaterialTest/EmissiveFunctor.lua
- Materials/DynamicMaterialTest/EmissiveMaterial.azsl
- Materials/DynamicMaterialTest/EmissiveMaterial.shader
- Materials/DynamicMaterialTest/EmissiveWithCppFunctors.materialtype
- Materials/DynamicMaterialTest/EmissiveWithLuaFunctors.materialtype
- Passes/CheckerboardPipeline.pass
- Passes/ColorblindnessSimulation.pass
- Passes/ColorInvertCS.pass
- Passes/ComplexPipeline.pass
- Passes/ImGuiNoInput.pass
- Passes/ImGuiOnlyPipeline.pass
- Passes/Monochrome.pass
- Passes/RayTracingAmbientOcclusion.pass
- Passes/RenderTexture.pass
- Passes/RHISamplePass.pass
- Passes/RHISamplePipeline.pass
- Passes/SelectorPass.pass
- Passes/SsaoPipeline.pass
- Scripts/AreaLightTest.bv.lua
- Scripts/CheckerboardTest.bv.lua
- Scripts/CullingAndLod.bv.lua
- Scripts/EyeMaterialTest.bv.lua
- Scripts/Decals.bv.lua
- Scripts/DiffuseGITest.bv.lua
- Scripts/DynamicDraw.bv.lua
- Scripts/DynamicMaterialTest.bv.lua
- Scripts/LightCulling.bv.lua
- Scripts/MaterialHotReloadTest.bv.lua
- Scripts/MaterialScreenshotTests.bv.lua
- Scripts/MSAA_RPI_Test.bv.lua
- Scripts/MultiRenderPipeline.bv.lua
- Scripts/MultiScene.bv.lua
- Scripts/ParallaxTest.bv.lua
- Scripts/PassTree.bv.lua
- Scripts/SceneReloadSoakTest.bv.lua
- Scripts/ShadowedSponzaTest.bv.lua
- Scripts/ShadowTest.bv.lua
- Scripts/StreamingImageTest.bv.lua
- Scripts/TransparentTest.bv.lua
- Scripts/_FullTestSuite_.bv.lua
- Shaders/DebugVertexNormals.azsl
- Shaders/DebugVertexNormals.materialtype
- Shaders/DebugVertexNormals.shader
- Shaders/Instanced.azsl
- Shaders/MaterialEditorTest.materialtype
- Shaders/ComprehensiveTestMaterial/Comprehensive.materialtype
- Shaders/ComprehensiveTestMaterial/Stacks.azsl
- Shaders/ComprehensiveTestMaterial/Stacks.shader
- Shaders/DynamicDraw/DynamicDrawExample.azsl
- Shaders/DynamicDraw/DynamicDrawExample.shader
- Shaders/OptimizationTests/DummyTransformColor.azsl
- Shaders/OptimizationTests/DummyTransformColor.shader
- Shaders/PostProcessing/ColorblindnessSimulation.azsl
- Shaders/PostProcessing/ColorblindnessSimulation.shader
- Shaders/PostProcessing/ColorInvertCS.azsl
- Shaders/PostProcessing/ColorInvertCS.shader
- Shaders/PostProcessing/Monochrome.azsl
- Shaders/PostProcessing/Monochrome.shader
- Shaders/RayTracing/RTAOClosestHit.azsl
- Shaders/RayTracing/RTAOClosestHit.shader
- Shaders/RayTracing/RTAODefines.azsli
- Shaders/RayTracing/RTAOGeneration.azsl
- Shaders/RayTracing/RTAOGeneration.shader
- Shaders/RayTracing/RTAOMiss.azsl
- Shaders/RayTracing/RTAOMiss.shader
- Shaders/RHI/AsyncComputeLuminanceMap.azsl
- Shaders/RHI/AsyncComputeLuminanceMap.shader
- Shaders/RHI/AsyncComputeLuminanceReduce.azsl
- Shaders/RHI/AsyncComputeLuminanceReduce.shader
- Shaders/RHI/AsyncComputeShadow.azsl
- Shaders/RHI/AsyncComputeShadow.shader
- Shaders/RHI/AsyncComputeTonemapping.azsl
- Shaders/RHI/AsyncComputeTonemapping.shader
- Shaders/RHI/BindlessPrototype.azsl
- Shaders/RHI/BindlessPrototype.shader
- Shaders/RHI/ColorMesh.azsl
- Shaders/RHI/ColorMesh.shader
- Shaders/RHI/Compute.azsli
- Shaders/RHI/ComputeDispatch.azsl
- Shaders/RHI/ComputeDispatch.shader
- Shaders/RHI/ComputeDraw.azsl
- Shaders/RHI/ComputeDraw.shader
- Shaders/RHI/CopyQueue.azsl
- Shaders/RHI/CopyQueue.shader
- Shaders/RHI/DualSourceBlending.azsl
- Shaders/RHI/DualSourceBlending.shader
- Shaders/RHI/IndirectDispatch.azsl
- Shaders/RHI/IndirectDispatch.shader
- Shaders/RHI/IndirectDraw.azsl
- Shaders/RHI/IndirectDraw.shader
- Shaders/RHI/IndirectRendering.azsli
- Shaders/RHI/InputAssemblyCompute.azsl
- Shaders/RHI/InputAssemblyCompute.shader
- Shaders/RHI/InputAssemblyDraw.azsl
- Shaders/RHI/InputAssemblyDraw.shader
- Shaders/RHI/MRTScreen.azsl
- Shaders/RHI/MRTScreen.shader
- Shaders/RHI/MRTTarget.azsl
- Shaders/RHI/MRTTarget.shader
- Shaders/RHI/MSAAResolve.azsl
- Shaders/RHI/MSAAResolve.shader
- Shaders/RHI/MultipleViewsDepth.azsl
- Shaders/RHI/MultipleViewsDepth.shader
- Shaders/RHI/MultipleViewsShadow.azsl
- Shaders/RHI/MultipleViewsShadow.shader
- Shaders/RHI/Multithread.azsl
- Shaders/RHI/Multithread.shader
- Shaders/RHI/RayTracingClosestHitGradient.azsl
- Shaders/RHI/RayTracingClosestHitGradient.shader
- Shaders/RHI/RayTracingClosestHitSolid.azsl
- Shaders/RHI/RayTracingClosestHitSolid.shader
- Shaders/RHI/RayTracingCommon.azsli
- Shaders/RHI/RayTracingDispatch.azsl
- Shaders/RHI/RayTracingDispatch.shader
- Shaders/RHI/RayTracingDraw.azsl
- Shaders/RHI/RayTracingDraw.shader
- Shaders/RHI/RayTracingMiss.azsl
- Shaders/RHI/RayTracingMiss.shader
- Shaders/RHI/SHDemo.azsl
- Shaders/RHI/SHDemo.shader
- Shaders/RHI/SHRender.azsl
- Shaders/RHI/SHRender.shader
- Shaders/RHI/Stencil.azsl
- Shaders/RHI/Stencil.shader
- Shaders/RHI/SubpassInputComposition.azsl
- Shaders/RHI/SubpassInputComposition.shader
- Shaders/RHI/SubpassInputGBuffer.azsl
- Shaders/RHI/SubpassInputGBuffer.shader
- Shaders/RHI/SubpassInputModelSrg.azsli
- Shaders/RHI/SubpassInputSceneSrg.azsli
- Shaders/RHI/Texture.azsl
- Shaders/RHI/Texture.shader
- Shaders/RHI/Texture3d.azsl
- Shaders/RHI/Texture3d.shader
- Shaders/RHI/TextureArray.azsl
- Shaders/RHI/TextureArray.shader
- Shaders/RHI/TexturedSurface.azsl
- Shaders/RHI/TexturedSurface.shader
- Shaders/RHI/TextureMap1D.azsl
- Shaders/RHI/TextureMap1D.shader
- Shaders/RHI/TextureMap1DArray.azsl
- Shaders/RHI/TextureMap1DArray.shader
- Shaders/RHI/TextureMap2DArray.azsl
- Shaders/RHI/TextureMap2DArray.shader
- Shaders/RHI/TextureMap3D.azsl
- Shaders/RHI/TextureMap3D.shader
- Shaders/RHI/TextureMapCubemap.azsl
- Shaders/RHI/TextureMapCubemap.shader
- Shaders/RHI/TextureMapCubemapArray.azsl
- Shaders/RHI/TextureMapCubemapArray.shader
- Shaders/RHI/TextureMapTarget.azsl
- Shaders/RHI/TextureMapTarget.shader
- Shaders/RHI/Triangle.azsl
- Shaders/RHI/Triangle.shader
- Shaders/RHI/TrianglesConstantBuffer.azsl
- Shaders/RHI/TrianglesConstantBuffer.shader
- Shaders/RootConstantsExample/ColorMesh.azsl
- Shaders/RootConstantsExample/ColorMesh.shader
- Shaders/StreamingImageExample/Image3d.azsl
- Shaders/StreamingImageExample/Image3d.shader
- Shaders/StreamingImageExample/ImageMips.azsl
- Shaders/StreamingImageExample/ImageMips.shader
- Shaders/TonemappingExample/RenderImage.azsl
- Shaders/TonemappingExample/RenderImage.shader
- )
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