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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
- #include <Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h>
- namespace AtomSampleViewer
- {
- //! This is an example of a custom hard-coded MaterialFunctor used to perform calculations on material
- //! property values to produce shader input values.
- //! It is used by comprehensive.materialtype to transform angle values into a light direction vector.
- class StacksShaderInputFunctor final
- : public AZ::RPI::MaterialFunctor
- {
- friend class StacksShaderInputFunctorSourceData;
- public:
- AZ_RTTI(StacksShaderInputFunctor, "{7F607170-1BC2-4510-A252-8A665FC02052}", AZ::RPI::MaterialFunctor);
- static void Reflect(AZ::ReflectContext* context);
-
- using AZ::RPI::MaterialFunctor::Process;
- void Process(RuntimeContext& context) override;
- private:
- // Indices used to look up material property values at runtime
- AZ::RPI::MaterialPropertyIndex m_azimuthDegreesIndex;
- AZ::RPI::MaterialPropertyIndex m_elevationDegreesIndex;
- // Indices used to look up ShaderResourceGroup inputs at runtime
- AZ::RHI::ShaderInputConstantIndex m_lightDirectionIndex;
- };
- } // namespace AtomSampleViewer
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