MaterialScreenshotTests.bv.lua 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210
  1. ----------------------------------------------------------------------------------------------------
  2. --
  3. -- Copyright (c) Contributors to the Open 3D Engine Project.
  4. -- For complete copyright and license terms please see the LICENSE at the root of this distribution.
  5. --
  6. -- SPDX-License-Identifier: Apache-2.0 OR MIT
  7. --
  8. --
  9. --
  10. ----------------------------------------------------------------------------------------------------
  11. g_shaderballModel = 'materialeditor/viewportmodels/shaderball.azmodel'
  12. g_cubeModel = 'materialeditor/viewportmodels/cube.azmodel'
  13. g_beveledCubeModel = 'materialeditor/viewportmodels/beveledcube.azmodel'
  14. g_modelWithoutLayerMask = 'objects/bunny.azmodel'
  15. g_modelWithLayerMask = 'testdata/objects/paintedplane.azmodel'
  16. g_modelHermanubis = 'materialeditor/viewportmodels/hermanubis.azmodel'
  17. g_modelTube = 'testdata/objects/tube.azmodel'
  18. g_modelGrass = 'objects/grass_tile_large.azmodel'
  19. function GenerateMaterialScreenshot(imageComparisonThresholdLevel, materialName, options)
  20. if options == nil then options = {} end
  21. if not (type(options.model) == "string") then
  22. options.model = g_shaderballModel
  23. end
  24. if not (type(options.cameraPitch) == "number") then
  25. options.cameraPitch = 20
  26. end
  27. if not (type(options.cameraHeading) == "number") then
  28. options.cameraHeading = -30
  29. end
  30. if not (type(options.cameraDistance) == "number") then
  31. options.cameraDistance = 2.0
  32. end
  33. if not (type(options.cameraZ) == "number") then
  34. options.cameraZ = 0.0
  35. end
  36. if not (type(options.screenshotFilename) == "string") then
  37. options.screenshotFilename = materialName
  38. end
  39. if not (type(options.showGroundPlane) == "boolean") then
  40. options.showGroundPlane = false
  41. end
  42. Print("MODEL: " .. options.model)
  43. materialName = string.lower(materialName)
  44. SetImguiValue('Models/##Available', options.model)
  45. SetImguiValue('Materials/##Available', g_testMaterialsFolder .. materialName .. '.azmaterial')
  46. if (options.lighting ~= nil) then
  47. SetImguiValue('Lighting Preset##SampleBase/' .. options.lighting, true)
  48. else
  49. SetImguiValue('Lighting Preset##SampleBase/Neutral Urban (Alt)', true)
  50. end
  51. SetImguiValue('Show Ground Plane', options.showGroundPlane)
  52. -- The sample resets the camera position after loading the model and we need to
  53. -- make sure that happens before moving the camera below
  54. IdleFrames(1)
  55. ArcBallCameraController_SetHeading(DegToRad(options.cameraHeading))
  56. ArcBallCameraController_SetPitch(DegToRad(-options.cameraPitch))
  57. ArcBallCameraController_SetDistance(options.cameraDistance)
  58. ArcBallCameraController_SetPan(Vector3(0.0, 0.0, options.cameraZ))
  59. -- Give some extra frames for the textures to finish streaming in.
  60. IdleFrames(10)
  61. options.screenshotFilename = string.lower(options.screenshotFilename)
  62. if type(options.uniqueSuffix) == "string" then
  63. filename = g_screenshotOutputFolder .. options.screenshotFilename .. '.' .. options.uniqueSuffix .. '.png'
  64. else
  65. filename = g_screenshotOutputFolder .. options.screenshotFilename .. '.png'
  66. end
  67. SelectImageComparisonToleranceLevel(imageComparisonThresholdLevel)
  68. CaptureScreenshot(filename)
  69. end
  70. OpenSample('RPI/Mesh')
  71. ResizeViewport(999, 999)
  72. ----------------------------------------------------------------------
  73. -- StandardPBR Materials...
  74. g_testMaterialsFolder = 'testdata/materials/standardpbrtestcases/'
  75. g_screenshotOutputFolder = ResolvePath('@user@/Scripts/Screenshots/StandardPBR/')
  76. Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder))
  77. GenerateMaterialScreenshot('Level B', '001_DefaultWhite')
  78. GenerateMaterialScreenshot('Level G', '002_BaseColorLerp')
  79. GenerateMaterialScreenshot('Level H', '002_BaseColorLinearLight')
  80. GenerateMaterialScreenshot('Level G', '002_BaseColorMultiply')
  81. GenerateMaterialScreenshot('Level E', '003_MetalMatte')
  82. GenerateMaterialScreenshot('Level F', '003_MetalPolished')
  83. GenerateMaterialScreenshot('Level E', '004_MetalMap')
  84. GenerateMaterialScreenshot('Level E', '005_RoughnessMap')
  85. GenerateMaterialScreenshot('Level E', '006_SpecularF0Map')
  86. GenerateMaterialScreenshot('Level C', '007_MultiscatteringCompensationOff')
  87. GenerateMaterialScreenshot('Level C', '007_MultiscatteringCompensationOn')
  88. GenerateMaterialScreenshot('Level H', '008_NormalMap')
  89. GenerateMaterialScreenshot('Level E', '008_NormalMap_Bevels')
  90. GenerateMaterialScreenshot('Level F', '009_Opacity_Blended', {lighting="Neutral Urban", model=g_beveledCubeModel})
  91. GenerateMaterialScreenshot('Level F', '009_Opacity_Blended_Alpha_Affects_Specular', {lighting="Neutral Urban", model=g_beveledCubeModel})
  92. GenerateMaterialScreenshot('Level H', '009_Opacity_Cutout_PackedAlpha_DoubleSided', {lighting="Neutral Urban", model=g_beveledCubeModel})
  93. GenerateMaterialScreenshot('Level H', '009_Opacity_Cutout_SplitAlpha_DoubleSided', {lighting="Neutral Urban", model=g_beveledCubeModel})
  94. GenerateMaterialScreenshot('Level G', '009_Opacity_Cutout_SplitAlpha_SingleSided', {lighting="Neutral Urban", model=g_beveledCubeModel})
  95. GenerateMaterialScreenshot('Level F', '009_Opacity_Opaque_DoubleSided', {lighting="Neutral Urban", model=g_modelTube, cameraDistance=4.0, cameraPitch=45.0})
  96. GenerateMaterialScreenshot('Level F', '009_Opacity_TintedTransparent', {lighting="Neutral Urban", model=g_beveledCubeModel})
  97. GenerateMaterialScreenshot('Level H', '010_AmbientOcclusion', {lighting="Palermo Sidewalk (Alt)"})
  98. GenerateMaterialScreenshot('Level G', '010_SpecularOcclusion', {lighting="Palermo Sidewalk (Alt)"})
  99. GenerateMaterialScreenshot('Level G', '010_BothOcclusion', {lighting="Palermo Sidewalk (Alt)"})
  100. GenerateMaterialScreenshot('Level G', '011_Emissive')
  101. GenerateMaterialScreenshot('Level I', '012_Parallax_POM', {model=g_cubeModel, cameraHeading=-35.0, cameraPitch=35.0})
  102. GenerateMaterialScreenshot('Level I', '012_Parallax_POM_Cutout', {model=g_cubeModel, cameraHeading=-130.0, cameraPitch=35.0, cameraDistance=3.5, lighting="Goegap (Alt)", showGroundPlane=true})
  103. GenerateMaterialScreenshot('Level I', '013_SpecularAA_Off', {lighting="Dark Test Lighting"})
  104. GenerateMaterialScreenshot('Level J', '013_SpecularAA_On', {lighting="Dark Test Lighting"})
  105. GenerateMaterialScreenshot('Level G', '014_ClearCoat', {lighting="Neutral Urban"})
  106. GenerateMaterialScreenshot('Level H', '014_ClearCoat_NormalMap', {lighting="Neutral Urban"})
  107. GenerateMaterialScreenshot('Level H', '014_ClearCoat_NormalMap_2ndUv', {lighting="Neutral Urban"})
  108. GenerateMaterialScreenshot('Level F', '014_ClearCoat_RoughnessMap', {lighting="Neutral Urban"})
  109. GenerateMaterialScreenshot('Level F', '015_SubsurfaceScattering', {lighting="Dark Test Lighting", cameraHeading = 45.0, cameraPitch=30.0, cameraDistance=1.5})
  110. GenerateMaterialScreenshot('Level D', '015_SubsurfaceScattering_Transmission', {lighting="Dark Test Lighting", cameraHeading = 45.0, cameraPitch=-30.0, cameraDistance=1.5})
  111. GenerateMaterialScreenshot('Level E', '015_SubsurfaceScattering_Transmission_Thin', {model=g_modelGrass, lighting="Goegap (Alt)", cameraHeading = -150.0, cameraPitch=5.0, cameraDistance=1.5})
  112. GenerateMaterialScreenshot('Level I', '100_UvTiling_AmbientOcclusion')
  113. GenerateMaterialScreenshot('Level I', '100_UvTiling_BaseColor')
  114. GenerateMaterialScreenshot('Level I', '100_UvTiling_Emissive')
  115. GenerateMaterialScreenshot('Level H', '100_UvTiling_Metallic')
  116. GenerateMaterialScreenshot('Level I', '100_UvTiling_Normal')
  117. GenerateMaterialScreenshot('Level G', '100_UvTiling_Normal_Dome_Rotate20', {model=g_cubeModel, lighting="Dark Test Lighting", cameraHeading=225.0})
  118. GenerateMaterialScreenshot('Level G', '100_UvTiling_Normal_Dome_Rotate90', {model=g_cubeModel, lighting="Dark Test Lighting", cameraHeading=225.0})
  119. GenerateMaterialScreenshot('Level G', '100_UvTiling_Normal_Dome_ScaleOnlyU', {model=g_cubeModel, lighting="Dark Test Lighting", cameraHeading=225.0})
  120. GenerateMaterialScreenshot('Level G', '100_UvTiling_Normal_Dome_ScaleOnlyV', {model=g_cubeModel, lighting="Dark Test Lighting", cameraHeading=225.0})
  121. GenerateMaterialScreenshot('Level G', '100_UvTiling_Normal_Dome_ScaleUniform', {model=g_cubeModel, lighting="Dark Test Lighting", cameraHeading=225.0})
  122. GenerateMaterialScreenshot('Level G', '100_UvTiling_Normal_Dome_TransformAll', {model=g_cubeModel, lighting="Dark Test Lighting", cameraHeading=225.0})
  123. GenerateMaterialScreenshot('Level M', '100_UvTiling_Opacity', { lighting="Neutral Urban" })
  124. GenerateMaterialScreenshot('Level L', '100_UvTiling_Parallax_A', { uniqueSuffix="Angle1", model=g_cubeModel, cameraHeading=35.0, cameraPitch=35.0 })
  125. GenerateMaterialScreenshot('Level M', '100_UvTiling_Parallax_A', { uniqueSuffix="Angle2", model=g_cubeModel, cameraHeading=125.0, cameraPitch=35.0 })
  126. GenerateMaterialScreenshot('Level L', '100_UvTiling_Parallax_B', { uniqueSuffix="Angle1", model=g_cubeModel, cameraHeading=0.0, cameraPitch=45.0 })
  127. GenerateMaterialScreenshot('Level L', '100_UvTiling_Parallax_B', { uniqueSuffix="Angle2", model=g_cubeModel, cameraHeading=90.0, cameraPitch=45.0 })
  128. GenerateMaterialScreenshot('Level H', '100_UvTiling_Roughness')
  129. GenerateMaterialScreenshot('Level F', '100_UvTiling_SpecularF0')
  130. GenerateMaterialScreenshot('Level E', '101_DetailMaps_LucyBaseNoDetailMaps', {model=g_modelHermanubis, lighting="Blouberg Sunrise 1 (Alt)", cameraHeading=175.0, cameraPitch=5.0, cameraDistance=0.75, cameraZ=0.5})
  131. GenerateMaterialScreenshot('Level H', '102_DetailMaps_All', {model=g_modelHermanubis, lighting="Blouberg Sunrise 1 (Alt)", cameraHeading=175.0, cameraPitch=5.0, cameraDistance=0.75, cameraZ=0.5})
  132. GenerateMaterialScreenshot('Level F', '103_DetailMaps_BaseColor', {model=g_modelHermanubis, lighting="Blouberg Sunrise 1 (Alt)", cameraHeading=175.0, cameraPitch=5.0, cameraDistance=0.75, cameraZ=0.5})
  133. GenerateMaterialScreenshot('Level F', '103_DetailMaps_BaseColorWithMask', {model=g_modelHermanubis, lighting="Blouberg Sunrise 1 (Alt)", cameraHeading=175.0, cameraPitch=5.0, cameraDistance=0.75, cameraZ=0.5})
  134. GenerateMaterialScreenshot('Level H', '104_DetailMaps_Normal', {model=g_modelHermanubis, lighting="Blouberg Sunrise 1 (Alt)", cameraHeading=175.0, cameraPitch=5.0, cameraDistance=0.75, cameraZ=0.5})
  135. GenerateMaterialScreenshot('Level H', '104_DetailMaps_NormalWithMask', {model=g_modelHermanubis, lighting="Blouberg Sunrise 1 (Alt)", cameraHeading=175.0, cameraPitch=5.0, cameraDistance=0.75, cameraZ=0.5})
  136. GenerateMaterialScreenshot('Level H', '105_DetailMaps_BlendMaskUsingDetailUVs', {model=g_modelHermanubis, lighting="Blouberg Sunrise 1 (Alt)", cameraHeading=175.0, cameraPitch=5.0, cameraDistance=0.75, cameraZ=0.5})
  137. ----------------------------------------------------------------------
  138. -- StandardMultilayerPBR Materials...
  139. g_testMaterialsFolder = 'testdata/materials/standardmultilayerpbrtestcases/'
  140. g_screenshotOutputFolder = ResolvePath('@user@/Scripts/Screenshots/StandardMultilayerPBR/')
  141. Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder))
  142. GenerateMaterialScreenshot('Level I', '001_ManyFeatures', {model=g_cubeModel, cameraHeading=-125.0, cameraPitch=-16.0, cameraZ=0.12})
  143. GenerateMaterialScreenshot('Level I', '001_ManyFeatures_Layer2Off', {model=g_cubeModel, cameraHeading=-125.0, cameraPitch=-16.0, cameraZ=0.12})
  144. GenerateMaterialScreenshot('Level I', '001_ManyFeatures_Layer3Off', {model=g_cubeModel, cameraHeading=-125.0, cameraPitch=-16.0, cameraZ=0.12})
  145. GenerateMaterialScreenshot('Level J', '002_ParallaxPdo', {model=g_cubeModel, cameraHeading=15.0, cameraPitch=28.0, lighting="Goegap (Alt)"})
  146. GenerateMaterialScreenshot('Level G', '003_Debug_BlendMask', {model=g_cubeModel})
  147. GenerateMaterialScreenshot('Level G', '003_Debug_Displacement', {model=g_cubeModel})
  148. GenerateMaterialScreenshot('Level G', '003_Debug_BlendWeights', {model=g_cubeModel})
  149. GenerateMaterialScreenshot('Level I', '004_UseVertexColors', {model=g_modelWithLayerMask, cameraHeading=0.0, cameraPitch=45.0, cameraDistance=30.0})
  150. GenerateMaterialScreenshot('Level I', '004_UseVertexColors', {model=g_modelWithoutLayerMask, cameraHeading=145.0, cameraPitch=7.0, cameraZ=-0.1, cameraDistance=3.0, screenshotFilename="004_UseVertexColors_modelHasNoVertexColors"})
  151. GenerateMaterialScreenshot('Level I', '005_UseDisplacement', {lighting="Blouberg Sunrise 1 (Alt)", model=g_modelWithLayerMask, cameraHeading=-35.0, cameraPitch=33.0, cameraDistance=9.0, cameraZ=0.9})
  152. GenerateMaterialScreenshot('Level I', '005_UseDisplacement_Layer2Off', {lighting="Blouberg Sunrise 1 (Alt)", model=g_modelWithLayerMask, cameraHeading=-35.0, cameraPitch=33.0, cameraDistance=9.0, cameraZ=0.9})
  153. GenerateMaterialScreenshot('Level I', '005_UseDisplacement_Layer3Off', {lighting="Blouberg Sunrise 1 (Alt)", model=g_modelWithLayerMask, cameraHeading=-35.0, cameraPitch=33.0, cameraDistance=9.0, cameraZ=0.9})
  154. GenerateMaterialScreenshot('Level I', '005_UseDisplacement_With_BlendMaskVertexColors', {lighting="Blouberg Sunrise 1 (Alt)", model=g_modelWithLayerMask, cameraHeading=0.0, cameraPitch=80.0, cameraDistance=27.0})
  155. GenerateMaterialScreenshot('Level I', '005_UseDisplacement_With_BlendMaskTexture', {lighting="Blouberg Sunrise 1 (Alt)", model=g_modelWithLayerMask, cameraHeading=180.0, cameraPitch=45.0, cameraDistance=20.0, cameraZ=-0.5})
  156. GenerateMaterialScreenshot('Level I', '005_UseDisplacement_With_BlendMaskTexture_NoHeightmaps', {lighting="Blouberg Sunrise 1 (Alt)", model=g_modelWithLayerMask, cameraHeading=180.0, cameraPitch=45.0, cameraDistance=20.0, cameraZ=-0.5})
  157. GenerateMaterialScreenshot('Level I', '005_UseDisplacement_With_BlendMaskTexture_AllSameHeight', {lighting="Blouberg Sunrise 1 (Alt)", model=g_modelWithLayerMask, cameraHeading=180.0, cameraPitch=45.0, cameraDistance=20.0, cameraZ=-0.5})
  158. ----------------------------------------------------------------------
  159. -- Skin Materials...
  160. g_testMaterialsFolder = 'testdata/materials/skintestcases/'
  161. g_screenshotOutputFolder = ResolvePath('@user@/Scripts/Screenshots/Skin/')
  162. Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder))
  163. -- We should eventually replace this with realistic skin test cases, these are just placeholders for regression testing
  164. GenerateMaterialScreenshot('Level D', '001_lucy_regression_test', {model=g_modelHermanubis, cameraHeading=-26.0, cameraPitch=15.0, cameraDistance=2.0, cameraZ=0.7})
  165. GenerateMaterialScreenshot('Level G', '002_wrinkle_regression_test', {model=g_modelWithLayerMask, cameraHeading=0.0, cameraPitch=45.0, cameraDistance=30.0})
  166. ----------------------------------------------------------------------
  167. -- MinimalPBR Materials...
  168. g_testMaterialsFolder = 'materials/minimalpbr/'
  169. g_screenshotOutputFolder = ResolvePath('@user@/Scripts/Screenshots/MinimalPBR/')
  170. Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder))
  171. GenerateMaterialScreenshot('Level B', 'MinimalPbr_Default')
  172. GenerateMaterialScreenshot('Level F', 'MinimalPbr_BlueMetal')
  173. GenerateMaterialScreenshot('Level D', 'MinimalPbr_RedDielectric')
  174. ----------------------------------------------------------------------
  175. -- AutoBrick Materials...
  176. g_screenshotOutputFolder = ResolvePath('@user@/Scripts/Screenshots/AutoBrick/')
  177. Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder))
  178. g_testMaterialsFolder = 'testdata/materials/autobrick/'
  179. GenerateMaterialScreenshot('Level C', 'Brick', {model=g_cubeModel})
  180. GenerateMaterialScreenshot('Level D', 'Tile', {model=g_cubeModel})