RenderTexture.pass 1.2 KB

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  1. {
  2. "Type": "JsonSerialization",
  3. "Version": 1,
  4. "ClassName": "PassAsset",
  5. "ClassData": {
  6. "PassTemplate": {
  7. "Name": "RenderTextureTemplate",
  8. "PassClass": "RenderTexturePass",
  9. "Slots": [
  10. {
  11. "Name": "RenderTargetOutput",
  12. "SlotType": "Output",
  13. "ScopeAttachmentUsage": "RenderTarget"
  14. }
  15. ],
  16. "ImageAttachments": [
  17. {
  18. "Name": "RenderTargetAttachment",
  19. "ImageDescriptor": {
  20. "BindFlags": [
  21. "ShaderReadWrite",
  22. "Color"
  23. ],
  24. "Format": "R8G8B8A8_UNORM_SRGB",
  25. "SharedQueueMask": "All"
  26. }
  27. }
  28. ],
  29. "Connections": [
  30. {
  31. "LocalSlot": "RenderTargetOutput",
  32. "AttachmentRef": {
  33. "Pass": "This",
  34. "Attachment": "RenderTargetAttachment"
  35. }
  36. }
  37. ]
  38. }
  39. }
  40. }