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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- ShaderResourceGroup PassSrg : SRG_PerPass
- {
- column_major float4x4 m_objectMatrix;
- }
- struct VSInput
- {
- uint m_vertexID : SV_VertexID;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float4 m_color : COLOR0;
- };
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- switch(vsInput.m_vertexID)
- {
- case 0:
- OUT.m_position = float4(0.0, 0.5, 0.0, 1.0);
- OUT.m_color = float4(1.0, 0.0, 0.0, 1.0);
- break;
- case 1:
- OUT.m_position = float4(-0.5, -0.5, 0.0, 1.0);
- OUT.m_color = float4(0.0, 1.0, 0.0, 1.0);
- break;
- default:
- OUT.m_position = float4(0.5, -0.5, 0.0, 1.0);
- OUT.m_color = float4(0.0, 0.0, 1.0, 1.0);
- break;
- }
- OUT.m_position = mul(PassSrg::m_objectMatrix, OUT.m_position);
- return OUT;
- }
- struct PSOutput
- {
- float4 m_color : SV_Target0;
- };
- PSOutput MainPS(VSOutput vsOutput)
- {
- PSOutput OUT;
- OUT.m_color = vsOutput.m_color;
- // Simple tonemapping:
- OUT.m_color.rgb = pow(OUT.m_color.rgb, 1.0/2.2);
- return OUT;
- }
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