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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "RTAODefines.azsli"
- // We have to have a hit shader otherwise the code may crash if the hit group is empty
- [shader("closesthit")]
- void AoClosestHit(inout AORayPayload payload, BuiltInTriangleIntersectionAttributes attr)
- {
- }
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