| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "AtomSampleViewerApplication.h"
- #include <AzGameFramework/Application/GameApplication.h>
- #include <GridMate/GridMate.h>
- #include <GridMate/Session/LANSession.h>
- #include <AzCore/Android/Utils.h>
- #include <AzCore/Android/AndroidEnv.h>
- #include <AzFramework/API/ApplicationAPI_android.h>
- #include <android/log.h>
- #include <android/native_activity.h>
- #include <android/native_window.h>
- #include <android_native_app_glue.h>
- #include <errno.h>
- #if defined(AZ_ENABLE_TRACING)
- #define LOG_TAG "LMBR"
- #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__))
- #define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__))
- #else
- #define LOGI(...)
- #define LOGE(...)
- #endif // defined(AZ_ENABLE_TRACING)
- #define MAIN_EXIT_FAILURE(_appState, ...) \
- LOGE("****************************************************************"); \
- LOGE("STARTUP FAILURE - EXITING"); \
- LOGE("REASON:"); \
- LOGE(__VA_ARGS__); \
- LOGE("****************************************************************"); \
- _appState->userData = nullptr; \
- ANativeActivity_finish(_appState->activity); \
- while (_appState->destroyRequested == 0) { \
- PumpEvents(_appState); \
- } \
- return;
- namespace
- {
- bool g_windowInitialized = false;
- //////////////////////////////////////////////////////////////////////////
- void PumpEvents(android_app* appState)
- {
- int events;
- android_poll_source* source;
- while (ALooper_pollAll(0, NULL, &events, reinterpret_cast<void**>(&source)) >= 0)
- {
- if (source != NULL)
- {
- source->process(appState, source);
- }
- if (appState->destroyRequested != 0)
- {
- break;
- }
- }
- }
- // ----
- // System handlers
- // ----
- //////////////////////////////////////////////////////////////////////////
- // this callback is triggered on the same thread the events are pumped
- void HandleApplicationLifecycleEvents(android_app* appState, int32_t command)
- {
- #if defined(AZ_ENABLE_TRACING)
- const char* commandNames[] = {
- "APP_CMD_INPUT_CHANGED",
- "APP_CMD_INIT_WINDOW",
- "APP_CMD_TERM_WINDOW",
- "APP_CMD_WINDOW_RESIZED",
- "APP_CMD_WINDOW_REDRAW_NEEDED",
- "APP_CMD_CONTENT_RECT_CHANGED",
- "APP_CMD_GAINED_FOCUS",
- "APP_CMD_LOST_FOCUS",
- "APP_CMD_CONFIG_CHANGED",
- "APP_CMD_LOW_MEMORY",
- "APP_CMD_START",
- "APP_CMD_RESUME",
- "APP_CMD_SAVE_STATE",
- "APP_CMD_PAUSE",
- "APP_CMD_STOP",
- "APP_CMD_DESTROY",
- };
- LOGI("Engine command received: %s", commandNames[command]);
- #endif
- AZ::Android::AndroidEnv* androidEnv = static_cast<AZ::Android::AndroidEnv*>(appState->userData);
- if (!androidEnv)
- {
- return;
- }
- switch (command)
- {
- case APP_CMD_GAINED_FOCUS:
- {
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnGainedFocus);
- }
- break;
- case APP_CMD_LOST_FOCUS:
- {
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnLostFocus);
- }
- break;
- case APP_CMD_PAUSE:
- {
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnPause);
- androidEnv->SetIsRunning(false);
- }
- break;
- case APP_CMD_RESUME:
- {
- androidEnv->SetIsRunning(true);
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnResume);
- }
- break;
- case APP_CMD_DESTROY:
- {
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnDestroy);
- }
- break;
- case APP_CMD_INIT_WINDOW:
- {
- g_windowInitialized = true;
- androidEnv->SetWindow(appState->window);
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnWindowInit);
- }
- break;
- case APP_CMD_TERM_WINDOW:
- {
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnWindowDestroy);
- androidEnv->SetWindow(nullptr);
- }
- break;
- case APP_CMD_LOW_MEMORY:
- {
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnLowMemory);
- }
- break;
- case APP_CMD_CONFIG_CHANGED:
- {
- androidEnv->UpdateConfiguration();
- }
- break;
- case APP_CMD_WINDOW_REDRAW_NEEDED:
- {
- EBUS_EVENT(AzFramework::AndroidLifecycleEvents::Bus, OnWindowRedrawNeeded);
- }
- break;
- default:
- {
- LOGE("Invalid command received %d", command);
- }
- break;
- }
- }
- void OnWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* rect)
- {
- android_app* app = static_cast<android_app*>(activity->instance);
- int8_t cmd = APP_CMD_WINDOW_REDRAW_NEEDED;
- if (write(app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
- {
- LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
- }
- }
- }
- void android_init(android_app* appState)
- {
- // setup the system command handler
- appState->onAppCmd = HandleApplicationLifecycleEvents;
- // This callback will notify us when the orientation of the device changes.
- // While Android does have an onNativeWindowResized callback, it is never called in android_native_app_glue when the window size changes.
- // The onNativeConfigChanged callback is called too early(before the window size has changed), so we won't have the correct window size at that point.
- appState->activity->callbacks->onNativeWindowRedrawNeeded = OnWindowRedrawNeeded;
- // setup the android environment
- AZ::AllocatorInstance<AZ::OSAllocator>::Create();
- {
- AZ::Android::AndroidEnv::Descriptor descriptor;
- descriptor.m_jvm = appState->activity->vm;
- descriptor.m_activityRef = appState->activity->clazz;
- descriptor.m_assetManager = appState->activity->assetManager;
- descriptor.m_configuration = appState->config;
- descriptor.m_appPrivateStoragePath = appState->activity->internalDataPath;
- descriptor.m_appPublicStoragePath = appState->activity->externalDataPath;
- descriptor.m_obbStoragePath = appState->activity->obbPath;
- if (!AZ::Android::AndroidEnv::Create(descriptor))
- {
- AZ::Android::AndroidEnv::Destroy();
- AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
- MAIN_EXIT_FAILURE(appState, "Failed to create the AndroidEnv");
- }
- AZ::Android::AndroidEnv* androidEnv = AZ::Android::AndroidEnv::Get();
- appState->userData = androidEnv;
- androidEnv->SetIsRunning(true);
- }
- // sync the window creation
- {
- // While not ideal to have the event pump code duplicated here and in AzFramework, this
- // at least solves the splash screen issues when the window creation sync happened later
- // in initialization. It's also the lesser of 2 evils, the other requiring a change in
- // how the platform specific private Application implementation is created for ALL
- // platforms
- while (!g_windowInitialized)
- {
- PumpEvents(appState);
- }
- }
- }
- void android_shutdown(android_app* appState)
- {
- AZ::Android::AndroidEnv::Destroy();
- AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
- }
- void android_main(android_app* appState)
- {
- android_init(appState);
- // Android doesn't have command line arguments.
- RunGameCommon(0, nullptr, [appState](){
- // This need to called after the AzFramework is started.
- AzFramework::AndroidAppRequests::Bus::Broadcast(&AzFramework::AndroidAppRequests::SetAppState, reinterpret_cast<android_app*>(appData));
- });
- android_shutdown(appState);
- }
|