TexturedSurface.shader 474 B

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  1. {
  2. "Source": "TexturedSurface.azsl",
  3. "DepthStencilState": {
  4. "Depth": {
  5. "Enable": true,
  6. "CompareFunc": "LessEqual"
  7. },
  8. "Stencil" : {
  9. "Enable": false
  10. }
  11. },
  12. "DrawList" : "forward",
  13. "ProgramSettings":
  14. {
  15. "EntryPoints":
  16. [
  17. {
  18. "name": "MainVS",
  19. "type": "Vertex"
  20. },
  21. {
  22. "name": "MainPS",
  23. "type": "Fragment"
  24. }
  25. ]
  26. }
  27. }